Edge writes: "Watching Haze's development from the outside has been a strange experience. After an initial rush of information the November release date came and went, and the month-by-month delays that followed didn't inspire confidence – although whether that was more to do with Ubisoft's financial statements or hesitancy on the part of Free Radical isn't clear. But things are funny sometimes: behind what looked like a stuttering and slightly troubled end to development, Free Radical has taken the time to refine Haze beyond expectations.
Looking at screens of the Mantel troopers might seem to belie that. After all, here are black-garbed military men with guns, surely one of gaming's most overused archetypes. They're not even fantastic looking, and alongside some of the textures are undeniably below the level expected on the PS3. Indeed, several elements of the gameworld are visually unexceptional. It's a technical rather than an aesthetic failing, however, because the world of Haze has a distinct visual quality that is far removed from other titles in the genre. This can be as simple as the ubiquity of the Mantel logo to the more usual pleasures of watching your team spread out and take up cover effectively. It's a game that has managed to craft a world rather than a tech demo, and if that means that the mud occasionally gets blocky close-up you learn to live with it."