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Crytek’s CEO Explains Why Ryse is 30 FPS, Details Using Xbox One’s ESRAM for “Considerable Speed-up”

Many wondered why Ryse: Son of Rome is locked at a framerate of 30 FPS and not 60, like some expected, and Crytek’s CEO Cevat Yerly has no qualms on explaining why, as much as telling how the company used the Xbox One's ESRAM to increase performance.

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Newmanator1397d ago

Shame 60fps isn't the new standard like I was thinking it would be.

Abriael1397d ago (Edited 1397d ago )

As long as a game looks good, I don't really mind. I played Crysis 3 at about 30 FPS on PC before upgrading, and I still was blown away by the visuals so...

I guess PC gamers are much more used to trading off framerate for visuals.

Eamon1397d ago

Not at all. Serious PC gamers have the hardware to support both high fps and ultra visuals.

Abriael1397d ago

@Eamon: you mean "PC Gamers with a lot of disposable income".

When Crysis 3 was launched it took at the very least two 680s in SLI to have fully stable framerate over 60 FPS at fully maxed settings. That's way above what "serious PC gamers" have.

That's definitely not the only case, mind you.

pompombrum1397d ago

On 30fps is there any noticeable frame issues?

Malphite1397d ago (Edited 1396d ago )

Actually most PC gamers prefer performance over visual fidelity. That's one of the big aadvantages of PC gaming that you can choose wether you like performance > graphics quality or the other way around. I think 30fps is ok for some games.

@aiBreeze: if it doesn't go under 30fps you wouldn't see any frame rate issues. It just doesn't look as fluid as 60fps. Everything above 24fps is movement for our eyes. If it dips below that we start to see the frames individually. So framerate drops at 60fps aren't nearly as dramatic as framerate drops at 30fps. However a stable 30fps framerate doesn't look bad at all.

black0o1396d ago

@eamon only 1-3% of pc gamers do that .. and frame rate is more on CPU side I guess

when I updated from i3 to i5 the frame rate increased with same VGA card

Eonjay1396d ago

Well, its really weird because he is basically saying that he doesn't have the power to compute at 60FPS but it not clear if he is referring to ESRam size or to the GPU itself.

Earlier today we heard GG confirm that Killzone is not locked at 30. Crytek is vindicated by GG's decision not to lock at 60 and to instead focus on details, textures and effects. However, @900P, the computational savings should and the memory freed in ESRam should be quite substantial. Interesting to say the least...

vulcanproject1396d ago

Crysis has always had top quality motion blur, it was one of the first games that implemented object based motion blur in DX10 in 2007.

This greatly enhances the feel of a game running around 30FPS.

60FPS is a luxury for most Crytek games if you want the higher visual settings. I guess with PC though you can always choose what you want. Gotta love having the options.

loulou1396d ago

eonjay. ryse is already looking amazing for a launch title. i already want to see them use their experience on ryse 2.. things will only get better

surely someone who claims to be a dev should know this right?

Eonjay1396d ago

@loulou
You don't have to be a dev to know that as time passes, people get more familiar with platforms and can push their potentials.

caperjim1396d ago (Edited 1396d ago )

Like you, I don't mind the 30FPS but a resolution of 900p too? I would think it should run at 1080p at 30fps. I was going to get this game at launch but I think I will wait to see some reviews and a price drop.

4Sh0w1396d ago

You only need 60fps on super fast games, those where the gameplay is such that twitch reactions make a huge difference. Shooters, racers, fighting games and only hack n slash games with fast pace combos like Bayonetta benefit from 60fps. I know KI could have been better with 60fps but Ryse not so much.

Dude4201396d ago (Edited 1396d ago )

I just realized what Abriael said, nm.

I don't mind visuals being put down as long as I can get close to 60fps. Sometimes on certain games I don't mind 30fps

Gigaguy7771396d ago

@Eamon
Replace serious with rich.

rdgneoz31396d ago

@Eonjay KZ:SF was known a while ago to be 30 fps for single and 60 for multiplayer. They just basically said today that it'll be 30 or above for single player. Also, it's running at 1080p..

Magicite1396d ago

to run crysis at stable average 30fps, u need quite and quite decent PC (if u were playing on max possible settings/full hd).
difference is that pc gamers can choose between graphics quality and farmerate while console gamers must accept whatever developers present them.

n4rc1396d ago

Frame rate isn't an issue really..

Fluctuations are what is noticed.. I'd rather have a solid 30fps then a spiky 60fps only in certain scenes..

nukeitall1396d ago

You know, 60fps will never be the standard. Why?

Because, it isn't needed in many games, and people would rather push more quality pixels on screen. Why push frames if it makes minimal if any impact on the experience, while the visual is far more likely to do.

After all, marketing wise a pretty screenshot or even video does more than a game showing 60fps.

Don't really understand the hung up on fps and resolution. It is the art work and experience that makes the game stand out for me. If it was resolution and fps, PC would have been my choice of platform a long time ago.

Sevir1396d ago

See the thing about this all the smoke and mirrors MS has been doing, from Running Games on more powerful graphics cards in their dev kits than the actual hardware, at higher resolutions and frame rates, to downgradings and upclocking CPUs and GPUs to increasing performance or as They've been throwing around "Balanced Performance".

There is No Doubt that Ryse is a Visually arresting game on the Launch of the XBOX One, BUT SERIOUSLY, after all the cuts, concessions, software overclocks in the CPU and GPU and the supposed EDGE of ESRAM's Bandwidth through put, This game Sill can only manage 900p resolution and not 60fps.

Seriously I'm wondering what MS really planned the XBOX One to be because Games simply aren't performing the way they were meant to be performing. The stand out title in their line up is being pegged on Crytek, and they are having issues up on performance, 30fps at 900p for a First party exclusive on a next gen title is surprising, I figured with the resolution cuts to push the graphics they'd have resources to get a frame rate for an action game to be 60fps.

Who designed this system of "Balance" because there seems to be too much work going in to get something balanced.

Killzone: SF has a variable frame rate that doesn't dip below 30fps but runs higher than baseline when the action isn't intense. all this with destructible environments, more open environments, more characters on screen dynamic weather, volumetric fog and ray traced lighting engine with dynamic lights along with particle effects and the Visuals are face melting like Ryse, and it runs at FULL HD.

For all the visual splendor going into Ryse, on a technical level its just not impressing like KZ is.

hiredhelp1396d ago (Edited 1396d ago )

Whats all this assuming PC Gamers that have high end video cards are rich...?
Im low income my magic trick is to and here keyword here "SAVE"..
Even if that means sell on your old video card too Not only that you can also achieve visual fidelity and good famerates with some simple overclocks on CPU and GPU. So not all of us are rich also for thoes new to pc market find certain games hard to hit solid or average of 60fps you may want to change MSAA to eaither FXAA or MSAA 2x. There not huge differnce between the two but can make for better performance with mid range cards.

AndrewLB1396d ago (Edited 1396d ago )

Now you're just making crap up. Crysis 3 ran 60fps @ 1080p on a single GTX 680 on Ultra. It just didn't while enabling TXAA or higher than 4xMSAA while maxing out anisotropic filtering. Even then I was getting a solid 45fps.

Unfortunately, Microsoft and Sony both screwed everyone by not building consoles that at the very least have the ability to play ALL games at native 1080p @ 30fps. If only they had got the memo saying how much long console release cycles and slow, last gen hardware actually has held back game development. Every time in the past when Consoles were close to high end PC's, there were huge leaps in not only game graphics, but when those graphics result in even the fastest PC's struggling, graphics hardware seemed to have more frequent updates and larger performance increases over the previous generation.

It's a shame that these consoles will NEVER be able to match the graphics seen in Crysis 3 maxed out on PC. They simply don't have the physical ability to calculate that amount of data. Here is a screenshot I took a while back while playing Bioshock Infinite @ 1600p maxed out. You gotta admit... that is pretty incredible. (make sure you make it full size)

http://i1248.photobucket.co...

Gamingcapacity1396d ago

@Andrew. That picture isn't that impressive.

UltimateMaster1396d ago

*Reads Article*

Ok, so let me get this straight.
You're saying that they can only achieve 30fps and that's WITH the ESRAM!?!

That says a lot.

+ Show (21) more repliesLast reply 1396d ago
MizTv1397d ago

I do like 60 better than 30 but I would rather have no screen tearing

UnHoly_One1396d ago

I was just about to type this exact comment.

I'd much prefer being locked at 30 than have it jumping all over the place between 30 and 60 and having that screen tearing line distracting me from what is going on.

I hated that crap this gen, I am hoping that will be a thing of the past one way or another.

Gamingcapacity1396d ago

On the leaked Ryse single player footage you could see a lot of screen tearing. Will update with link when I find it.

kewlkat0071396d ago

I've seen so many 30fps vs 60fps debates...and usually only hardcore PC gaming fans win them.

Can't we all just enjoy a game for what it is?

Both these consoles will vary in FPS and Resolution depending on game, budget, schedule,techs and architecture.

The initial launch day/schedule games will not be perfect or be a real representation of what these consoles will do in 3-4 years.

fardan851396d ago

Let them do what they think is the best for the game.
30 fps is fine, 60 fps is a plus.
I just hope that there will be depth in the combat and some awesome enemies to fight. Crytek should work on their NPCs, main character looks great but the rest are not.

Bigpappy1396d ago

Best NPC's of any Next gen game.

ape0071396d ago (Edited 1396d ago )

it's impossible to have heavu duty nextgen games on nextgen engines running at both 60FPS and 1080p unless consoles cost 800$-900$