Digital Foundry talks CryEngine, PlayStation 4, Xbox One and Ryse with Cevat Yerli.
CryEngine is actually impressive, But they need to expand it to countless genre, I would like to see Racing games, Action/Adventure, RTS, Survival Horror, and many more done with this new CryEngine.
Yeah I agree with that
No fanboy but i would just like to play a cry engine game that played half as good as it looks next gen will be defined by art assets no mention of gameplay enhancements smh I'll pass
I'd love for a dev to provide a technical explanation for why PS4 multiplats won't look noticeably better. The only thing I've heard are evasions like "they both have advantages" or that no one would optimize for PS4 or MS would penalize ("pressure") devs who would. Please, could some dev explain how the better GPU and better RAM in PS4 wouldn't produce better graphics and precisely what 360's technical advantage is to make it roughly the same in terms of graphics and performance. Advantage could be anything, MS support, financial incentive, Kinect etc. Elaborate on xone's technical advantages please and how they bring it to PS4's power level. So far, it sounds like their all just being politically correct to maintain a positive relationship with both MS and Sony. Provide benchmarks or something.
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