Microtransactions: the good, the bad and the ugly

"Free-to-play" and "microtransactions" are dirty terms to some. That's understandable. Famous Facebook Skinner boxes like Farmville have clouded attitudes toward today's free-to-play games, and there's an assumption all microtransaction-driven game design is handicapped by the need to create ways to charge players.

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_QQ_1631d ago (Edited 1631d ago )

Valve does it right with DOTA2
-gabe knows best.

sincitysir11631d ago

as long as we dont go full stupid and follow mobile trends then i will be ok. i dont want to use up all my gas and pay 10 coins ($1) to refill or have to wait 1 hour.

1631d ago
stavrami1631d ago

If I never see f2p again I would be a happy man

mhunterjr1631d ago (Edited 1631d ago )

I don't the all f2p is created equally, so they should be judged on a case by case basis.
In terms of anticonsumerism, abusive F2p = overpriced DLC = full priced games with little content.

But all premium DLC isn't bad, some full priced games have excellent value, and some f2p games are perfectly fair.

Xristo1631d ago

When I played Guild Wars 2, I felt they did it right. I haven't played for months so I couldn't speak for it now. It was only boosters and cosmetics.