Last year's Heavenly Sword was a bold title for a first game from an independent developer. Over three year's in the making, exclusive to the PlayStation 3, incorporating movie principles and production practices, and with expectations as a system seller, it highlighted Ninja Theory's 'think big, act big' mentality.
And as co-founder and chief developer Nina Kristensen tells GamesIndustry.biz in this exclusive interview, following the success of Heavenly Sword, the studio is prepared once again to set targets high and think beyond just making a game.
Q: GamesIndustry.biz: Are you working on a sequel to Heavenly Sword?
Nina Kristensen: No we're not, we're working on a new IP.
Q: GamesIndustry.biz: What can we expect from the new project – can we expect another three year production with a massive budget?
Nina Kristensen: Yes, we're looking at doing something really big and ambitious and absolutely build on our strengths in storytelling, cinematics and combat.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
In this interview, we will delve into the creative process of David Brochard. Behind the scenes with concept artist David Brochard, showcasing his creative process in gaming industry from Call of Duty to Dark Souls 3 and Star Citizen. Discover how his passion & skills bring immersive worlds to life.
Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.
Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.
heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.
I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.
Oh great,another multiplatform game(GTA IV being the big first one) that will be dumbed down thanks to the Inferiorbox 360:P
$hane
There you have it. I told you week ago they are not working on HS2, but on new multiplatform IP, something they confirmed even before but few guys here seems to pretend to know more than developers themselves.
Another massive three years project? Must be nice to be so well funded. I guess this next project is gonna be a massive hit or this company folds. At least by going multiplat there is less chance of a bust.
Interesting!!!. Heavenly Sword a very nice story. I love games that have deep and intriguing story. I absolutely loved. Apart from its length and someother minor grievances, it was a great game. Lets see what they come up with. By the way if they are working on a 3 year project. Then the game is coming in 2010. Because they started working on in 2007. Lets see what happens.
Definitely has a bit of faith, with her team to go this far. Hopefully things work out for the new project.