AnalogAddiction writes, "First-Person Shooters usually have a few things in common. They are violent, they have different weapons that all require balancing with each other, and they bring the competitive nature out of every player. S.W.A.P plans to break that stereotype with a re-imagining of the First-Person Shooter."
In the final part of Analog Addiction's interview with up and coming Australian developer Chaos Theory Games, Creative Director at CTG provides more information on 'S.W.A.P' and how the Beta process has allowed them to improve the game.
Analog Addiction writes, in the second part of our three part interview series, Artistic Director at Chaos Theory Games, Nico King reveals why his team loves multiplayer and tells all about how CTG's games became what they are today.
"Analog Addiction has received word that the Australian developed shooter S.W.A.P has entered its Open Beta phase."