Submitted by wishingW3L 682d ago | video

Reality Check - Do we need 60 FPS on PS4 and Xbox One?

Gamespot investigates frame rates and wonders if the next generation truly needs 60 fps. (PS4, Tech, Wii U, Xbox One)

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Lukas_Japonicus  +   682d ago
Need? No.

Some games will benefit from it (shooters/fighters/racers).

Others aren't as important, it becomes more of an unnecessary luxury in my opinion. I'm fine with a solid 30fps and 1080p for most games.
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Abash  +   682d ago
I honestly dont think games like Uncharted and Kingdom Hearts on PS4 need 60fps,the idea of playing it at that frame rate is pretty weird to me.

But other games like Sonic, Tekken, Gran Turismo, etc. should really be 60fps.

Basically if the series has been 60fps in the past that's only when it's necessary, no need to try to sacrifice visuals and other areas just to make it hit 60fps
HelpfulGamer  +   682d ago
Traditional Cinematic Experience is 24 fps.

I prefer the hardware power spend more on Physics, lots of Physics, open world physics and detail Character Physics.
pedrof93  +   682d ago
I totally agree.

But the point is, that even a 30 hertz is good (at the moment that is locked and it doesn't drop ).
M-M  +   682d ago
I know for a fact that Kingdom Hearts 3 will be 1080p 60FPS, but I'm not so sure about Uncharted since they go for graphics and gameplay over framerate.
Pandamobile  +   682d ago
@M-M, framerate is gameplay.
AlexanderNevermind  +   682d ago
Good video from G.S. Personally I want them as close to 60 FPS as possible.
Eonjay  +   681d ago
I need high definition smooth content for my TV. I was looking into getting another TV. One has a refresh of 480Hz. I'm like, whats the point if games are still running 30FPS and less than 1080p in other cases.
sweendog  +   681d ago
@eonjay a tv with a higher refresh rate is its ability to refresh the image quicker in turn deleting the old image quicker to reduce blur. It is handy for a plasma tv for watching football or tennis as the ball wont leave a trail. I have a plasma at 600hz and movies at 24fps appear more sharp
Kaze88  +   681d ago
Agreed but i wouldnt mind if Uncharted was 60 frames, but its mostly sp game and it run solid 30 fps so i didnt mind so much. Still felt maybe a bit sluggish, but not nearly as sluggish as BF3 does on consoles.

I just dont get that everything should be full hd 1080p, you really wont notice the differences unless you have crazy big led tv or if you sit 0,5m away from your tv/screen. I would rather take 60fps 720p or 900p than 30fps 1080p (ofc depends on the game type tough, for example mp Shooter i would prefer this).
Army_of_Darkness  +   681d ago
If for example uncharted 2 got an enhanced version of 1080p, 60fps on the ps4, do you know how even more amazing it will look and play in motion??! Omg. 60fps @1080p will definitely show visual progress for next gen.
Anon1974  +   681d ago
I had heard years ago that some developer was looking at creating an engine that simulated motion blur properly. If that were the case, we could have fluid motion as we see in film and TV without having to tax the graphical processors by "needing" to churn out anything higher than 24 fps or so.

Obviously we never saw this become a reality. I wonder what happened?
Kleptic  +   681d ago
helpfulgamer...the 24fps film thing doesn't directly apply, because you don't have any input on it...plus, even just watching 24fps, you notice the 'judder'...however, that is something a lot of people prefer about film...as it gives a particular 'feel'...

just saying...play any game at a locked 24fps...and it won't feel particularly awesome, and the input latency associated with it will just be a headache...

in either case...objectively in video game rendering...60fps is ALWAYS superior to 30fps...if two games are otherwise equal, there is absolutely no objective reason to prefer the lower frame rate version...input latency and rendered frame rate are married to one another for the most part...taking a 60fps game, and changing only the framerate to 30fps, will not feel the same way as it did before...no way around that...

however...if the sacrifice from 60fps involves additional effects being added, and other stuff like that which take advantage of the free'd up resources...then you're getting into a subjective discussion...which, we all know, should be avoided at all costs within the gaming community...
DAS692  +   681d ago
If we can see past 60FPS (and beyond) Shouldn't we strive to create the most REALISTIC experience by making games capable of rendering at AT LEAST 60FPS? I think people should get used to the idea. 60FPS isn't a BAD thing.
ShinMaster  +   681d ago
^ No. Who said all games had to be realistic?

Mostly faster paced and competitive games like FPS, racing and fighting games benefit from 60fps.

What developers need to focus on, is consistent frame rate.


No it's not. Choose your words better.
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mcstorm  +   681d ago
For me it depends if the developers can pull off 30fps in there game. Horizon for me worked very well in 30fps considering Forza is a 60fps game.

Some games should have it thought and some games don't need it. I think we will see alot more fps games running at 60fps this new gen though.
Ju  +   681d ago
The problem what we are having right now is, that high profile games on current consoles dip below 30fps quite often. This will not be the case on the PS4.

Now, sure, CoD and friends need the higher refresh rate, I can see that. But an UC like game, which at a minimum (!) drops to 30 is just fine - as long as it never drops a single frame below. We'll see. I don't want to see 18 or 24 or even 28 next gen, so much I agree and if possible 60.

But if this is only achievable by lowering resolution and detail, I rather prefer a solid 30+.
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XB1_PS4  +   681d ago
A buddy of mine has Far Cry 3 on 360, I played it after beating it on my PC. The difference was noticeable. On the other hand, GTA V was no problem to me, as I had no outside context reference.

I don't think it's necessary, but it's nice.
Erudito87  +   681d ago
Well look at nvidias g sync tech where everything is buttery smooth but at lower frames. Quite alot of console devs have frame syncing down. To me resolution is a bigger concern i want everything in 1080p and older games(ps3/360 gen and before) ported over but well.
dantesparda  +   681d ago
I'll take a constant 1080/30fps with higher quality graphics/settings and motion blur, over 1080/60fps with lower quality graphics/settings. Although some games will be better off with 1080/60fps lower quality settings (like cartoony looking games)
BeathuberCH   681d ago | Spam
badz149  +   681d ago
"NEED"? more like "WANT" 60fps!
Irishguy95  +   682d ago
I'm fine with 30FPS in games that don't really benefit from it. However in games that do(as you say Shooters, fighters, racers etc), it's kinda disgraceful not to have it at this point. For those games, 720p and 60FPS > 1080p and 30FPS. Unless you are a graphics whore and don't care much about gameplay.

Anyone who has been regularly gaming in 60FPS knows exactly what i'm talking about, as soon as you go back to 30FPS the drop in quality is just astonishing. It's the same as playing FPS's with a Mouse and Keypad and then going back to a joypad, the loss of control with the aiming is just harsh. I would prefer devs to either aim for 1080p and 60fps with some graphical options turned down than 30FPS or 720p myself. Some Devs just NEED to make there game as good looking as possible over gameplay experience.

Again, it depends on the genre.

@ Abash, TPS's DO benefit from 60FPS, I learned this with Mass effect(This actually amazed me and thought me how much better the FPS is, and how much better a mouse is for TPS) and Tomb Raider. It's almost equal to the change FPS gets from the FPS jump to 60. I think all shooters should aim for 60 on PS4. Shadowfall is doing it for multi so I don't mind it not doing for single player.

What console devs now have is the option to make good looking games AND have the 60FPS. Imo they should take that option over pushing how the game looks.

I think anyone that has been sticking to console is in for a shocker when so many games shooters start coming out at 60FPS and then this one game that went for graphics over Frame rate comes along and you'll notice immediately something is fundamentally wrong with it.
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snipab8t  +   682d ago
Most console gamers only play games at 30fps so only PC gamers making the transition to consoles really care.

BTW you pretty much said every genre needs it.
FriedGoat  +   681d ago
I've been a pc gamer since the early 90's, I quite like 30 fps on certain games. 60FPS can look too smooth sometimes, it's like the "sitcom" effect.

Resolution is more important, no doubt.
LiQuiZoN  +   681d ago
Like many I have a powerful pc and the play difference between a console and pc is night and day. The buttery smoothness impacts your sensors in a good way. At first it may almost feel "too fast" but it's simply your perception from coming from something that played the content back "too slow".

High fps is always preferable. I think many of you consol only gamers will understand why this generation. Your actions will directly translate into virtual space much quicker making it almost near seamless.
Moncole  +   682d ago
Platformers should also be 60fps. 60FPS will always be before 1080p for me
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triforce79  +   680d ago
60fps is what 99% of Nintendo games run at since way bk,Sony has historically aimed at 25/30fps to be honest if ur using insane physics then a locked 30fps is good....
j-blaze  +   682d ago
1080p yes, but 60fps?.. i don't think it's necessary unless the game is fast paced
famoussasjohn  +   681d ago
BF4 and COD do need 60 FPS. It gives that buttery smooth feeling that is needed in those genres.
StoutBEER  +   681d ago
No we don't. And frankly, we don't deserve it either if we act like children and bitch about everything. But yes i wan't it.
3-4-5  +   681d ago
Movies only run at 24 FPS.

We seem to be fine with that year after year.
WeedyOne  +   681d ago
You don't play/control things inside movies though. If a game dips below 30 FPS you start to feel it in the controls.
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Sprud  +   681d ago
Movies have natural motion blur due to being filmed with a camera.

Or in the case of rendered movies, high quality motion blur which no computer yet is even close to do in real time.

24 fps without motion blur makes my eyes bleed.

The crappy "motion blur" you see in some games is not a good approximation to natural motion blur and does next to nothing to create the illusion of a smooth video.
Ju  +   681d ago
But that's the thing. Input != refresh rate.

Why this is, is because of various synchronization issues on current machines which goes into thread switching and spin lock latency. That's why input often runs synchronous to the render system to avoid those things. Lately this is more and more decoupled and in fact response time can be measured in ms and not fps/Hz.

As long as a modern engine can react to input with lets say below 100ms (which is quite fast today) and it does not impact refresh rate - that is, 30fps can really react on a per frame basis to that input, you cannot feel the difference between 30 and 60fps.

Next gen consoles have a massive parallel architecture. With that said, it should be possible to solve these problems which will result in a steady and fluid animation and fast response times. Locks in parallel systems are and will remain a problem, but in the long run, there is no way around finding solutions to it.
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Magicite  +   681d ago
30fps on 120hz TV is not that good
1OddWorld  +   681d ago
You never want you fps to exceed your hz otherwise the extra frames are lost. The higher the hz the smoother the image will be.

So 30fps on a 120hz tv is fine you have 4x the refresh rate of bare minimum.
Guwapo77  +   681d ago
What stupid question...

Do I NEED to upgrade to a PS4/Xbox One? No, but I WANT to.
CarlosX360  +   681d ago
I say we do.
tuglu_pati  +   681d ago
yes we do.

Razputin  +   681d ago
"it becomes more of an unnecessary luxury in my opinion. I'm fine with a solid 30fps and 1080p for most games."

Luxury is 120FPS. Mandatory should be 60FPS.

Just look at PC gaming, look at how crazy some people went when some games were locked at 30FPS. The notice is huge, believe me.
ape007  +   681d ago
it's too difficult to run high demanding ps4/X1 games at 60FPS/1080p
Razputin  +   681d ago
Really Ape. When I've been doing it for years on my PC.

This is what I was expecting from Consoles in this day and age. We got some pretty amazing things on the PS3 end -- in my opinion it had some amazing looking games. To this date, I don't think anything can touch how awed I was with Heavenly Sword, Lair, and Uncharted.

I was expecting a lot more with this new gen consoles. But, seriously they can't even maintain 60FPS, 1080p.

Maybe if they went the nVidia route, who knows. But then again lets wait a year or two, and it will probably be the standard with more experience.
Khajiit86  +   681d ago
I agree. It would be nice but I would rather have a game that plays and runs great.
Razputin  +   681d ago
To have a game that runs and plays great requires a good frame rate.

Believe when I was younger I didn't have the luxury of upgrading my equipment.

Even on lowest settings a lot of my games ran around 30FPS and it is very noticeable.

Especially with shooters how the video states.

For example Dark Souls was locked at 30FPS the hack to run it at 60FPS made it tons better, it looked and ran a lot smoother.

Also, any game you take, bring it up to 60+ FPS and you will notice better visual fidelity.
Khajiit86  +   681d ago
They should focus on gameplay more than anything is what I meant. 60 fps will be standard soon enough.
deecee33  +   681d ago
Once you've experienced 60fps and high detail, it's hard to go back to playing games that perform below that level. A consistently high framerate is definitely less fatiguing to the eyes over time, for me anyhow. A game with no framerate dips and responsive, lag free controls is a better experience IMO.
justafan   682d ago | Spam
wishingW3L  +   682d ago
BTW, Gamespot's video player is one of the few that can handle 60fps perfectly but you still need a decent PC for it to run it smoothly at HD.
1OddWorld  +   681d ago
and a decent internet connection other wise the cloud will cach/buffer you to death.
Stsonic  +   682d ago
Yes we should have it for all games. 30fps is blurry, the higher frame rate the crisper the image the smoother game play. in 8 years time we will read articles saying do we really need 120fps.

I don't know how many times this subject is brought up and it's all just damage control incase a game can't hit 60fps.

Smooth image vs blurry image compare 60 to 30 http://frames-per-second.ap...
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Lukas_Japonicus  +   681d ago
"I don't know how many times this subject is brought up and it's all just damage control incase a game can't hit 60fps."

Typical PC elitist way of looking at things. This article asks if we NEED it, nothing about damage control. Get off your high horse.
Shnooze  +   681d ago
I've been seeing you around N4G and I've noticed a pattern with your comments, being that you seem to like calling people out on being "PC Elitists" or implying that they are one, which often times doesn't really add up when looking into their comment history, for me at least. What's your deal? I mean I agree the damage control thing is irrelevant but it doesn't really mean he has anything to do with being a PC Elitist of any sort. He could be, he couldn't be, but you seem pretty darn sure he is.
Stsonic  +   681d ago
I said nothing about PC.
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kingduqc  +   681d ago
Consoles are buthurt they won't be getting 60 fps yet another gen because of the shitty hardware they play on.

LOL, suck to be stuck in 1995 really.
isarai  +   681d ago
one issue with that, it has added motion blur, which most games do not have, and none have it to that extent. turn it off in the little settings and both provide clear images one is just not as smooth. Things do not move that fast across the screen in games unless it is an action game, which supports what everyone's saying here, for fast paced action games yes, but for something more slow paced no. Something like Ninja Gaiden NEEDS it, something like The Witness or RIME DOES NOT NEED IT, but of course it would be a plus, just not at a sacrifice of the games visual style/design
Stsonic  +   681d ago
It's still blurry and jittery without motion blur it's just a different effect. Without motion blur you can literally see the frames skip.

I do agree with you some games benefit more than other with a higher frame rate but as you say all games benefit so it would be nice for 60fps to be the standard.
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isarai  +   681d ago
Some games would get more benefit from NOT having 60fps though. Some slow paces puzzle adventure game or point and click adventure game should have great visuals to keep the player enthralled with the world, i would rather the game focus on that and not have to sacrifice things to get it to 60fps.
sweendog  +   681d ago
I get what you are saying. but if you watch the video the guy said that movies have blur due to the nature of cameras. So wouldnt games like TLOU look more like a game than a film at 60fps? The complete oposite effect they are going for. Yeah you could add motion blur but why bother when you can have better textures/effects and motion blur by default at 30fps
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WeedyOne  +   681d ago
I never understood why people think FPS has anything to do with image clarity. You get the same textures at 2 FPS as you do at 60 FPS don't you? FPS just dictates how smooth the game controls not how good it looks.
aquamala  +   681d ago
people only want to argue because now that neither "next gen" consoles are capable of 1080p 60fps for all games

it's only a year ago on n4g people here want to argue they can't tell the difference between 720p and 1080p .
Eonjay  +   682d ago
Yes we do need it.
lifeisgamesok  +   682d ago
No we don't need 60 frames the Killzone and Ryse campaigns are 30 frames and they are fine
webeblazing  +   681d ago
so youre saying no because games you want is 30 fps instead of better performance at 60 fps
lifeisgamesok  +   681d ago
I'm saying it's not a necessity
Back-to-Back  +   681d ago
Console only gamer mentality sigh.
Rageanitus  +   681d ago
PSSH there are many things in our CONSUMING market we dont need but it is desired, and basically a need when you've experienced the difference. It is part of the experience as a consumer!

do we really need a high dpi mouse when PC gaming?
do we needle rumble in our joypads?
do we need surround sound in a theatre?
do we need cars above 200 HP?
do we need blu-ray vs VHS?

The list keeps going on!

I moved my xbox away from my living room and started playing gears of war judgement on the same monitor on my PC 27 inch. Even at that size I cringe when i switch back and forth in real time between PC output and xbox output. The FPS and resolution HURTS but still maneagble to play.
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elhebbo16  +   682d ago
ones you go 60fps you never go back.
isarai  +   681d ago
not really, i go 60fps all the time, i still fail to see how it's needed on EVERY game. just seems like a luxury people got spoiled by and refuse to go without even though it's unnecessary in anything but an action game.
Blackdeath_663  +   681d ago
i can't believe people are actually debating this 60 FPS should be standard going into next gen i am lost for words.
razorpakk  +   681d ago
I agree.

Do you want something better?

Oh no don't worry, average will be just fine!

The reason it's not a standard is that they know the typical console player mentality "mine has to be better than yours, well, because I spent money on it, so..."
Rageanitus  +   681d ago
because it is damage control. I am SURE the first multiplatform games on both the Xone and PS4 will run FINE, but just give it 1 year and we will start seeing the true color of consoles again (FIXED SPECS) do not guarantee you will get improved visuals at HIGH FPS and res.
csreynolds  +   681d ago
Not needed. Traditional cinema is capped at 24fps and it's perfectly enjoyable. Besides, I'd rather have native 1080p than 60fps...

And for those saying 60fps is absolutely necessary for shooters, I disagree. Battlefield 3, Killzone, Crysis and others all play perfectly well at 30fps. It's only Call of Duty's overselling of 60fps that has everyone screaming "ALL FPS games should run at 60fps".

60fps is a plus, not a necessity.
someoneagain  +   681d ago
Absolutely *no one* on PC prefers 30fps over 60fps. You have Stockholm syndrome.
csreynolds  +   681d ago
No, I have a console. And, if you read the comment I just added, you'll see my view has changed...
isarai  +   681d ago
i do on certain games so i can crank the visuals up instead. Don't see the need in sacrificing visuals for frames when it's a slow paced games as long as it's at least 30fps
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someoneagain  +   681d ago
"I stand by my comment about 30fps"

Your view hasn't changed. My point is that no one with the PC version of your multi-platform games prefers 30fps over 60fps. No one who can max out BF3 at 60fps would willingly turn on 32x anti-aliasing and play at 30fps.
csreynolds  +   681d ago
I've just had time to watch the video in full, and I'm prepared to alter my original point slightly. I stand by my comment about 30fps; BF3 is my favourite FPS right now, and I have no issue with it being half as 'smooth' as Call of Duty. It doesn't matter to me at all.

That said, I was wrong about the cinema point (the 24fps theory doesn't apply to gaming, I've learned) and I do now understand the pros for 60fps next gen.

So, is 60fps important? For gaming, yes, it would seem so. Having educated myself better, I now feel that next gen consoles should be aiming for 60fps - providing of course games can maintain it satisfactorily.
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Back-to-Back  +   681d ago
"Besides, I'd rather have native 1080p than 60fps..."

what? Are you crazy? I must ask what games do you play? If any of the games are considered competitive and your prefer 30fps you're a fool.
csreynolds  +   681d ago
Games I currently play competitively that don't run at 60fps: KZ, TLoU, Uncharted, NFS, BF3, GTA V... the list goes on.

With reference to "you're a fool" comment, I'd urge you to look into how many PS3 games do run at 60fps, because if I'm not mistaken I'm pretty sure most do not. I will stress again, as you clearly missed it, I am not a PC player - I don't miss what I've never had, so consider that before riding into the sunset on your high horse...

I also draw your attention to the fact that I revised my original comment after getting a better understanding of the differences. I'm guessing you missed that too?
csreynolds  +   681d ago

"Your view hasn't changed"

Really? Because I'm pretty sure I said in second comment that my initial understanding about the topic was wrong, and that 60fps should be the benchmark for next gen. That's a change.

As for where I said "I stand by my comment about 30fps", I do; BF3, Killzone, Crysis and others DO play perfectly well at 30fps. If they didn't, they wouldn't have sold, and online servers would be empty - which they aren't.

Back to your bridge, troll.
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creepjack  +   681d ago
All of you people saying it's not necessary obviously have never played on a real pc gaming rig. Try it, then you'll know why pc gamers are "elitist".

If next gen isnt doing 60 fps, then it isnt next gen, it;s a slightly prettier current gen, which is what this "next gen" is starting to look like.
Lukas_Japonicus  +   681d ago
As a matter of fact 2 of my closest friends have PC's capable of maxing out every game currently released. Ive played games at 60fps on both of their PC's and i still don't think it HAS to be implemented in all games. Skyrim was just damn weird in 60fps, hated it. It was too smooth and didn't have the same cinematic feel when a dragon swooped down.

"!If next gen isnt doing 60 fps, then it isnt next gen, it;s a slightly prettier current gen, which is what this "next gen" is starting to look like."

Ugh, yet another generic PC elitist reply. Ive marked you down for trolling.


Well i played the game for hundreds of hours at 30fps and had no problem, played it at 60fps and hated it. "The game is meant to be played at a higher FPS" Sigh, no. Its meant to be PLAYED, regardless of its 30 or 60fps.
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Mohlest   681d ago | Spam
duplissi  +   680d ago
Its true, we arent dealing with drastically different resolutions. It is pretty sad that games arent at 60fps accross the board. Thats not to say 30fps is unplayable-it is, but 60fps is just better.

At 60fps everything is smoother, motion is clearer, and there is reduced input lag, these things seriously do go a long way to your enjoyment of the game. Besides all that games have more breathing room when they cannot meet their target fps. 50fps is magnitudes better than 20fps

And that "Cinematic" statement is just what I would expect an apologist would say to do some damage control.
SnotyTheRocket  +   681d ago
Gens aren't defined by their graphical power. It's when they are released. You're argument is invalid. Please try again.
duplissi  +   680d ago
... Yes but a new gen is expected to be significantly better technically and graphically.

It is in the early days, so I guess we will see how things improve from here.
Rageanitus  +   681d ago
true PC gamers are elitist in gaming, cuz they enjoy quality. What boggles me is its just like the car market, yes most ppl don't need high HP cars but once youve experienced it its difficult to turn down something that is that GOOD.
BigShotSmoov007  +   681d ago
This was a very informative video. I think 30 or 60 fps all depends on the game really. It would be nice to have all games run and 60 but I think we are all just hung up on numbers too much. If the game looks and runs smooth do we really need to know if it's running at 1080p 60 fps? If it looks good then it looks good and enjoy it but thats just my view on it.
Mohlest   681d ago | Spam
Nerdmaster  +   681d ago
Aking if we need 60fps is like asking if we need HD. "We don't need it, but some games benefit from it". Let's take away the HD graphics and let's see how people react.

I remember when I played Sonic Adventure on Dreamcast. The game was almost always 30fps, but there was a racing minigame in 60fps. My jaw dropped, it was so much smoother than the rest of the game. Now I'm used to play on the PC, so when I try 30fps console games, it seems uglier than it really is because of the framerate. Even when playing on PC, if my graphics card can't handle high framerates, I prefer to sacrifice some effects to get a higher framerate (I wish every console game had the option to turn off some effects to raise the fps, too).
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someoneagain  +   681d ago
The original Super Mario Bros. ran at 60fps. No one currently wishes the game ran at 30fps but with more bushes and blocks. 60fps will always be a smooth experience, but graphical fidelity will wain over time. Opt for the superior experience IMO.
memots  +   681d ago
Again? i have been barking this non-stop for the past couple of month.

90%+ game out there are 30fps,
I think Native RES at 1080p is something that is more important than fps. Ntive 1080p becomes even more important since more and more people having/buying gigger screen monitor/TV That is when it becomes something important, Dev they should try to reach for native 1080p yes.

60fps on the other is really no important. As long that it doesnt dip below 30fps where you can start noticing slow down then there is no problem. Not sure why this became a hot topic out of a sudden.

I play PC i have high end and yes i am very happy to see my game hit 73fps avg ect... but this requires quite high end Pc, To me, want more details , More object , Better physic , Better lighting before fps.
#13 (Edited 681d ago ) | Agree(3) | Disagree(11) | Report | Reply
Jovanian  +   681d ago
It is 2013, and 'next generation' hardware struggles to maintain something that the PC has been doing for around a decade and a half. 60 FPS is fundamentally tied to gameplay, it completely alters the pacing of the game, where high framerate is almost always preferable for best gameplay experience. The fact that next gen consoles are struggling to maintain 60 fps is pathetic honestly, shows how dated the hardware is despite not even leaving the shelves yet
svoulis  +   681d ago
Anyone with Bioshock or Bioshock Infinite, go pop the game in and unlock the framerate in options menu. Play for 10 minutes with framerate locked and unlocked, then tell me how you feel.

60FPS is far more responsive, smoother, and you don't get that odd "blur" effect of the game Vsyncing to 30fps. You can literally feel the difference from 30 to 60fps. Go try it.

We do need 60FPS for nextgen.
Drummerdude41  +   681d ago
I prefer games in 60fps and is one of the reasons i game on a pc cause if i have the money i can purchase the hardware for my preferred settings and experience. That being said i believe devs should shoot for 60fps over higher textures but that isn't my call and if i was gaming on a console wouldn't be complaining about it unless it broke the game.
Inception  +   681d ago
60 fps, 70 fps, 120 fps, whatever. The important thing is just make it stable / playable. I don't mind a few drop here and there too, as long as the gameplay really good and make me play it over and over and over again :)
MasterCornholio  +   681d ago
What we actually need are solid framerates and crisp image quality at 1080P.

Nexus 7 2013
PersonMan  +   681d ago
60fps is so over-rated for consoles. When you're using a controller, 30fps is fine and you'll get more detail with 30fps.

On a PC with a mouse and keyboard, you'll want a faster framerate because the mouse is much more sensitive and cannot have input latency.
DoctorJones  +   681d ago
I play games with a controller on pc as well, and the faster framerate is just as much an improvement there with the gameplay as it is with a mouse and keyboard.
PersonMan  +   681d ago
I play with a controller on PC as well and 30fps is just fine for me. I get to enjoy nicer visuals and I don't have to worry about judder. I cap my games at 30fps even though I can get much higher framerates.

I just like the consistency that 30fps gives.
isarai  +   681d ago
For fast pace action games yes, for slower paced games no, but it would be a plus, though the sacrifices needed to get to that may not be worth it for something focused on design and adventure. I'd much rather have The Witness stay looking pretty at 30fps than hurt the visuals to get it to 60fps
Dlacy13g  +   681d ago
I think far more important than 60fps is the need for games to hit steady, constent 30fps+ in all games. I don't want varying frame rates or in bad situations dips below 30fps as those situations look so bad.
PersonMan  +   681d ago
If Beyond: Two Souls ran at 60fps, it would lose the cinematic look of the game.
floetry101  +   681d ago
People need to realize that the lifespan of the console won't allow for games to maintain 60 fps after the first two years of life, maybe even less. Fair play to any developer that wishes to make it a target, and I'm sure a huge number of indie games will be a testament to that, but consoles are designed for longevity. Thus, the expectation is a playable framerate of 30 fps.

I'm sure both consoles will crank out impressive visuals for their lives, much like the PS3 did, but they will revert to a 30fps target shortly into the cycle.
Lucreto  +   681d ago
All games should be 1080p as the minimum but the framerate should be varible as needed in the game.

I would like 1080p@60fps but it may not be possible for all games.

I would like to see a locked 30fps or even meet half way at 45fps.
Grave  +   681d ago
I agree. No game should ever dip below 40fps, but 45 is a great middle-ground.
metalgod88  +   681d ago
I think that if it benefits the gameplay, then it's certainly needed. 60 fps is why I love pc gaming so much. Check out games like Borderlands and Dark Souls. Those games running at 60 fps are so much smoother and I find them much more enjoyable on the pc. Dark Souls had a ton of lag in some areas and Borderlands 2 was framelocked on consoles at 30 fps. Racing games should also be held to the 60 fps standard. After playing racing sims for quite a long time, I think it's about time we see some 60 fps racing games next gen.

However, 2d platform games or top down 2d/3d games could be played at 30 fps no problem.
yarbie1000  +   681d ago
That was a good video
KontryBoy706  +   681d ago
Yes we need it. I'm tired of people damage controlling this. It's 2013 going into 2014. TVs/Monitors have been having higher refresh rates for 10 years now. Hell, even 1080p is so old it's on crutches now and 1440p/1600p is on the horizon. 60fps is not some great new technology. It's been on PCs forever. To those who haven't tried like BF3/Crysis on PC at 60fps it's a different game all together. These consoles should be able to do it day one no excuses or exceptions or damage control required. If not then they are not so "next gen" as they would want us to believe they are.
#27 (Edited 681d ago ) | Agree(6) | Disagree(1) | Report | Reply
H0RSE  +   681d ago
For shooters and other fast-paced games, I think 60fps should be standard. Having a lot of experience with PC gaming, personally, I think higher framerate is always better, regardless of genre. Why stop at 60? Why not just uncap it and let the hardware produce the highest frames possible?
#28 (Edited 681d ago ) | Agree(2) | Disagree(1) | Report | Reply
PurpHerbison  +   681d ago
I have a feeling that is because next gen hardware is going to be scraping for 1080p/60FPS. I doubt they could get much more than that, as many won't even reach that.
H0RSE  +   681d ago
which is why I propose (and have for years) that consoles have advanced video options like PC does. I'm sure many players would willingly sacrifice quality for performance, or vice versa.
#28.1.1 (Edited 681d ago ) | Agree(2) | Disagree(2) | Report
PurpHerbison  +   681d ago
Hmmmm... I think that might be able to work with nextnextgen.
arronax-1  +   681d ago
The PC elitist in you talking?
PurpHerbison  +   681d ago
That's my logical side.
H0RSE  +   681d ago
There is nothing elitist about pointing out differences between console and PC. If you are used to eating Filet Mignon and then are served Salisbury steak, is it elitist to point out you prefer the Filet?

The PC elitist moniker has been attributed to virtually any person who reveals they plays PC games, mostly by console players who simply cannot come to terms with the fact that PC offers things console does not.

How is proposing that a good idea/feature that's on PC should be available on console, "elitist?"
#28.2 (Edited 681d ago ) | Agree(7) | Disagree(1) | Report | Reply
Back-to-Back  +   681d ago
"Why stop at 60? Why not just uncap it and let the hardware produce the highest frames possible?"

This guy must love screen tearing if he think a fully unlocked framerate is good.
H0RSE  +   681d ago
There's a difference between "loving" screen-tearing as you put it, and simply not minding it. I never enable v-sync on any of my PC games, and the screen tearing issue is negligible.
#28.3.1 (Edited 681d ago ) | Agree(0) | Disagree(1) | Report
Angels3785  +   681d ago
Oh god no...there are not words for how much I hate screen tearing...
glopez  +   681d ago
8 gigs of ram says "yes its needed". Put up or stfu!
ambientFLIER  +   681d ago
What does ram have to do with fps?
PurpHerbison  +   681d ago
Should we have it? Yes, absolutely. But here lies the main problem.. 30 FPS is not that bad if it is a LOCKED 30 FPS.
All these current gen games claiming to be 30FPS probably average around 26-27 FPS with dips as low as 15, probably even worse. It makes 30 FPS seem terrible when it is sort of acceptable if it is constantly 30 FPS.
H0RSE  +   681d ago
When describing 30fps, words like "not that bad" and "sort of acceptable" aren't really selling it...

30fps vs 60fps isn't a negligible difference, it's like night and day. From a competitive standpoint, no one would willing choose 30fps over 60.
#30.1 (Edited 681d ago ) | Agree(1) | Disagree(0) | Report | Reply
PurpHerbison  +   680d ago
I realize that nobody would choose 30FPS over 60 when given the choice.. but we aren't that lucky. I wasn't trying to sell it either. All I wanted to do was get people to realize the "30FPS" console games that they play now are not actually 30FPS, but worse. True 30 FPS isn't that bad. Of course 60 is better and it always will be.
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