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Killzone Shadow Fall PlayGo tech explained

In this third and final part of OPM UK's interview with Killzone Shadow Fall‘s lead designer Eric Boltjes (read the first two parts here and here), he tells us how the PS4 game’s play-while-you-download system works, as well as background updates that improve multiplayer weapon balance without you even noticing. That’s the theory anyway. Here’s how it works.

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officialplaystationmagazine.co.uk
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1796d ago
1796d ago Replies(2)
xReDeMpTiOnx1796d ago

Will make things intresting.

Kz2 was one of the most balanced fps I have played this gen so let's hope shadowfall is the same.

MasterCornholio1796d ago (Edited 1796d ago )

Cool and they are using some cloud tech with this game for instant tweaks to the multiplayer like the adjustment of a weapons damage output for example.

Nexus 7 2013

THC CELL1796d ago

sounds like a lot of games will take this idea on next gen.