Digital Chumps: Sonic has to go fast. This is his blessing and it is his curse.
His defining characteristic emerged when he ran circles around Mario’s established brand, and for the last twenty years Sega and Sonic Team have struggled to translate that sentiment into the third dimension. Sonic Colors and Sonic Generations demonstrated considerable improvement over 2006’s Sonic the Hedgehog and a pair of generic Wii games, but a straight line has run through each iteration; Sonic has to go fast, and he can't do so without expressing a satisfying level of control. Control, or lack thereof, is Sonic's Achilles' heel.