To call Guilty Gear 2: Overture a departure from the original game is a gross understatement. Overture eschews the 2D fighting formula the franchise is known for in favor of a glorified 3D action/strategy version of capture the flag, more akin to the Star Wars Battlefront games. Players control one character and duke it out to take over a series of control points scattered across the map.
Aside from the main character, players also get some rudimentary control of an army of minor drones (called Masterghosts) to help gain an advantage on the battlefield. Each character has his or her own specially designed army of Masterghosts, such as Sol Badguy's fiery robots or Valentine's gothic cartoon witches. After summoning a Masterghost, the player directs it on the map and hopes for the best.