In the year 2009, I wasn’t honestly exposed to frequent larger than life level designing and mature storytelling in games. So if something brilliantly mature would come my way, I’d go crazy. I was happy fighting zombies in Left 4 Dead, playing FIFA 08 or taking on life in Sims. Rocksteady changed the whole meaning of intriguing level designing and game esthetics by frequently allowing the gamer to take the fate of the protagonist by themselves. And I was blown apart. Banking on the worldwide success of Christopher Nolan’s The Dark Knight, Eidos and WB published the game that defined the beginning of a new generation, with Batman: Arkham Asylum.