It’s a common occurrence these days: a game gets announced a year in advance of its projected release date, information on the game follows what seems to be a calculated market strategy, but as the release nears that stream of information slows and we end up at the inevitable delaying of the game. It seems just about every major release (and many not so major ones) end up following a similar pattern. Just this month, we’ve seen two high profile, seemingly very complete games get delayed out of this year, and pushed to next spring. When we find gamers rage and see reports of companies stocks dropping in the wake of game delays, it’s tough not to wonder what kind of effect a delay has on any given game.
Skull and Bones surprises with second-highest player engagement in Ubisoft's history, marking an unexpected success story.
Funny how all the clickhate was trying to spin that it was "struggling" to reach these very numbers.
Over 700 Ubisoft staff in France strike due to failed salary talks, highlighting a major dispute over fair compensation.
Ubisoft is eroding from within. They used to be such a great publisher, but their hubris, greed, ignorance, and willingness to embrace crappy business practices such as intentionally releasing broken games with a "patch it later" mentality just so they can garner Black Friday sales, their in-game cash shops to sell you virtual junk, over priced collectors editions where their price increases but their quality remains the same, giant open bland land masses to explore packed with copy & paste boring filler side quests designed to waste your time with menial tasks.
And let's not forget their employees constantly getting pissed at the executives treating them like crap, which has been an on-going problem for years. Yeah, Ubisoft had rightfully earned their title of Ubi-junk.
What a shame.
Couldn't happened to a more deserving company. Here's to a AAAA Strike for all those well deserved AAAA Salaries.
🖕 Choke on it U-beSawft.
The industry is hitting some issues I'm seeing games not selling as well, Sony projections are down, games cost way too much to make and are not hitting return on investment, and now employees demanding to be paid more.
It reminds me of the movie industry. The cost to make movies aren't making their money back yet you have everyone demanding to be paid more. The things that needs to change are cost of development including employee/contractor wages, and I'd even say to lower the MSRP on games. I know they are trying like hell to monetize games to bring in recurring revenue like mobile games, but that's not the answer. The onus is on the industry to correct this and I think the way to do it is cutting back on costs.
I don't see how employees can demand to be paid more when sh*t like Skull and Bones isn't bringing back money and god knows how much they spent on the development of that game. I think I remember seeing that after Black Flag or when Sea of Thieves was announced.
Ubisoft just announced its financial results for Q3 of the fiscal year 2023-2024 and confirmed a release window for Assassin’s Creed Codename Red, on top of a lot more information about the performance of its major games.
My problem with the delays of DC and WD is that they waited until a month before release. That, in my opinion, is some pure f***ery. I'm buying them both, lol, but still. Usually, at least as far as I can recall, delays were announced a good three or more months before the game comes out. NOT one month before. This is the time some people finalize what games they want. Now you go and screw it all up.
Don't mind me, I'm just complaining. Everything I just said is meaningless, because I'm still buying them both. Hopefully they have lots of extra goodies since they have this extra time.