It’s important to ensure that all functions required to make a game great are properly constructed. This doesn’t mean that the entire game has to be perfect. Would you settle for second best, or do you thrive for excellence? Does a game need perfection to be great?
As the first game to be released in the DKC series in 11 years, fans of Donkey Kong were eager to see how the iconic ape’s adventures continued. And when it was finally released, the game proved well worth the wait. With incredible level design, difficult yet fun platforming gameplay, vibrant presentation and an amazing soundtrack, “Donkey Kong Country Returns” is an amazing side-scrolling platformer and an incredible comeback for one of Nintendo’s oldest mascots.
Pokémon’s shift to 3D was a big mistake, as the series’ roots in 2D design make it difficult to transfer important game mechanics into a 3D overworld.
why do other games pull off 3D monster collecting JRPG games just fine? Look at Jade Cocoon and Shin Megami Tensei for examples.
BLG writes: "While it didn’t sell as well as the Nintendo DS, the Nintendo 3DS was nonetheless a wonderful system. And, while this may be a hot take, it’s easily my favorite handheld. Even more than a decade removed from launch, the system’s library has so many titles that feel as fresh today as they did back at release. While it was hard to narrow down, these 30 Nintendo 3DS games are emblematic of the system’s success."
define perfect for me please.