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Xbox One Resolutiongate: Call of Duty: Ghosts dev Infinity Ward responds

Call of Duty: Ghosts has found itself in the firing line of the next-gen console power war. With Infinity Ward's COD: Ghosts a next-gen launch title, the news that the PlayStation 4 version runs at 1080p resolution native, whereas the Xbox One version runs at 720p native upscaled to 1080p, was seen as a huge blow to Microsoft. This from a game series that over the course of the current-generation has become synonymous with Xbox.

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allformats1124d ago (Edited 1124d ago )

In essence he's saying PS4 is more powerful, easier to developer for, and the little time of releasing a game on so many platforms, they simply couldn't get more out of the difficult architect of the Xbox One -- most notably the ESRAM bottlenecks, to make it run at a higher resolution.

Question is, if a developer like Infinity Ward, a studio I'm sure received dev kits way before other studios because of Call of Duty, cannot get COD: Ghosts at 1080p on Xbox One but easily gets it on PS4, the future really looks bleak for Microsoft's new console.

And one more thing, Rubin said they managed to get the game running 1080p on Xbox One, but they "couldn't get the frame rate in the neighbourhood we wanted it to be."

This is damning.

PFFT1124d ago

In essence he didnt say that. Stop wishing he did.

Septic1124d ago (Edited 1124d ago )

Its interesting to note that the decision to make the X1 version 720 was "a late decision, too. That call wasn't made until a month ago."

Also, it does seem that 1080p was possible on the X1:

"It's very possible we can get it to native 1080p. I mean I've seen it working at 1080p native. It's just we couldn't get the frame rate in the neighbourhood we wanted it to be."

But ultimately, it isn't in 1080p and that's the problem. The X1 and PS4 have swapped roles from their predecessors now; now the former console is more difficult to develop for.

However, the problem here is that, unlike the last gen, there is a difference in power, and that favours the easier to develop for console, the PS4. So whilst developers finally get accustomed to the X1 architecture, be it ESRAM or whatever the 'problem' is, development on the PS4 will also improve. I did not expect such a big difference early on in the game between the two consoles but expect that gap to continue to widen as time goes on.

For me, this 'resolution fiasco' has already set a precedent. Enough is enough I think. The standard has been set and the proof is in the pudding. If you want the superior version of a multiplat game in terms of tech, the PS4 version will be the one to go for, (although I predict some anomalies to creep up in the future).

It's going to be an interesting generation this one, that's for sure.

GentlemenRUs1124d ago

The Truth is a beach isn't it :P

JokesOnYou1124d ago (Edited 1124d ago )

Mark Rubin: "It's very possible we can get it to native 1080p. I mean I've seen it working at 1080p native. It's just we couldn't get the frame rate in the neighbourhood we wanted it to be.

And it wasn't a lack of effort. It wasn't that it was like last minute. We had the theoretical hardware for a long time. That's the thing you get pretty quickly and that doesn't change dramatically. It was more about resource allocation. The resource allocation is different on the consoles."

"As an obvious analogy - and if people are not sure about this it's pretty simple - look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this."

-Just as I thought they needed more time as the X1 was still changing up until a month ago. Still what pisses me off if its more about quality why not delay the X1 version and just be honest and say due to getting final specs, dev tools, sdk's with new allocations late, whatever just be transparent and folks will understand a delay of the X1 version a bit after launch to get things optimized (or have no choice), but lets not be naive we know exactly why that didnt happen this is Activisions cash cow its all about getting the most sales on all the platforms for the holiday window.

svoulis1124d ago

Actually PFFT. ITs pretty much exactly what he said. Even admitting they had the XO hardware for a while. It doesn't matter though because people should get what they want, and play where they'll play.

It's just all getting old at this point. At first it was interesting, now that we know exactly whats going on. People just need to accept it, let it go and move on.

The only thing that bugs me...is that I have to pay more for a console that is less powerful then the competitor. This could say a lot for the long run.

Either way PS4 and XO will be in my living room by march.

Army_of_Darkness1124d ago

@jokesonyou

Your right bro, Activision should have taken more time on the xbone version because if they did I'm sure that they would have achieved 900p like that "exclusive" ryse game;-)

Dacapn1124d ago

@JokesOnYou

It's funny because a few days ago you were raging saying you wouldn't buy this because they half-assed the X1 version.

Fast forwared to today:

Just as I thought they needed more time as the X1 was still changing up until a month ago...

I can't take you seriously.

P0werVR1124d ago

"It's very possible we can get it to native 1080p"

So factors due to time constraints, recently receiving new SDKs, early difficulty for Xbox One and FIVE platforms.

Makes a lot of sense now. Future games won't be an issue and will make up for it real quick. Compared to some assumptions that this will be the "theme" of next gen between both consoles.

Sayai jin1124d ago (Edited 1124d ago )

"Bleak".

I disagree. Games on consoles get better as far as game play and graphics over their lifespan. It is no secret that the XB1 is harder to develop and for and IMO MS should have kept the ease of dev like they had with the 360. Are devs to lazy because they are not yet optimizing the XB1 architecture, no. It takes time. A very common narrative this gen was that devs were lazy early on because they could not optimize the PS3's cell. It took time, but was worth it.

Maddens Raiders1124d ago

..."But if we just turn this upside down and remove that and maybe tighten this...there...oh bums Sony have now jumped forward as well. Once you are playing catch up it's hard to make ground. Bad decisions right at the start are hurting already."

https://www.youtube.com/wat...

NewMonday1124d ago

Mark Rubin: "There's stuff in the console's OS that interacts with the game. So, for instance, voice chat is often supported by the hardware manufacturer rather than the software, and you're just using their channel. <<When that stuff is changing>> - because they're developing it on their side - and the resources they're using are changing"

this confirms the reported XboxLive problems on the XB1..

"short story is that Xbox Live and the OS, especially in functions that involve XBL, are a complete fucking mess. One source says we aren’t talking weeks until it works correctly but months..The system OS and network integration was written by a group of people who do not play games. They don’t understand why things were set up in the ways they were designed by J Allard back in ’05..Let me get into some technical detail regarding it – on 360, the OS handles all of the party and chat functionality. All you do is hook up the XBL VOiP OS API into your game, and it does most of the work for you..However, this system is entirely different on Xbox One..In essence, it is almost EXACTLY how it was on the PS3, and it is in those API “handshakes” that is breaking the online experience"

http://doddscientifics.com/...

Ezz20131124d ago

@Septic

i agree with you on every word

SilentNegotiator1124d ago

@JOY
"Still what pisses me off if its more about quality why not delay the X1 version"

If you can't think of at least 3 reasons, you aren't very in tune with this industry.

1) Marketing would be fragmented.
2) Ghosts won't likely be the hottest new thing in Q1 2014...time will diminish appeal and cause the Xbox sales to be WAY lower than they would have been.
3) They would have to be insane to cross Microsoft, spender of 100s of millions on timed exclusive DLC, by releasing one of the hottest games of the year late on the Xbox.
4) It would waste time/resources otherwise devoted to creating the next game. It's not their job to spend a bunch of extra time circumventing bottlenecks. Sony learned their lesson but apparently MS did not learn from others' mistakes.

Ghosts isn't the only 720p game on Xbox One. We had racers at almost 1080p60fps LAST generation, so Forza being 1080p60fps really isn't very impressive. If you're going to pretend that every game that isn't at 1080p on Xbox One was just lazily done, you aren't going to think very highly of many 8th gen games.

Saigon1124d ago

So to me it sounds like they have one or the other while in development so far. Either 1080p and lower frame rate or higher frame rate and lower resolution.

I am sure they will figure this out but the biggest question is how long.

gaffyh1124d ago (Edited 1124d ago )

So seems like it wasn't powerful enough to do 1080 at 60fps, in the time they had, so they had to drop the resolution to get the framerate. Basically confirms that the PS4 is easier to develop for than the Xbone. Major Nelson still can't wait until the truth is revealed. LOL.

UltimateMaster1124d ago

MS PR:"I can't wait until the truth comes out!"
Well, it's out now, the PS4 is superior.

larrysdirtydrawss1124d ago

he was strongly hinting at it though,only a potato couldnt see that

4lc4pon31124d ago

PFFT go home your drunk

quenomamen1124d ago

Well then please tell us what you think he meant to say.

Phoenix761124d ago (Edited 1124d ago )

@Jokes

"As an obvious analogy - and if people are not sure about this it's pretty simple - look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this."

Don't you mean the difference between CoD1 and 2? As I recall CoD2 and CoD4:MW used the same game engine, with 4 having upgraded texture and lighting effects.
Now CoD1 vs CoD2, now there was a real difference!

Bigpappy1124d ago (Edited 1124d ago )

@Septic: I am surprise that you are taking from this developer, that he sees X1 as less powerful. He does not hint at that whatsoever. Your responses are usually more solid than this. It seems as though this time you decided to play to the crowd.

Like JokesOnYou accurately pointed out: it is the problem M$ created when they allocated 10% of the system RESOURCES to Kinect and the OS. If M$ would change the firmware to free some more resources, these games will run just fine at 1080p resolution.

When that article came out yesterday about Embedded RAM being the issue, I told you guys it did not make any sense, because it was used effectively before on 360. Now here is a developer saying clearly that it is the shared resources that is the issue. You guy still refuse to accept this. I will not comment on this any further. This is a dead end conversation with people who are more about being fans than being honest.

Back-to-Back1123d ago

In essence he wants the games to sell as many copies as possible. It would be stupid for him to admit one console has the superior version. When ps3 got the bad ports of cod I didnt hear them ever downplay the ps3.

Thats just the way it is in business(especially in America).

JasonKCK1123d ago

Well I'm convinced N4G mods are Sony fans or on the payroll. The double standard here is ridiculous. I see post removed for trolling all day long if it's about PS but if you trash XB it's okay.

Take things out of context much?

+ Show (20) more repliesLast reply 1123d ago
Jdoki1124d ago

I'm no X1 fan, but lets not be dramatic here. The future is not bleak for the X1.

The vast majority of X1's will be sold to people whose understanding of resolution stops at 'HD makes the pictures on my TV better'.

As long as the games look 'good' they will be happy. Sure Sony can use it to their advantage in marketing etc but these 'X1 is doomed' comments are as ridiculous as the old 'PS3 is doomed' noise we heard a few years ago.

Sayai jin1124d ago

"The vast majority of X1's will be sold to people whose understanding of resolution stops at 'HD makes the pictures on my TV better'. "

Spot on, but that won't stop at just the XB1. The vast majority to buy consoles (XB1 and PS4) are to the normal consumer not us cores. Most of them are not aware of the power differences, resolution differences, etc. They will pay attention to features though...whether they are legit features or gimicky, it will still look the same to most of them

quenomamen1124d ago

Bleak no, will people get inferior ports of some games on it ? Yes. Will they know they are ? Some will, some wont, some wont care. Ignorance is bliss as they say.

rainslacker1123d ago

It seems this gen that what most people said were inferior ports on the PS3 didn't really hamper the system's sales, or keep it from being alive, so i agree. For the vast majority, these things will probably be a non-issue.

However...A sizeable part of the initial install base is made up of core gamers, and not all gamers are fan boys. They will buy the system that offers them what they want. If the X1 can't catch on fast enough and the PS4 gains a much larger market share, it could mean that the X1 will get less of those ports, which for the long term could definitely hamper it.

It's not all doom and gloom though. I really believe the X1 will do fine over it's lifetime. Most of this stuff is for forum gamer discussion, and rarely makes it to the general masses.

bednet1123d ago

The way I see it is that last gen PS3 could have wiped the floor with the 360...but it didn't for a few reasons:

1 price
2 game quality (shoddy ports) on PS3
3 no games at the beginning
4 360 head start

Think about it, if the PS3 had come out 100$ cheaper than the 360, and released simultaneously with a good launch lineup and better game quality...what would the landscape be right now?

Well that's what we're looking at for this gen...the only difference and possible salvation for X1 is the massive user base...but let's remember that PS2's massive user base didn't necessarily translate to PS3 sales.

+ Show (1) more replyLast reply 1123d ago
CYCLEGAMER1124d ago

I think it is about the time they had with the tools, and the game.

We cannot assume that Infinity Ward received dev kits b4 anyone else, especially when it has been said that they received them late.

It is not like the xb1 doesn't have any 1080p games. I doubt the next COD or Battlefield will be lower than 1080p.

But you are right about the ps4 probably being easier to develop for.

sigfredod1124d ago

That is correct, they try to get 1080P on the xbone until a month ago, but the 60FPS was not getting achieve despite all the efforts, on the PS4 otherhand they did it easy of develope and more raw muscle

sigfredod1124d ago

Wow after reading this article i can't wait what they are going to achieve on the PS4 over time

Naga1124d ago

That's not quite an accurate summary of what he actually said. Though I see how you are rolling the popular narrative along with your inferences.

mhunterjr1124d ago

It's not really damning at all. It appears that the PS4 is easier to develop for, but given time and experience with the Xbox One's architecture, and improved tools from MS, Xbox games will perform better.

This is really nothing new, and occurs during every console transition.

Pixel_Enemy1124d ago

What makes you think that given time the PS4 games won't perform better? This gap in the launch will only widen.

mhunterjr1124d ago (Edited 1124d ago )

@pixel_enemy the ps4 games WILL perform better. but, I still don't see how that would be 'damning'. People buy games for the system they have. And people don't by systems for graphics alone.

There once was a time when 360 multiplats outperformed the ps3, but the ps3 was still successful. Now the ps3 tends to outperform the 360 multiplats, but 360 games are still selling. For example GTA V technically, performs better on PS3, but most people wouldnt care or notice.

The general public will hardly care about 720p vs 1080p. Once resolution parity is achieved, and the only difference is shaders and post processing effects, you'll be talking about diminutive returns...most of the public wont even notice.

So again, this will be a strength for Sony, but its FAR from 'damning' for MS. Their console will still sell fine because people will want their exclusives and their services.

strifeblade1124d ago

Sure the ps4 got better but similar to the way 360 got better. since both had their ease of development, 360 and probably the ps4 will hit their peak fairly early, like how the 360 hit peak with gears of war and ps3 took a bit more time due to development complexities when uncharted 2 released. The x1 will take more time to hit its peak just like the ps3 while the ps4 will hit it much faster.

Elit3Nick1124d ago

you have to remember though that Infinity Ward/Treyarch aren't known for stellar optimization. Remember how previous CODs were often bug ridden and just generally inferior on the PS3 because they didn't put much effort into optimising the game.

Sitdown1124d ago

"First launch, first time at bat at a new console is a challenging one. That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game."

BobBelcher1124d ago

you enjoy soap operas don't you?

CJDUNCAN1124d ago

@svoulis,

just keep in mind that these are launch titles , and while the PS4 is coming out of the gate as more powerful, we will still have great looking and playing games on the X1.

Both systems have their ups and downs and you can see it in their mainstream launch exclusives: Ryse and Killzone Shadow Fall.

Killzone does 1080p and 60FPS SOMETIMES, 30FPS at other times. Does it mean it will be a horrible experience with the framerate inconsistency? I doubt it.

Ryse is only 900p, this game has been in development for a few years and couldn't achieve the glorified 1080p. Pretty shocking but not a deal breaker.

We invest in the future of consoles not in the start of them.

Peace

Sky Lazarus1123d ago

Would you invest in the future of a crappy car...and pay more for it...then just hope it becomes good....flawed logic.

CJDUNCAN1121d ago

It's flawed logic to say a console is crappy when 1. you don't have it and 2. you're not planning on getting one. So you're going off someone else's opinion rather than your own.

Now a crappy car, there's a carfax for that.

ipach1124d ago

seems that the ESRAM is not as much a problem as the overall X1 OS is. the issue is that the ESRAM is not MORE of a help, not so much that it is a bottleneck.. at least that's my impression

AngelicIceDiamond1124d ago

"Question is, if a developer like Infinity Ward, a studio I'm sure received dev kits way before other studios because of Call of Duty, cannot get COD: Ghosts at 1080p on Xbox One but easily gets it on PS4"

"the future really looks bleak for Microsoft's new console."

Does it now.

Considering you already answered your own question with.

"they simply couldn't get more out of the difficult architect of the Xbox One -- most notably the ESRAM bottlenecks, to make it run at a higher resolution."

Your comment was all over the place.

Rubin, CBOAT and MS themselves already stated similar to what Rubin just stated here.

"He also suggests future Xbox One Call of Duty games may not suffer a similar resolution issue, as developers further optimise the COD engine and Microsoft - potentially - tweaks the Xbox One's OS reserved memory allocation."

"tweaks the Xbox One's OS reserved memory allocation."

Which means 10% of the GPU's power reserved for Kinect will get solved.

http://www.eurogamer.net/ar...

http://www.vg247.com/2013/1...

It allll comes back around. So basically we're just talking in circles.

Hicken1124d ago

... yes, they'll get better, and the "damage" won't be as bad, when developing the next game.

But it's not like they'll be sitting still in terms of familiarity with the PS4, either.

That's what people are trying to get at, and that's what you, Death, and others seem intent on not comprehending.

Simply put: familiarity with the XB1 will not bridge the gap, as familiarity with the PS4 AND superior power will increase that gap. After all, there's only so much you can do to work around a bottleneck, especially when it's so difficult already; on the other hand, Sony's actually holding power- as far as amount of RAM available- in reserve.

AngelicIceDiamond1124d ago

@Hicken

"That's what people are trying to get at, and that's what you, Death, and others seem intent on not comprehending."

I can comprehend just fine. I'm fully aware of that, I already know that. But I'm not taking about that immediately I'm just clearing the air of this mentality of "Xbox can't hit next gen requirements."

PS4 is already impressing early on. The PS4 will get better and possibly even widen the gap.

I appreciate the disagree btw.

rainslacker1123d ago

I don't think MS future is bleak, just kind of rocky right now. MS isn't known to sit on it's laurels when it comes to developing their SDK's(for the most part), and they have a huge vested interest in making sure things get better over time. Same was true with MS and Sony this gen. In fact Sony has all but admitted to holding back on it's available resources for future enhancement(either for games or system features).

The difference in power wasn't as great this gen as has been reported for next gen, which can cause a disparity between how quickly games start to look better on a more powerful system which is also easier to program for. I doubt if this happens that it'll leave the X1 in the dust, but I have no doubt that exclusive PS4 titles will blow away exclusive X1 titles in the future in terms of graphics and what's being done in the background.

FANTA11801123d ago (Edited 1123d ago )

looks like ps4 cant run it either.

"choppy gameplay awaits "

+ Show (10) more repliesLast reply 1121d ago
jackanderson19851124d ago

i think that was the fastest i've ever had something approved ha and hey maybe next year we'll have 1080p vs 1080p in the consoles... although then what will we argue about.... damn you infinity ward... damn you to hell

s8anicslayer1124d ago

@jackanderson Quote "damn you infinity ward... damn you to hell" Planet of The Apes circa 2001?

jackanderson19851124d ago

or the 1968 one ha either really

Perjoss1124d ago

That's easy to predict. If both consoles are spitting out 1080p games in 12 months time people will argue over the quality of the textures, anti aliasing, shadows, ambient occlusion, draw distance and of course things like frames rates and post effects that might be missing like motion blur and chromatic aberration.

jackanderson19851124d ago

ah i know i was just making a joke... they could release perfect replicas of the game on the consoles and someone somewhere would find something to complain about

jaren921124d ago

We will see both systems running 1080p native in the future for sure

WeAreLegion1124d ago

Agreed, but will developers finish the PS4 versions of games months before the XBO versions?

mhunterjr1124d ago

Why would that matter? They'd still be releasing on the same day...
360 was easier to develop for than the ps3, and development time per platform didn't matter at all...

WeAreLegion1124d ago

Because...if the PS4 version of something is done, I want that version out ASAP.

Sayai jin1124d ago

@WeAreLegion - I think over time developers will have a better grasp of the XB1's features and be able to develop better quality games. Games get better on console during their lifespan due to this reason. It's funny, because it was the other way around this gen...the 360 was easier to develop for than the PS3, but its the other way around. I remember people complaining that devs were to lazy to try to figure on how to get the most out of the PS3. I think MS should have kept the ease of dev they had with the 360 IMO.

I understand wanting the games a soon as possible, but remember good things come to those who wait.

Naga1124d ago (Edited 1124d ago )

@ WeAreLegion - I think you may be misunderstanding the sequence of events and their causes here. While it may turn out to be true that the PS4 is just inherently easier and faster to develop for, that's just not what the guy said in the article.

What has been pointed at in this article - and in others - is the fact that developers were saddled with theoretical hardware and tools which didn't arrive until late in the game. Essentially, they were trying to paint on a moving canvas.

From what it sounds like, the PS4 kits - hardware and tools alike - arrived much sooner and in much closer to final form than those of the Xbox One. Subsequently, it was easier for the developers to optimize and work their way through the architecture. Now there were some subtle references to the nature of the architecture itself, but not enough to justify big-time inferences as to long-term development times.

At the end of the day, I think the second round of games will say a lot more when it comes to development speed, ease, and quality. It's not *quite* fair to judge either console just yet. I'd really like to see what developers across the board are able to do when they start the development process on something which is already final as opposed to something which is constantly changing until the last minute like we had to varying degrees on both sides here.

+ Show (1) more replyLast reply 1124d ago
farhad2k81124d ago

Games just kept looking better and better on the PS3, what makes you think the same won't happen with PS4?
Killzone Shadow Fall runs at 60fps 1080p, the game looks fantastic, and it's only a launch title, it certainly isn't using EVERYTHING the PS4 has to offer.

Games in the future will look better, and stay at 1080p on the PS4, but it's up to the developers to do that, first party devs will make it happen, third party devs may do it differently though.

GentlemenRUs1124d ago

I never really did see the benefits of ESRAM for gaming...

KionicWarlord2221124d ago

Now we hear infinty ward confirm that allocation is different on each console.

How much resources is microsoft using up that cod ghosts cant hit 1080p?

This is getting ridiculous.

XxGOWxX1124d ago

i think i saw somewhere the kinect uses 10% of the gpu all the time.

MasterCornholio1124d ago

Now I understand when people say " worse with kinect".

What amazes me is that the Xbox One doesn't have a chip that takes care of Kinects processing.

Nexus 7 2013