Game designers come up with ideas every day. Lots of ideas. Sometimes those ideas get pitched. Sometimes those pitches go into pre-production. Sometimes they become full-fledged projects. And sometimes those projects ship. But what most gamers don't realize is that some games get canceled. And every great developer can tell you the story of a project that never saw the light of day.
This is the story of one such phantom title: David Jaffe's Heartland.