In February 2012, game developer Double Fine embarked upon a risky project: It turned to Kickstarter to raise a huge amount of money so it could create a game without needing a publisher. Kickstarter had worked for smaller projects with tiny budgets, but the idea of an established game developer, whose last games had been funded by industry powerhouses like Electronic Arts and THQ, using crowdfunding to raise $400,000 was a little crazy.
But Double Fine started a revolution. Since its adventure game was funded to the tune of $3.3 million, Double Fine has inspired more and more developers to turn to Kickstarter to finance big projects. The Kickstarter gold rush has seen many success stories, but the final measure of success isn't when the developers get their money -- it's when players get the final product.