50°

People Can Fly renamed to Epic Games Poland, working on Fortnite

People Can Fly, the Epic Games subsidiary developer behind Gears of War: Judgment and Bulletstorm has been renamed to Epic Games Poland, a company representative confirmed to Pixel Enemy today.

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pixelenemy.com
Software_Lover3818d ago

I liked bulletstorm. They should've taken some of the mechanics in that game and added them to Gears of war.

TheEnigma3133818d ago

Bullet storm was pretty fun; it reminded me of serious sam.

zpoc3818d ago

the founders of PCF left the company a while ago, anyway. their new studio's game looks pretty interesting.

Pintheshadows3818d ago

Yeah, and a few left before that and now make awesome titles like Shadow Warrior. Shadow Warrior is incredible.

Axonometri3818d ago

I... I... I thought this was Epic's big UE4 game?!
Me smells something else cooking in the kitchen!

210°

People Can Fly expects that its cooperation with Take-Two Interactive will come to an end

"PCF Group S.A. (People Can Fly) has informed via the current report released on September 23, 2022, that it has received from Take-Two Interactive a letter of intent to terminate the development and publishing agreement by means of mutual understanding between the parties. This agreement pertains to Project Dagger, new action-adventure IP, that has been in development for the last 2 years – under the direction of People Can Fly’s team based in New York.

In addition to the standard provisions parties are to set out detailed terms of settlements differentiating the terms of settlements and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.

The Publisher has also not declared the intention to exercise its option to buy-out the intellectual property rights to the products produced under the agreement."

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peoplecanfly.com
Knushwood Butt566d ago

'and the amount of advances received from the publisher for the game’s development to be repaid depending on the model in which the game will be commercialized, i.e., depending whether the game will be self-published or released with another publisher.'

Yikes, so how do they work around that?

RaidenBlack566d ago

“We strongly believe in the Project Dagger’s potential and are now committed to continue its development within our self-publishing pipeline. The game is still in pre-production – our team is now focusing on closing combat and game loops and migration from UE4 to UE5. ... Of course, we are not ruling out working with a new publisher if this creates a compelling business opportunity.”

Knushwood Butt566d ago

Ah, so that's what happens when you read the full article!

Yui_Suzumiya566d ago (Edited 566d ago )

They've been hopping around so much the past decade. Epic, Gearbox and then Take Two. I'm looking forward to an eventual Bulletstorm 2.

neutralgamer1992566d ago

This is the kind of studio that needs resources and should be acquired instead of spendings billions on publishers who already have all the resources in the world

RaidenBlack566d ago

People can fly was acquired by Epic Games in 2013 and was rebranded as Epic Games Poland.
2015, the studio split from Epic Games to become People Can Fly again.
This Polish studio has a nice little back story behind its studioname revolving around the studio's struggles, successes and hope.

neutralgamer1992566d ago

RaidenBlack

Epic games just don't want to fund AAA development. If they were to partner with someone who gives them the creative freedom and resources I think they could make some amazing FPS games

EternalTitan566d ago

Where is that 10 year plan for outriders?

rakentaja566d ago

People don't play that game, so I assume people don't want that 10-year plan. It's up to the players, not the developer :D

jjb1981566d ago

All jankiness aside I actually enjoyed the game. I can't see how this game has a 10 year plan though. The potential to expand on it seems limited because the mechanics are very simple.

jznrpg566d ago (Edited 566d ago )

The demo was so janky I hated the game. Some Xboxers enjoyed it because it’s all they had to play at the time and mediocre is acceptable when it’s on a subscription plan

glennhkboy566d ago

Outriders had improved its performance between the demo & the final release. It was the best sellers at launch on all platforms, including PC, Xbox & (you guess it) PS5.

glennhkboy566d ago

This smell like the "Scalebound" scheme again.

110°

Outriders Developer People Can Fly Acquires Phosphor Games

Outriders developer People Can Fly announced the acquisition of Phosphor Games, which will be renamed to People Can Fly Chicago.

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peoplecanfly.com
waverider1087d ago

what they should buy are more servers and fix the terrible online connection of the game. Terrible.....

Silver_Faux1086d ago

It ain't that bad mate and you know it. The game is developed by a non AAA developer. Theremk1 is going to be issues but the actual gameplay is fantastic. PCF are being very transparent on their mistakes and how they are fixing them.

Zeref1086d ago

Thats that gamepass money

1086d ago
70°

The Outriders Episode

Mike & Alex are pleasantly surprised by Outriders. Despite an always-online requirement that has severely hampered it in the launch period, People Can Fly has developed one fine third-person shooter. All the best parts of Destiny and the Division are here, dissected and made available for experimentation; this all takes place within a refined gameplay loop absent any map-wandering or useless flourishes.

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greendragoncvr.com