120°
Submitted by john2 256d ago | news

Xaviant: "Going beyond four cores gives diminishing returns", hints at Lichdom on next-gen consoles

DSOGaming writes: "Lichdom impressed a lot of people when it was showcased at AMD's latest press event, and since this is a new game powered by CRYENGINE, we felt the need to ask the studio about some interesting things." (Lichdom, PC, PS4, Xbox One)

Angels3785  +   256d ago
I talked about diminishing returns in hardware in a blog a while ago comparing next gen consoles and people were telling me I has full of it.
#1 (Edited 256d ago ) | Agree(7) | Disagree(4) | Report | Reply
AnteCash  +   256d ago
Lol what diminishing returns in console hardware?
Devs will use all the power they can get from the hardware.
Ju  +   256d ago
He is talking explicitly about the threading model in CryEngine 3 which might as well be true. However, Guerrilla for example might have a different opinion on that since they using a job based model (running on up to 6 cores) and not an arbitrary threading model - I have know idea how CryEngine spawns threads, though. But, yes, spawning random amounts of threads wont help much.
#1.2 (Edited 256d ago ) | Agree(2) | Disagree(0) | Report | Reply
hay  +   255d ago
With more than 4 cores, engine needs some serious tasking capabilities in order to parallelize computation. Guerilla did a nice step towards that, that's true.

Since I haven't got that far with CryEngine3 to reach multitasking, am unable to tell specifics, but since it's an consolified update to CryEngine2, we can assume it still uses older models for that purpose, therefore arbitrary one. But that's an assumption.
#1.2.1 (Edited 255d ago ) | Agree(0) | Disagree(1) | Report
1OddWorld  +   256d ago
@angels3785 - You has full of it? I has cheeseburger.

Diminishing returns. Meh... Necessary Evil.
Technology moves forward.
Axe99  +   256d ago
I'd say it'd depend on the speed/capacity of the cores and the structure/nature of the code as to whether this was the case (particularly in the context of GPU bottlenecks, a la the article), not to mention the engine in question.
dogdirt2000  +   255d ago
This title is a little misleading, no?

Sure, they may be observed here, but it's diminishing returns for this particular use case - It's not diminishing returns w.r.t the benefits of multicore processing in general.

The CryEngine threading model; the overall parallelizability of the code-base; gpu frame render times; the amount of general purpose calculations that need to be performed per frame.

Now, all of these things bring about the dev's thinking on the matter. In the general case, however, a highly parallel code-base along with well thought out data access patterns will see speed-ups well into the 10's and even 100's of cores, but only if we ignore other external factors.
dogdirt2000  +   255d ago
Edit: Sorry, had a submission error.
#4 (Edited 255d ago ) | Agree(0) | Disagree(0) | Report | Reply
dogdirt2000  +   255d ago
Edit: Sorry, had a submission error.
#5 (Edited 255d ago ) | Agree(0) | Disagree(0) | Report | Reply

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

Dino Hunter: Deadly Shores - How to get free gold, map pieces and cash

3h ago - WP - "Dino Hunter: Deadly Shores is a spinoff of the Deer Hunter series, with (of course) dinosau... | iPhone
30°

Deadstone Gameplay video - Action, tactics and the infected

3h ago - A video which takes a closer look at Timeslip Softworks' action based tactical shooter Deadstone... | PC
30°

Madden NFL 15 Jaguars Team Analysis

3h ago - Madden-School writes, "The Jacksonville Jaguars are unquestionably the worst team in Madden NFL 1... | Xbox 360
30°

WoW Warlords of Draenor Beta: High Poly models, Benchmarks

4h ago - The guys at PC Games Hardware did some graphics cards benchmarks with the Beta version of WoW War... | PC
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
30°

MMO Rage: Player Whining Over F2P MMOs

4h ago - Just a few years ago, the thought of most online games on the market would be f2p mmos would be c... | Industry