GamePro's Lunchbox sits down with Jade Raymond, Producer of Assassin's Creed, for an in-depth look at the inspiration behind AC coming to the PlayStation 3 and Xbox 360.
GamePro: What was the inspiration for Assassin's Creed?
Jade Raymond - Producer: Patrice Desilets our Creative Director as well as some other key members of our Creative team read a book about the Assassins and then started to do a lot of research about the clan and the 3rd crusade. The more we discovered about these people, the more we wanted to make the game. Even the Assassin Motto "Nothing is True, Everything is permitted" fits the game medium perfectly. We developed our main character, Altair as a forward thinking missionary of sorts, on a mission to end the 3rd crusade.