Too many games these days have been running on "easy mode" and leading the player through the story just a little too much - could the upcoming A Link Between Worlds manage to help change the tide?
According to Zelda producer Eiji Aonuma:
"I think that one thing all game developers worry about when they're putting something into a game is, 'Will people notice it? Will people realize what they're supposed to do?' And we kind of have a bad habit of hand-holding, trying to make things easier for everyone.
"But more and more, I start to think that that kind of isn't actually that fun."