"Get the lowdown on COD's weapons. We also include additional notes and observations below."
Now that's so shitty.. I mean I love COD and getting ghosts early tmoro, but I am seriously starting to dislike what IW are doing. Why make guns that powerfull? Less shots to kill=less skill required, now it's all about luck and who sees the other player first, while in black ops 2 you could turn shoot back or run before you're killed. I dont know but a two shot kill assualt rifle is always a no no.
Thats why battlefield is better :O dont get me wrong im getting both XD but battlefield u need skeelz unless u hack.
I disagree. Nothing worse than to shoot a distant moving target in core in Black Ops to simply watch him duck behind cover before he dies. Garbage. H/C people die too easy but core is a tad too much. The ACR in MW3 was perfect. 3 shots up close and only 4 at range instead of 5 rounds. 5 shots is just stupid in a shooting game.
What? How does less bullets equal less skill required? Honestly it's always about tactics and not putting yourself in a position where you can have someone sneek up on you
What you're talking about is strategy, not skill. They're two different things. Of course, no one is arguing that strategy is not important. It's definitely crucial that a player plays intelligently, predicts where opponents are located, and avoid being caught off-guard at an angle. However, in terms of how overpowered weapons relate to skill required, it is generally considered that less bullets to kill = less skill required to score a kill. This is because noobs that can't aim straight can still get a random spray-and-pray kill on you, if the gun only takes 2-3 hits to kill you. Not to mention campers are rewarded by overpowered weapons, since they can easily pick people off who walk into their line of sight, even at long range. In general, it's much easier to kill someone from long range in a COD game than in a Battlefield game, because fewer bullets are needed to kill (amongst other factors); hence, your aim has to be on target for significantly less time (again, promoting spray-and-pray gameplay). All of this leads to a camp-heavy game, because no one wants to move for fear of getting insta-killed by another camper with his overpowered assault rifle. It's like core is the new hardcore.
Totally agree; I hate MP games that have OP weapons, because it makes the gunfights too easy and random. Noobs with no thumbs can just spray and pray at you, and still kill you. Campers are massively rewarded by OP weapons; they get a huge advantage because OP weapons can drop your ass before you even get a chance to react. Treyarch is a crappy developer overall, but they knew how to balance their weapons in a way that none of them are ridiculously OP, and require some semblance of skill to utilize. Of course, Battlefield weapons still require more skill to use than any COD regardless, due to the fact that it takes more bullets hit to kill, and you also have to account for bullet drop and travel distance. In general, the less powerful (i.e., damage and recoil) the weapons are, the more aim and skill is required to score a kill, and the less random a gunfight is. Campers are also rewarded less for perching behind a headglitch waiting to pick off people who walk by.
Ghosts will probably be a 2014 purchase for me. I mean, im still play cod4 on my ps3 lol
3 of the snipers rifles do 98 max. and min. damage? Oh good.
you guys are little frikkin crybabies. I play nothing but hardcore, where even a pistol is one shot kill. makes it much more tactical and slows down the rushing.
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