Siliconera: In our exclusive interview with Tales series producer Hideo Baba, we asked the venerable producer on his thoughts on remaking past Tales games, selecting titles to localize, and expanding the series into smartphone territory.
Might be a good idea to hire some more staff then. Vita versions and the localization of the Tales games in general are often requested to no avail - and they'd sell like hotcakes.
doesn't explain why they refuse offers from other publishers
It's possible they just don't want to trust their games to anyone but their own people - that's a common practice in a lot of media fields. That said, I agree; that's a weak excuse when you're getting worth-while offers. Good point.
That's too bad. Nice to have a reason behind it though, I always thought they just hated us or something .
They should ask Xseed to help. Those guys are superb.
Hmm, is that mean Namdai higher ups doesn't want to give more budget / staff for Tales franchise? If yes, than it's ironic considering Tales are one of the most popular franchise that Namdai ever have.
Don't need staff. That's what contract workers are for. Give it to another company to localize. There are plenty out there that would love some work I'm sure.
I think Namdai doesn't mind if another company wants to localize Tales. But the problem is: those company still need Tales / Namdai programmer to do the coding. So just like Baba said in the article: they don't have enough staff to do it. Imho, that's mean Namdai doesn't want to risk more money to hired new staff for Tales franchise and make it more popular in the west. Btw, Xseed also had this problem when they tried to localize Grand Knight History. They already finished the translation, but Vanillaware doesn't have programmer to do the coding because they're still busy finishing Dragon's Crown and Muramasa Rebirth. In Vanillaware case i still understand it because Vanillaware is a small company with only twenty or thirty staff in their division. But in Namdai case, well, that's questionable...
Outsource the localization or have a different publisher fund it. Like Sony is funding the Borderlands 2 port to Vita and helped bring Iron Galaxy to work on it.
I remember when Bamco had a bad reputation when people wanted Tales of Graces translated. It was a surprise when a long time after people gave up, when they decided to localize Graces F. They actually decided to bring Xillia, and even Xillia 2 here, along with other titles from other franchises such as Armored core. If they decide they cant bring some titles, i'm fine with it. They proved they cared about their fanbase by taking risks and bringing wonderful games here. (plus i really want Xillia 2, a game i never though they would actually localize.) In the end i'm satisfied with what we got, they did a good work, and even after the little "Graces translation incident" i ended up forgiving all of that. (of course, such a think is mostly a personal matter, since not translating something is not something "wrong" in any way. But it was still really frustrating back then.) They proved themselves as a company i can trust, and i will make sure to support their efforts by buying these games.
Now THIS... I can forgive them for not localizing it. Hopefully they can hire more ppl asap.. I really wanna play the tales series on VITA!!
Get Sony 3rd party support team to do it.
Then outsource to XSEED.
You dont have enough staff to localize , because you let those game rot and pile unto themselves , till there is too much work to do .
Then what's the point of having a publisher? Anyways, sounds like more developer BS. Based off of the way Hideo Baba was talking in the article, it doesn't make sense to upscale two PS2 games to one PS3 game, and then localize them instead of localizing two Vita games straight from existing Vita games -when your team is supposedly stretched so thin.
Get Nintendo to help. They help yall with Symphonia.
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