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Valiant Hearts: The Great War Dev: ‘It’s not the number of polygons that make you laugh or cry’

Ubisoft’s Valiant Hearts: The Great War is proving to be an appealing proposition for many different videogame audiences around the world, but pinning down the exact reasons for this would never be easy. The setting, the art style or simply the fact that it’s different? All of the above, according to Adrian Lacey, IP development director for Ubisoft Studio France.

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electronictheatre.co.uk
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GarrusVakarian1491d ago

Well said. A good game is a good game, regardless of poly count,4k,1080p vs 720p, 30fps vs 60fps.

GarrusVakarian1491d ago (Edited 1491d ago )

Prime examples:

The walking dead (Telltale game not the crappy Activision game)
Journey
Limbo
Brothers: A tale of two sons

Those are the ones that spring immediately to mind. There are tons more.

@Agent

But it can be applied to all good games too, not just arcade/indie/artistic games.

Agent20091491d ago

Except those games are designed to have an artistic look. They naturally don't need a high count of polygons.

The case is different when it comes to games which want to look realistic. In that matter, polygons, high resolutions and stuff, are really important.

urwifeminder1491d ago

Used to weep during pong back in the day.

kewlkat0071491d ago

One should spend a day on n4g and you could easily reverse that title.

_QQ_1491d ago (Edited 1491d ago )

exactly, someone tell David cage this so he doesn't just keep making mediocre stories with high polygon counts, I can't believe Cage actually said emotion is impossible without things like high polygon counts, has the man ever read a book??