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Batman: Arkham Origins PS3 review – step in studio fleshes out Wayne’s world admirably OPM

OPM: More than anything else, the previous Arkham adventures succeeded because they weren’t just games with Batman stuck in them – they let you recreate the feeling of being the man himself. Traversing environments in long swooping cape glides. Stoically standing on roof tops surveying the streets below. Or standing in a circle of thugs, unmoving, and waiting for them to take the first shot.
It worked because it looked cool. Because it made you feel great. But mostly because you knew the second anyone swung so much as a dirty look your way it would all end in a firm and ruthlessly minimal rearrangement of limbs, teeth and soft cartilage.

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