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Battlefield 4: DICE Tried Adding Animations to Get in and out of Vehicles, then Scrapped the Idea

In Battlefield 4, and in pretty much every Battlefield game, you just walk up to a vehicle, press a button and you’re inside it, without any kind of animation or transition. Turns out that it could have been different. DICE actually tried to implement animations, but it just didn’t work out, as Multiplayer Producer Aleksander Grøndal told DualShockers.

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pedrof931069d ago (Edited 1069d ago )

LOL What ?

Halo does this pretty well. Why wouldn't they ?

And they speak of all of their realism.

Abriael1069d ago

Actually they said rather often that realism is not their focus for Battlefield 4. They don't even have a military adviser.

iamnsuperman1069d ago

It is the fans who say that a lot.

I am glad they haven't included it. Okay it is nice to see but I don't think it really adds anything unless you are going for the sim vibe (or it is a cinematic moment. i.e. in the campaign)

Abriael1069d ago

@iamnsuperman: yeah, I really don't see where they come from. I mean, the ARMA series is *somewhat* realistic, but Battlefield? It isn't, and it has never tried to be.

pedrof931069d ago

Well that's for sure.

But I've read somewhere they speaking of their realist physics and explosions.

I don't think that a half second animation of the character entering a car would make things worst.

webeblazing1069d ago

I could imagine it now slow animation getting in and out cars. sniper on hill free kill galore lol. it would be funny for vids.

Muffins12231069d ago

Only 13 year old fanboys say it.

Kleptic1069d ago (Edited 1069d ago )

it has that kind of stuff in single player...

but in multiplayer...They'll do all the work to have smooth transitional animations in and out of vehicles...the community will go completely ballistic as soon as you die while 'stuck' in this animation...or the opposite; players are invulnerable during the animation...and everyone flips out, too...

I don't care either way...I just know its something people would bitch endlessly about until it was removed, anyway...

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Riderz13371069d ago

But then how would you get in a heli in mid air? =P

titletownrelo1069d ago (Edited 1069d ago )

they should have included this feature in hardcore mode. I REALLY wanted DICE to stress the "hardcore" in "hardcore mode". Meaning...
-bare minimum for HUD = scoreboard/compass

-realistic reloading mechanic

-realistic damage model (headshot = dead)

-only 1st person view for vehicles

-vehicle enter/exit animations

:P

Ashunderfire861069d ago (Edited 1069d ago )

Because they are lazy and never do it in all of their battlefield games. Its just like how Assassin Creed makes enemies automatically die in water instead of swimming,when your character kicks them off. Halo use the get in and out animation since Halo 1 launch on Xbox back in 2001.

http://www.youtube.com/watc...

Really Dice/EA? You can't do what a 12 year old game can?

CrossingEden1069d ago

Actually enemies no longer automatically die when you push them into water in AC4.

PockyKing1069d ago

I like how you call a development team "lazy" when you probably couldn't even figure out how to do a single line of code for a video game. Not saying I can either, but you should choose your choice of words better.

Pandamobile1069d ago (Edited 1069d ago )

Design decisions != laziness. Battlefield is not Halo. Vehicle entry/exit animations have no place in a multiplayer Battlefield game.

Also, do you have any idea how much work a system like that would take for a AAA game like Battlefield 4? It would probably be 1-2 months of work for a team of 10 people when all is said and done. Designers, programmers, animators and a producer would all have to collaborate to make sure that it 1) actually functions properly and 2) doesn't break the finely tuned fun-factor of BF4.

Get your head straight.

Ashunderfire861069d ago (Edited 1069d ago )

Wow wow slow down! Push the breaks, or you might crash! Sorry that I offend thy, but know this Dice should have no problem with putting the in and out animation for the vehicle in Battlefield.

This series has been milk the same way as Call of Duty, but at least Dice give it a break from time to time. What I am trying to say is, every single Battlefield ever played has done the same thing with the vehicles in each sequel. Even Dice themselves said they could of done it, but will look at it in the future. Yeah Halo has shields, but you can still shoot that person boarding the vehicle with one hit from a sniper. It should be 50/50 on the vehicles when boarding. I mean come on... You guys know it can be done.

No I can't do a single line of code for a game, but I am now taking classes in Game Design, so I am not too far off. Battlefield 4 will be a great game no doubt, but I still stand with my opinion due to seeing this game series do the same thing for years, while slightly changing the formula.

Can you guys complain about the many gamers who criticize about the Fish A.I. from Call of Duty? Can you tell them that how challenging it is to do that? Where were your defense when those developers needed it? Maybe I was a bit too extreme on the choice of words I used, but still that is no excuse for a decade old franchise.

Ashunderfire861069d ago (Edited 1069d ago )

#Crossing Eden

Can you give me a link stating that enemies no longer die when being push into the water from AC4. That is news to me, because every Assassin creed I played never have the enemy swim.

tyrant441069d ago

Come on man don't be stupid, DICE didn't put the vehicle animation because it will make most of people frustrated by getting killed while hopping in. And most of all, do you image what time it will take to get in a chooper or a jet in a realistic way? You need a ladder and all that shit... Plus it will make those "Battlefield moments" pretty hard to do.
It's not like hopping in a spacecraft or a buggy witout doors!

More realism is not always more fun, DICE get that verry well.

+ Show (3) more repliesLast reply 1069d ago
Hufandpuf1069d ago

It's different in Halo, you get shields that makes it less likely to die while getting in and out of vehicles. In Battlefield you don't get shields, If you acidently trigger the animation, there's no backing out, so if you get shot, it's because you could'nt move away.

People think they know what the want because it sounds like a cool idea, but it's different in practice.

filipakos1069d ago

It would slow down your MP experience.Imagine all those killing heli pilot,jump from building to get in the chopper with parachute and then the animation comes in while you are in the air :P

LAWSON721069d ago

The only people that say BF is about realism are the fanboys that hate COD.

+ Show (3) more repliesLast reply 1069d ago
BattleTorn1069d ago

It's a really cool idea. And from playing Halo, I can say that those type of animations are very cool!

Better luck fitting into the game next Battlefield I guess

Vladplaya1069d ago (Edited 1069d ago )

I always wanted Battlefield to have animations for that (suggested it on BF3 forums while it was in development too), because it makes people think. You have to make a decision whether its safe to get into a vehicle or not, and go with whatever is best for situation, even if you will get stuck in an animation for like 2 seconds.

But of course with today's mentality of kids, nobody wants to think and make decisions, its all about running and gunning, spraying and praying, so who needs second or two of animations to worry about?

I also like how he says maybe in the future, yeah right, with the way the genre is going, we will be getting rid of reload here pretty soon just so people will not get frustrated with getting killed while reloading...

Donnywho1069d ago

I think it's a lot more fun to be able to board a jet mid air then to watch a guy take 45 minutes to get in a tank.

Kleptic1069d ago

its a slippery slope when you start attacking from the realism front...as i said higher up, i'm not really for or against it, but i do know enough about the bf community that it will just be targeted in thousands of threads...and pretty much no one would end up happy with it...

but yeah...so an animation to get in a tank or jet...is the tank or jet already started? the Abrams has a massive diesel engine, of which you don't just turn a key and drive off like a Civic...an F18?...jet engine's don't just 'start'...

just saying...are animations really that big of a deal? Once they're added, we better start check lists and QTE events to make sure the equipment we just got in is field ready, right?

So overall i completely agree with you...Battlefield already struggles with pacing...i think, what most fans will agree on, is the last thing we need is something slowing aspects of multiplayer down even more...

johny51069d ago

This not being being included in the Next Generation is not acceptable!

Animations is one of the most important things in a game and can make it from being quite immersive to frankly just boring.

Neixus1069d ago (Edited 1069d ago )

Battlefield ain't realistic, anyone knows that, realism isn't they're goal anyways.
Frankly, it would be immersion breaking if you're crashing with your heli, and he casually makes his way out of the heli.

johny51069d ago

true but for a two second animation it could have been done? And no I'm not hating I still like battlefield over call of duty any day!

Pandamobile1069d ago

Battlefield multiplayer is and has always been about the fun, over-the-top warfare experience. Instantaneous vehicle entry and departure is a critical aspect of Battlefield's fun factor.

If you have canned animations for getting in and out of each vehicle, how would you expect the game to react if you try to enter a vehicle from an odd angle (below a helicopter, or into a moving jeep). I could explain to you until the cows come home why it's an awful idea, but I'll spare you the rant.

johny51069d ago

I wasn't exactly "ranting" but I was stating that all games should try improving there animations and physics instead other graphical enhancements and I guarantee that those improvement will feel much more next gen compared to last!

By the way I don't really care about Extreme realism that much that's why I like the Bad company games more then the actually main games. "Can't wait for Bad Company 3"

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