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Zelda Producer Does Not Believe In Holding Your Hand Through Games

Too many games these days have been running on "easy mode" and leading the player through the story just a little too much - could the upcoming A Link Between Worlds manage to help change the tide?

According to Zelda producer Eiji Aonuma:

"I think that one thing all game developers worry about when they're putting something into a game is, 'Will people notice it? Will people realize what they're supposed to do?' And we kind of have a bad habit of hand-holding, trying to make things easier for everyone.

"But more and more, I start to think that that kind of isn't actually that fun."

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gameskinny.com
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Pozzle938d ago (Edited 938d ago )

Then explain Fi?

I enjoyed Skyward Sword, but I hated that my hand was constantly held throughout the entire game. There should have been an option to turn off Fi's constant reminders and hints. She was far worse than Navi.

Brucis938d ago

He didn't say he didn't do it, just that he doesn't believe in doing it anymore.

"I think that one thing all game developers worry about when they're putting something into a game is, 'Will people notice it? Will people realize what they're supposed to do?' And we kind of have a bad habit of hand-holding, trying to make things easier for everyone.

"But more and more, I start to think that that kind of isn't actually that fun."

Right there in the summary.