Battlefield 4 Won't Use Xbox One's Compute Cloud Servers From Day One confirms DICE

Battlefield 4 on Xbox One won't make use of Microsoft's Xbox Live Compute, a cloud-powered service that offers developers dedicated servers and the ability to offload various computations to the cloud to beef up performance, as per the details revealed by Executive Producer for Battlefield Serie, Patrick Bach.

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Lalanana1681d ago

. Also, we're not Xbox One exclusive, so we needed a solution that would work on all platforms. We're on five platforms, so we need something that's Battlefield, not Xbox One."

Sounds to me other platforms are holding back Battlefield from its potential with the cloud day one from what they are saying.

Wizziokid1681d ago

Or they are coming up with a polite way to say they didn't want to use it?

Could be anything really. We have no idea.

Freedomland1681d ago (Edited 1681d ago )


Holding back really, if this is the case why doesn't Microsoft show us this cloud computing with Forza, Ryse and Dead rising.
They can show us the difference with two different video footage.

Gozer1681d ago

They are showing us how the cloud in Forza 5 and Titanfall is being utilized. Its for the Drivatar a.i. system in Forza 5, and the grunt a.i.(npcs) in Titanfall.

Freedomland1681d ago (Edited 1681d ago )


Suppose, what they are talking is true, still what about asset loading because it depends upon internet connection speed, because of late response even the best player can lose with slow connection, don't you think it's practical approach towards global gaming. It's unreliable with present infrastructure.

JokesOnYou1681d ago (Edited 1681d ago )

Freedomland, Wrong for example Forza5 is designed so that when you are offline you are playing with static AI that is simulating human behavior opponents from the last time you were connected/downloaded from the cloud. The games will look and play just as they normally always have, however when connected they change certain aspects like AI and environments through cloud computing, which keeps the gameplay fresh for a lot longer than it would otherwise.

BF4 could do the same but I completely understand exactly what he means which is its very hard to plan and develop a game like BF4 for 5 different platforms 2 of which haven't even launched yet AND try to anticipate how to take advantage of X1 cloud computing so it just makes more sense to dev with unified online goals.

black0o1681d ago (Edited 1681d ago )

@gozer drivatar is more like a save file u can DL it and go off-line and it will still work fine

and what's happening in titanfal is the same task MMO server does .. the original xbox did that exact thing with FF11

and on the technicality latency and bandwidth has the final words

Aceman181681d ago

I have a question since everyone is making such a big deal about cloud this, cloud that why can't forza use this damn cloud to do dynamic weather and day/night cycles?

And please I don't want to hear some nonsense about its not good to race in changing weather and day/night cycle as I'm watching live American Le Mans at Road Atlanta where cars are whipping around the track doing close to 200mph at night.

Bigpappy1681d ago

@JokesOnYou: They also just send instructions for the AI, which is a very small file. Nothing graphical.

But I could understand not wanting to use the extra resources to customize the game to Xone, this late in development. I will use some Kinect features though.

heliumhead20301681d ago

No it can't mean anything but they left it out to keep parity Between 5 different versions

nukeitall1680d ago (Edited 1680d ago )

It's pretty simple really, EA wants to control all their servers and it makes it easy to manage all their infrastructure from one place across all platforms.

MS Cloud initiative for Xbox One helps studios that either don't have the resources to build and manage their cloud servers and those that want to save cost i.e. CoD on Xbox One is dedicated servers all the way, but CoD on other platforms are listening server, which is P2P!!!

Example is management doesn't want to pay for servers, well MS comes to the rescue on Xbox One.

Studio doesn't have skill, well MS to the rescue with tools built for developers, documentation and support.

Studio doesn't have time, well MS makes it easy with relatively easy to use tools that have studios need in mind.

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Gozer1681d ago

Nah, its well known that EA uses their own servers. Otherwise they wouldn't be able to charge users to rent servers. There is nothing going to be lost on BF4 X1 because they aren't using the MS cloud.

Deadpoolio1681d ago

@BallsEye NO THE DAMN CLOUD IS NOT GOING TO IMPROVE VISUALS.....Azure is NOT DESIGNED to have any function with the GPU...You damn Xbots need to get that through your head....They ONLY company working on a cloud service that can improve visuals at the moment is Nvidia....Microsoft designed Azure to function with the CPU outside of improving A.I. It will have again NO impact on graphics or visuals

Bigpappy1681d ago

They said they will not use the "Compute Cloud Servers". Those are the ones used to handle game instructions away from the console. This does not have anything to do with dedicated servers which would be stupid of EA not to use.

Loki861680d ago

Dead you are completely wrong, our company supplies cloud computing so startup companies don't have to buy blade servers to run their GPU intense applications. We can offload all complex calculations to our servers, make the discrete changes and send it back while only generating a difference of 45ms both ways.

sAVAge_bEaST1681d ago (Edited 1681d ago )

They have their own server farms, and like to do things server side themselves.

Kingthrash3601681d ago

exactly...but here come the x1 fannies to blame other systems for "holding bf back" smh

BallsEye1681d ago

It's about cloud computing to offload stuff and improve visuals etc, not about dedicated servers. EA servers wouldn't do that for other platforms and other platforms are not built for it. Any idea why in XBOX ONE the ETHERNET is connected directly to main SoC where GPU and CPU is instead of south bridge?

XO is built for cloud computing and tiled resources from ground up.

Kayant1681d ago


Oh I see you have been reading mistermedia's blog lately :p.... Let me add they also did it to offload local calculation from devices connected to XB1 to the cloud as well right... right???

Oh and the fact DX11.2+/OpenGL 4.4 feature sets like *tiled resources* are supported in the PS4's API doesn't matter right....

porkChop1681d ago

EA doesn't need Microsoft's servers because EA has always maintained their own servers which are much better than the ones Microsoft provides. The game isn't being held back at all, the game still uses dedicated servers, just not the Microsoft ones.

DOMination-1681d ago (Edited 1681d ago )

Did you really just claim EA has better servers than MS?

Gozer1681d ago (Edited 1681d ago )

How the hell would you know if EA servers are better than MS servers? MS servers are currently used to run the Live service not gaming. Just judging from that Live is a top of the line service, way better than EAs spotty servers EA has. But we are going to see how well Live servers are for gaming, because every next-gen title for X1 will have dedicated servers.

I think you are just trolling to be honest.

Loki861680d ago

Because MS just passed Amazon for the most servers dedicated to the cloud.

LackTrue4K1681d ago

i hate the fact that your XboxOne, can only reach its full potential/power depending on your internet connection?!?

In my eyes, its a great way for Microsoft/Xbox to cover its a$$ with just telling you/user.

"That your internet is not up to par with there services"

IcicleTrepan1681d ago

all recent consoles can only reach their full potential by being connected to the Internet.

mhunterjr1681d ago

There hasn't been a system since the ps1/n64 era that wasn't better with the Internet.

LackTrue4K1681d ago

I don't think I explain my self clearly, I'm talking about Hardware's potential/power.

Not its online apps/services.

Deadpoolio1681d ago

Xbots are too stupid to realize and Microsoft is too worried about sales to tell people that da powa of da cloud is only as strong as da user's internet...Cause they know alot of people have garbage trash internet and it will have NO effect for those people

Bigpappy1681d ago

Ryse is not running on cloud servers and is the best looking game on console. M$ point about the cloud, is that if you had off some of the workload to the cloud, they will be more local power freed up for even more stunning looking games than Ryse.

ballsohard20131680d ago

understandable.. but lets be honest. Who in the 2013/2014 doesnt have a internet connection or cant afford to have one.

We are getting to the meat and potatoes of gaming and potential. Everything is connected to simplify life and tasks in general.

Ps3 and 360 has decent graphics and gameplay. Stay on current gen then. Let the big kids play and have fun. Unleash the power baby. If im going to be able to have massive battles and wars with like 300 players on Socom or Play division with the entire multiplayer map based on NYC with the use of Cloud on Ps4 and X1 cloud compute... I'm all for it.

Whatever continues to make the gaming world take steps forward. Im for it. Gaming should have no limits

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BallsEye1681d ago

So now the other systems are holding XO version back? And that comes from an official. Well that's interesting.

PSnation41681d ago

just like xbox one specs are holding back the ps4 version to its max potential..

im glad need for speed rivals will use the ps4 full potential instead of just settling in between because of the limitation of the xbox one..

3-4-51681d ago

@lalanana - Or.................

Cloud is a problem and would make the experience less efficient and add even greater unneeded risk.

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Niv1681d ago


solidworm1681d ago

Lol that cloud aka this gens cell.

cyhm31121681d ago

you are insulting cell, cell is actually powerful, where cloud is just some cheap marketing stunts.

gamertk4211681d ago

Brought to you by the Soerny Ostrich Army.

mhunterjr1681d ago

It would be silly for xbox fans to complain about this, just like its silly for ps fans to complain about multiplats not getting the most out of ps4 hardware. Multiplatform developers have to cater to too many people to be worried about focusing on the intricacies of specific platforms... Unless they get an economic incentive.

Dynasty20211681d ago

I highly doubt the cloud system works anyway.

Because if it did work, it would exist already for PC. ie the ONE place the cloud could be put to best use, what with varying hardware.

theWB271681d ago

It does work for PC
It's known Azure is ssecond to Google in size...we know devs such as Respawn and Turn10 are using it...but it doesn't work. Yeah..there ya go -_-