GT - "We head to both sides of the wall to deliver hands-on impressions of the PS4's biggest launch game."
Killzone Shadow Fall
Wow the hellgan kids without the glowing googles really look harmless, until you realize they draw a gun and is pOinting at you lol. Offtopic that Daniel guy remind me of a Grim with a wig from resistance lol, killzowned!
Agree on both of your observations. lol.
Funny how he criticizes the level design as basically being too open ended in now you tackle an objective, yet I believe there was the same problem in Halo 2 sometimes, where my friend and I were running around looking for the way to the next section. If it were linear like the last KZ games, then they would complain about that. I think fact is, KS:SF probably requires a bit more thought when navigating the environments. It seems like it provides the player with options and he was expecting the same sort of hand holding from the last games. His confusion actually makes me want this game even more. Can't wait to replay levels taking different approaches. And can't wait for the MP segment.
I couldn't help myself, I preordered it today.
So many great articles recently, this game looks stunning. And gameplay looks fantastic. I will be pre ordering it too.
How can they complain about not knowing where to go when the game tells yo where the next objective is. That's not a gameplay issue.
You press a button that shows you a path to the next objective, like every Killzone game before it. (Same with Dead Space) Idiot.
Finally learned more about the game from this video. Good job. And just makes me more excited for it. It looks to be fantastic.
Man get that guy some food! Games looking better and better.
Killzone:Shadow Fall is really seeming to blow away expectations. As the guy said, its really better than what people are giving it credit for, simply put, this isn't Killzone of yester years, while those were fun this one Opens up the world, this one gives more options and tactics to the game play experience, and this has a much much more engaging story. I cannot wait for this game and its launch. 15 Nov 2013
The editors at Gametrailers are IMO casual gamers, same can be said for the ones at Polygon.
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