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Philosophy of Video Games - Star Wars: The Force Unleashed II

Despite its impressive visuals, it single-handedly proves that something does not have to be long to be boring. The combat is repetitive and presents no real challenge, the level design is shamelessly lazy, and the romantic relationship between the protagonist and his love interest feels like it was designed at the University of Exeter, which, in 2005, closed its Chemistry department.

Whilst Vader’s plan to clone the original Starkiller is unquestionably moronic – “This super-powerful apprentice I’ve trained has formed a Rebel Alliance and nearly killed me and my boss, but now he’s dead so I think I need a new one” – he does inadvertently raise some philosophical issues in trying to undermine his creation.

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