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NFS Rivals has “the Best Handling We’ve Ever Done”

Craig Sullivan, former creative director at Criterion, current creative director at Ghost Studios, is definitely very confident about his studio’s latest creation: Need for Speed: Rivals.

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GarrusVakarian1079d ago (Edited 1079d ago )

Good, the handling has been one of my main gripes with past NFS games. The cars were always too tail happy. The most recent Most Wanted game had awful handling.

bluelightspeed1079d ago

When I first started playing NFS, I agree that at first the handling left much to be desired but now that I've played through a few that trade mark heavy car feel is what I'm used to and love as I can quickly get accustomed to making the cars drift pretty effortlessly.

Tzuno1079d ago OffTopicShow
Soldierone1079d ago

I hate when NFS tries to do "realistic" driving. I like the arcade style so much better, like in Hot Persuit, or Most Wanted on the Vita.

I lost interest in NFS for a while when they went that dumb ProStreet route.

Pintheshadows1079d ago

I totally agree. Pro Street was a mess in many many ways. The fact the handling was just plain bad (a prime sin for a racer) is the main one.

I really enjoyed Criterion's NFS games. I just wish they were allowed to make Burnout Paradise 2. That series is sorely missed.

thehitman1079d ago (Edited 1079d ago )

NFS games were doing realistic driving way before hot pursuit and most wanted. I use to play NFS Porsche Unleashed way back in the day for PC and you had to customize every part of your car and during races you would take damage according to parts and how reckless you are. Was a very tough game because if you take too much damage and you dont have any money to repair or you dont win and get prize money earnings you cant compete and keep up. Many times I had to start over because I ran out of cars and couldnt repair them. Games use to much more challenging back then I use to like that now people complain all day about hard games and they are diluted and watered down.

Soldierone1079d ago

I love building the cars and the customization, I mean games like underground which let you do that were awesome.

I'm saying in terms of driving though. When NFS dives into things like feathering the brake, or not accelerating too fast, harsh turns, etc....they have almost always absolutely sucked at it.

In my personal opinion, I look to NFS for fun which is an arcade racer they over exaggerates things. If I wanted a simulator, I'd go elsewhere.

Skate-AK1079d ago

Been trying to play NFS Shift 2 Unleashed but the handling is so freaking bad

BTBuck11079d ago

the graphics look insane on this game, i have a feeling people are going to sleep on this game, and it's a shame because it looks awesome... i will be getting this day uno.

Alexious1079d ago

I can confirm that I saw it running at Gamescom and it looked amazing, especially with rain/weather effects.