Killzone Shadow Fall has gone gold now and press is finally going to get their hands on it for previews. We have got some brand new shots for Killzone Shadow Fall that show the stunning world and graphics.
Minor aliasing issues aside, the lighting, the environment and the graphics all come together to make this one of the best looking launch game for PlayStation 4. I think they are using MLAA for aliasing here. This shot was just breathtaking and to think this one is from multiplayer :o http://i1.wp.com/gearnuke.c...
http://pu.cdn.hub.nl/media/... Quite a bit of aliasing here. I am sure we won't see much when the game is actually in motion. Game is a stunning showpiece of a launch title.
You just got me way more excited than I was. Bravo! I am going to be broke for a while paying off my credit cards, but man this looks so good. It probably looks even better by now.
What is aliasing?
This game is so stunning. I've seen the newly released story trailer and I was amazed by how good it looked. I wouldn't distinguish the game from CGI in some scenes (such as the scene you're kicked off of the helicopter by the enemy). It's been a long time, but they indeed were able to catch the level of jaw-dropping detail contained in the Killzone 2 E3 2005 CGI trailer, and the best part is, this time its %100 real.
Dude this website just opened like 50 popups at once. beware... good screenshots when it works though :D
Fantastic lighting, but what's up with the aliasing? Is this the final build?
Nobody knows but some other screens you hardly see any aliasing.For example http://abload.de/img/1a0szw...
Yes, quite a good achievement. The only aliasing I see is on the underside of the O.W.L.
of-course it has hardly any aliasing. There are hardly any environments rendered with fine edges and the background is mostly covered in depth of field. *roll eyes
@wishingW3L "of-course it has hardly any aliasing. There are hardly any environments rendered with fine edges and the background is mostly covered in depth of field. *roll eyes" *slaps face*
aliasing will always be present. These consoles are more powerful but is not like they'll be able to do x16 MSAA at 4k to get rid of them. They'll be hardly noticeable in motion though.
That does look really good. This game is going to be fun to play! I liked the story video as well put out the other day.
Yes the Industrial Helghast look is back.
Beautiful is the right word for this game. Patiently waiting to kill in my zone :3
the models r amazing... they shadows and lightin r horribles.. the character seem to flow.on a nother lvl...so fake expacially here http://i0.wp.com/gearnuke.c... and here http://i0.wp.com/gearnuke.c... but also here no shadow..and low poly characters (on the right) http://i2.wp.com/gearnuke.c...
Noticed it too in some situations, but I am sure they will be fixed.
Still doesnt change the fact that its a very good looking gane. Nexus 7 2013
Wow dude, you must be blind.
That and he's really a troll.
lol thekayle, sh*tting on anything sony as usual. No changes here.
It looks like it will be as FUN as it is pretty/atmospheric!
the game has went gold, they're pressing em up.
killzone was always a great looking franchise~ ^^ not only 'cause they're pretty much the best looking on consoles, but because there's actually artistic style to it. it has great style without having to resort to cell-shading or cartoony influences~ the helghast are certainly one of the most bad-ass enemies in any game EVER.
As primarily a PC gamer, i have to say KZ:SF is clearly the best looking game on the 2 upcoming consoles. I for one can not wait to play this game on PS4!
I'm So hype for this game especially the multiplayer. The graphics in multiplayer still looks amazingly detailed. I wish they would of went back to 32 players like in Killzone 2.
You get 24 players AND 24 drones,so the total is 48 entities on one single map,that's promising to say the least.
Whoah i thought the drones were only available to certain clases. Nexus 7 2013
@MasterCornholio I think they are more like kill streaks now.
killzone shadowfall has such a rich design and artistry to it, not to mention the scale that it is working on. it is a much more impressive accomplishment than Ryse, which ultra linear and 90% QTEs. anyone could make a game like that highly detailed. but personally i dont find it interesting to look at. not like this.
KZ:SF looks damn good now, just think what the next instalment will look like in a few years from now. If the PS4 is anything like the PS3, the graphics are just gonna get better and better.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.