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Killzone Shadow Fall PlayGo tech explained

In this third and final part of OPM UK's interview with Killzone Shadow Fall‘s lead designer Eric Boltjes (read the first two parts here and here), he tells us how the PS4 game’s play-while-you-download system works, as well as background updates that improve multiplayer weapon balance without you even noticing. That’s the theory anyway. Here’s how it works.

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officialplaystationmagazine.co.uk
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Ghost_of_Tsushima1493d ago (Edited 1493d ago )

Sound way better than what we deal with in PS3.

Download, wait, install game, wait, download patches, wait, install patches, wait! Yes it's a pain in the ass! Lol

1493d ago Replies(2)
xReDeMpTiOnx1493d ago

Will make things intresting.

Kz2 was one of the most balanced fps I have played this gen so let's hope shadowfall is the same.

MasterCornholio1493d ago (Edited 1493d ago )

Cool and they are using some cloud tech with this game for instant tweaks to the multiplayer like the adjustment of a weapons damage output for example.

Nexus 7 2013

THC CELL1493d ago

sounds like a lot of games will take this idea on next gen.