GamR Mag Writes: "It came as no surprise to most of us that are familiar with online gaming that Grand Theft Auto Online would experience some hiccups early in its life cycle. Rockstar Games had never experienced such a massive amount of sales, and certainly had never undergone such an undertaking in the online gaming market, so it is understandable that the online portion of Grand Theft Auto would suffer early on."
The street-level action is heating up, so dive headfirst into the chaos of Freemode Challenges and Events — all of which are paying out Double Rewards.
Rockstar Games will be conducting one-to-one discussions regarding its live service game, GTA Online, with a select number of players.
Rockstar Games is permanently banning players for using an account duplication exploit in GTA V's multiplayer component, GTA Online.
Why is this news? Is this supposed to be some sort of heads up to those involved?
I'd give it a bit lower than this. It is tons of fun but it feels empty and during jobs you are still in a lobby with a timer ticking down. It is like they are wasting the open world somewhat. I'm sure things will improve but they need to do it fast.
Honestly wish they didn't make it. Single Player could have been twice as detailed if they focused solely on that. Not that i'm not impressed with the detail already, but there are still a lot of little things missing that IV and San Andreas had that should have been in the game.
My biggest grief is that each race is defaulted with the "catch up" setting set to on. The catch up setting allows those in last place a special boost to catch up to the leaders. Nothing like having an amazing race, and then some dufus come and pit manouvers you, putting you several places behind, all of this near the finish.