Wii U Has More Next-Gen 1080p 60fps Games Than Xbox One, PS4

Gaming Blend "Flameproof jockstrap activated: While a lot of fanboys have been clamoring around the Wii U like a wounded puppy, waiting to pounce like a jackal from the shadows, they have missed out on one very important facet of this supposedly underpowered console: It has more native 1080p 60fps games than the Xbox One or PS4."

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Shok1683d ago

What a brave journalist to make an article like this lol.

Godspeed sir, godspeed.

-Foxtrot1683d ago (Edited 1683d ago )

He's brave but stupid

He does realise the Wii U will have a year headstart by the time the PS4 and Xbox One come out. I understand if they were all coming out at the same time but I don't think you can do comparisons like this when they released at different times

So yeah I kind of expect it to have more 1080p - 60fps games and I'm glad it does

EDIT: For those who disagreed, please explain your reasons. Why am I wrong? Is it because you have a legit reason to counter my argument or because you hate anyone criticizing Nintendo in any way. Come on it's had a year head start it SHOULD have more 108-p-60fps games.

_QQ_1683d ago (Edited 1683d ago )

PS4/XBOXone are too close to PC architecture to use the "we need time to learn the system" excuse. I'm sure it will get better but not by much.

What you are seeing on PS4 xone now is how games will look for a while.

Now obviously PS4/XONE are stronger than Wiiu, its just funny how so many people were saying WIIU isn't a nextgen system because it couldn't do 1080/60fps, now everyone is trying to damage control it now that ps4/xone can't do it without compromises.

Axecution1683d ago

exactly. May as well make an article "WII U HAS MORE GAMES THAN THE PS4 AND XBOX ONE"

KUV19771683d ago (Edited 1683d ago )

Also it may have more games that tick the technical specs of 1080p and 60fps but how many games that do look better does it have?

guitarded771683d ago

The only true comparison will be when all 3 are out, and a comparison is made for a game on all 3 systems like Assassin's Creed, Watch Dogs, etc. Until then, it's just random numbers. I'm positive the games that run 1080p 60fps on Wii U could be run just as well on the PS4 and/or XBOX One.

iamnsuperman1683d ago (Edited 1683d ago )


That is the most valid argument here. I bloody well hope the Wii U has more 60fps 1080p titles than the Xbox One and PS4 which have yet to release. The Wii U has had a year head start. It would be bad if it didn't

BBBirdistheWord1683d ago


SO what you are saying is that some games, even though they may technically be 1080p 60fps still do not look as good as some other games which do not tick that requirement?

Has anyone told the fanboys?

-Foxtrot1683d ago (Edited 1683d ago )


"I'm sure it will get better but not by much."

The PS4 and the Xbox One will get better over time you'll be a fool not to think that. Look at the start of this gen, I thought FOR EXAMPLE Resistance Fall of Man looked amazing and now looking back at the end of this gen thanks to games like the Last of Us, God of War 3, Killzone 3 and even multiplatform games like Bioshock, Tomb Raider and even Assassins Creed I'm like "'ve aged". That's alright though because it shows you that as time went on developers managed to get better over time when back then you didn't think they could. Imaging if you could show yourself back in 2006 The Last of Us your past self would be like "FAKE....nothing could look like that".

I mean the sad thing about the Wii U is they are "trying" to gain third party support but even now they are loosing it because of the stupid way they are running things (thanks Iwata). They've had a year head start to establish themselves and the console before the PS4 and Xbox One come out but they failed....and the sad thing is that in a years time like the one year headstart the Wii U got, the PS4 and the Xbox One are going to have some FANTASTIC looking games, especially multiplatform. Third party games devs won't want on Wii U and not because they don't want to but most likely because they can't, if they don't want to dumb the game down so the Wii U can handle it.

So yeah they will get better it's inevitable

Shok1683d ago (Edited 1683d ago )

It's true, the Wii U has had a year's headstart, BUT, at the same time, Sony and Microsoft fans laughed at the Wii U and deemed it "last-gen" based off of it's LAUNCH titles as well.

But it's funny now how since the Xbox One and PS4 don't have that many 1080p 60 fps retail exclusives, all the sudden we have to wait for devs to get used to the hardware, although:

1) That's the same logic that the Nintendo fanbase used for the Wii U, and yet they denied that.

2) These systems are made to emulate PC's, using x86 architecture and easy to use GPU's. Not to mention Mark Cerny constantly emphasized "Awesome Day 1 performance."

Again, you're totally completely right, I'm just saying it's ironic and funny now how Sony/MS fans are now using the same arguments they FOUGHT AGAINST.

GTgamer1683d ago

PS4/Xone can run any WiiU game with ease so this argument is pointless and the WiiU competing against current gen and we both know they losing that battle big time.

KUV19771683d ago (Edited 1683d ago )


Unfortunately no. I am a little annoyed by the sheer focus on numbers. Artwork over tech! Artwork supported by great tech is obviously the best you can get. Most gamers will never know whether a game is 900p or 1080p unless some website makes an analysis and suddenly everyone has always known. I very much prefer 900p/30fps with awesome looks over bland 1080p/60fps and I fear a little that devs feel obligated to deliver 1080p/60fps and will reduce graphical fidelity in order to achieve those numbers. I am a SONY fan but I couldn't care less if a game like Ryse has 900p or 1080p. I think it looks great. The WiiU will also have great looking games and I did not want to say they all look bad compared to PS4/XOne. I just find it annoying to compare visuals by numbers alone.

s45gr321683d ago

Is easier to make a current generation game on the wii u run at 1080p 60 frames per second. For example what is easier to run at 1080p 60 frames per second a 2.5 dimensional game like New Super Mario Bros U or say something like Watchdogs. That's my point take it or leave it

_QQ_1683d ago (Edited 1683d ago )

At the very least if CRYTEK ,the experts on PC architecture, can't pull of 1080p60fps on xone without compromise then i doubt the xone will see major improvements unless the cloud isn't just BS. the ps4 not being too far off from xone looks like it will be able to pull of 1080/60 on linear games, we still have to see for Open world games.

LonChaneyTV1683d ago (Edited 1683d ago )

"Wii U Has More Next-Gen 1080p 60fps Games Than Xbox One, PS4"

"sigh", yeah see this is why the 1080p native argument makes no sense.

It's the technology involved that should be compared. you could produce hundreds of games at 1080p 60 fps nowadays, but how many of them will be pushing for next gen features like HBAO and tessellation.

It becomes a baseless argument when all you're thinking about is a frame buffer and disregarding 90% of the other technology involved.

Concertoine1683d ago

well if the wii u did come out this november, it would still have more 1080p 60 fps games coming. the reason it hasn't gotten any is because people are just porting last gen games and nintendo's only made a party game, a 2d platformer and a game that started development on the wii.
still, people were saying the system was weaker than a 360 back when it came out, and they were in the majority too. you can spin it however, but the fact that the wii u is ouputting games that easily outclass the last gen in better resolution and framerate, and the fact that it's doing that in its youth, gives us something to look forward to in the wii u's later lifespan.

President1683d ago (Edited 1683d ago )

What a stupid article, Mario Kart 8 and Smash are not 1080p.

RTheRebel1683d ago

Damage Control Already?lulz

AKR1683d ago

I find it quite funny that you and many others are now all up in arms like: "Well it's been out for a year - it should!"

Yet, so many of you have been booing the system because it's, and I quote: "Not nextgen."

-Foxtrot1683d ago (Edited 1683d ago )

All those disagrees for stating a legit reason behind why this article is silly and not one person has managed to come up with a good counter argument. I mean I don't think you can because it's just how it is, a console getting a head start obviously will have more 1080p-60fps then consoles not even out yet.

Hell I'm scanning through the comments of people giving better reasons then me and even ones which roughly say the same and the same thing is happening. Why can't people admit it. It's like the main concern of N4G, people who usualy say off topic, silly crap get Well Said bubbles and stuff and the ones who state reasonable points end up getting voted down.

Seriously Nintendo fans are the worst, especially on here.


"Yet, so many of you have been booing the system because it's, and I quote: "Not nextgen."

So resolution and FPS make define a game if it's "next gen" or not.

You know what...I'm done, I'm off to watch The Worlds End and eat some Hula Hoops

jcnba281683d ago Show
TheLastVoiceOFsanity1683d ago

the one & only reason a lot of ps4 & xbox one games aren't running in native 1080p 60fps is because sony & microsoft care more about graphics than resolution & frame rate. they are choosing to max out the gpu for higher graphics instead of just pushing the gpu as far as possible without lower the resolution , or frame rate.

jivah1683d ago

My ps3 emulator is running at 1080/60..doesnt mean the anything cause it still looks like mud

Dee_911683d ago (Edited 1683d ago )

Okay so since because they are "close" to the architecture to the PC there will be virtually no learning curve?
So many issues with that statement I will just summarize and say, you sir have no clue on how games are developed.Just because they are close doesn't mean they are parallel.

My crappy 6 year old laptop can probably run 4 of those 5 games mentioned in the article at 1080p 60fps.

badz1491683d ago


"SO what you are saying is that some games, even though they may technically be 1080p 60fps still do not look as good as some other games which do not tick that requirement?"

a launch title for PS4, Resogun is 1080p 60fps. it totally looks better than all the Uncharted games combined which are all 720p on the PS3, right? /s

games with less details will be easier to get to 1080p 60fps. for example, I have a mid-range pc but I can totally play BF3 at 1440p at LOW setting. Upped the setting to HIGH and the game crawls!

1080p 60fps is not a feat only achievable by the Wii U as many games on PS3 and 360 achieved it too but most of the times they are low requirement games, graphically.

N4g_null1683d ago (Edited 1683d ago )

Its not a stupid article.

The api does a lot of sweet things like tessellation which was rumored and full gpgpu control, you can almost by past the cpu... free texture compression which is what the sram is for and im just skimming my notes. The framebuffer along is ready for it and it doesnt have to share cycles with an os that is watching you or recording you.

The xbone does have a good amount of sram yet the kinect will soak that all up. The ps4 power will be limited by recording features that will tie up those tasty teraflops. Then add the fact that we are talking about capturing true hd game play, so now it has to render the frame and then write itto memory or the hdd, that along is a flaw.... it will limit the already limited power of that gpu and the cpus for all these consoles sort of suck yet wait, ms and sony arr treating these chips like theyare i7 or i3s...

compression means your ram pool is only limited by what you can compress and stream or create procedurally. That along is the point of having a gpgpu...

then to add insult to injury the wiiu renders to two screen at all times and it can still pull this off. Dont believe me? Well sign up for your own kit... its all right there...

the fact is the features in the ps4 and xbone will limit what it can do, also more ram helps with debugging, good coding only needs 4 gig and with all of the compression the wiiu does you will see that ram amount become way faster that alarger amount. Its almost like putting gddr ram in a voodoo video card it wont matter.

This is not what we should be arguing about though.. as we should be waiting on the games we want to play. None of you have the kit in front of you and you dont know the full story. Unless you know offical specs then this argument can end now, its silly to claim the wiiu is not in this race. Like always we will let the coding and games do the talking.

allgamespc20121683d ago

except you know, xbox one wont go 1080p 60 fps, itll go one of them but not both, ps4 maybe but thats not guaranteed either so i dont see how you think next gen games are going to do 60 fps 1080p native.

cell9891683d ago

um... theres not a single WiiU game out there that can match the xbone or PS4 visuals, sure they run at 1080p 60FPS but none of those crunch physics and polygons as good as the true next gen consoles, remember people the WiiU is competing with the PS3/360 get the facts straight

N4g_null1683d ago

On top of it foxtrot no one knows the api on the wii fully... tessellation of all things is supported... just look at the trees in mk8 that is too smooth to be static and if it is nintendo has some unholy polygon crunchers in house?

all of the numbers are higher and stacked against the wiiu yet why is it able to pull off true hd? Why does higher spec machine need time when the wiiu didn't?

Did sony and ms use tech that was too close to pc tech? Why can the wiiu pull off dual screen gaming when most pcs can't and with a wireless transmission on top of that?

sounds like solid technology to me. It is possible we will see them all excel in their own ways, all I know is tech master on the wiiu might help the other two consoles, if ms and sony have similar solutions.

N4g_null1683d ago

Nintendo problem is they are not good at bragging. ?. Even their tech docs dont exspose every thing... like crytek some thing tells me factor 5 could have made this one sing. I think we all know even if nintendo had the same box as sony many here would think it was inferior. Shutters at all the ps2 is more powerful claims... so much bad information.

theizzzeee1683d ago

It is a fair critique for this reason. The Wii U is supposedly so underpowered compared to the PS4 and XBOX One. They should do everything the Wii U does with ease. The supposed vast power difference makes it a fair critique.

Shnazzyone1683d ago

It is something for the people considering buying Xbox one and PS4 on day 1. It's going to be a bit until those systems catch up and they will be at the highest price point of those system's lifecycle. You could get a wii U and have lots to play and wait for drops in price on those systems and a more robust catalog to justify the purchase.

Ju1683d ago

This makes me lol again. Might as well say the PS3 has more [email protected] games than the PS4. BTW. That Rayman game is one of them. What does that tell us? Riiiidddgggeeee Raaaccer!

mikeslemonade1683d ago

Wii U is current gen. It shouldn't even be part of the conversation.

Now just like people have said above me. 360 and PS3 have more 1080p games than Wii U.

Thevariance1683d ago

This argument is pointless. It is not 'that'something is running at 1080p 60fps, but rather 'what' is running at 1080p 60fps. We are therefore comparing apples with oranges. Possibly very textured, high polygon apples, with little texture low polygon oranges.

DrJones1683d ago (Edited 1683d ago )

One years headstart is not the reason. The Wii U games are not as graphically advanced as the PS4 Xbox One games and can therefore afford 1080p resolutions in some games. Since the graphical bar is set so much higher on ps4 xbox one, achieving that resolution can sometimes prove difficult. That's why you got some of the disagrees. One years headstart has nothing to do with it.

AngryTypingGuy1683d ago (Edited 1683d ago )

Resolution and FPS doesn't equal polygon count. Nintendo could re-release an old Nintendo 64 game where everything looked pointy at 1080P and 60FPS, and Capcom could release another 8-bit, 1080P, 60FPS Mega Man sequel. It doesn't mean that the respective games are pushing out cutting edge looking graphics with an obscene amount of polygons to the point where the graphics look photo-realistic.

zero_gamer1683d ago

Yeah...a year earlier everyone on this site bashed the Wii U for having native 720p games, but today as of this article the Wii U hate agenda just got warped for their convenience.

N4G as usual.

PopRocks3591683d ago


Your reasoning is stupid.

Everyone based their opinion of the Wii U's overall capabilities based on its launch lineup, but suddenly we're told to wait for PS4/Xbox One. Don't give me this "it SHOULD have blablahblah" BS when everyone was saying that at the Wii U's launch and ever since.

Why the hell SHOULD gamers wait? These systems are supposed to be hella powerful, right? They are based on PC architecture and easier to make games on, right? So why the hell are developers not taking advantage of it?

I'll tell you why; because development TAKES TIME. Time no one gave to the Wii U but were more than ready to bend over and take in for their favorite brand that wasn't Nintendo or a PC-centric company. Go figure.

The fact is Wii U is running more 1080p 60FPS games than the so-called super powerful consoles meant to blow it straight out of the water. Proven fact. And of course, the reverse damage control ensues.

ion531683d ago (Edited 1683d ago )

The thing is, Wii I doesn't do super poly counts, and high res textures. It has the same textures, maybe a bit more, that the Wii, they just boosted the res, and upped the FPS. PS4 and XbOne is having to deal with more than just a 2D space, or a 3D space with shitty textures (Wind Waker 'HD'). I was expecting that game to look closer to Black Flag TBH. May I also add PS4 is doing lots of physics...

GordonKnight1682d ago

I don't know a lot about this, but shouldn't both of the so called true next gen consoles have all their games in 1080P - 60fps.

How can they support 4K if the launch titles aren't even in 1080p?

malokevi1682d ago

You are all completely insane.

Like the developers have been repeating for weeks, while nobody listened... 1080P 60FPS IS A DESIGN CHOICE! There will always be a trade-off. No hardware is perfect. Not even PS4. If you want to maximize certain visual elements of a game, you have to make sacrifices in other avenues.

People expecting 1080p native 60FPS + all the visual flourish we expect, especially at this point in the console lifestyle, are a bunch of monkeys.

iplay1up21682d ago

What cam can I say. I agreed with you, but there are so many immature fanboys on here they can't accept anything positive about any system accept their preferred system. That is what seperates a true gamer from a immature fanboy. It is irritating. I have owned and played multiple game systems since 1982, because I like games. Fanboys suck!
This Gen I am a PC/Wii U/PS4 kinda guy. No real interest in XBO for many reasons, and not to mention I only have so much time to play games.

boneso821682d ago (Edited 1682d ago )

So 8 years after Ridge Racer 7 (1080p/60fps), Nintendo start releasing their first 1080p/60fps games, way to keep ahead of the times Ninty!

Ps: most wiiU games could easily run on ps3/360, I've seen nothing that would push them technically.

CuddlyREDRUM1682d ago

The Wii U isn't next gen, period.

Don't worry, it is just the Internet man.

triforce791682d ago

Look WiiU has the most 1080p/60fps games and thats a fact get used to it Bayonetta and MK8 are 2 that i will buy day 1,and when gamers see them 2 games finished they wont be thinking wiiu has inferior graphics that's for sure more like better graphics because in native 1080p at 60fps that is twice the resolution of 720p what most ps4 and xbox1 games run at ????

Sono4211682d ago

I don't.... understand? I thought from a hardware standpoint the Wii U was weaker? Not just that the launch games didn't "look" that amazing but that the confirmed specs didn't even match Xbox One... I could be wrong though? somebody please clear this up with me. I'm confused how a console with weaker specs can pull off 60fps and 1080p but the Xbox One is struggling and a couple PS4 games can't.

malokevi1682d ago (Edited 1682d ago )



I can't believe that you people are seriously having this discussion, and scratching your heads. We KNOW from countless developers that the WiiU is more on par with current gen systems than next-gen systems... so are you suddenly going to ignore that and put the WiiU as the next-gen technological marvel, simply because it's capable of rendering games of lower graphical fidelity at a higher framerate? Holy Jesus mother of god in hell heaven and on earth!

If res/FR were everything, then by that logic playing duckhunt at 1080p 60FPS would be "next gen"... which makes no sense. The PS3 could do 1080p 60FPS... does that make it next gen, too?

Some times I feel like this site is riddled with teenagers and country bumpkins who are completely incapable of critical thinking. Hell, I don't think it, I KNOW IT.

+ Show (44) more repliesLast reply 1682d ago
ZHZ901683d ago (Edited 1683d ago )

Man I am gonna watch PS4/X1 Vs WiiU debate.

I agree with what Foxtrot says.

Beastforlifenoob1683d ago

Holy shit guys
Obviously a sytem with a 3 core cpu with 2gb of ram running at 17Gb/s DESTROYS a beast with 8 cores cpu with 8GB of GDDR5 RAM running at 178 gb/s. Not to mention the far superior online features and third party games.

LOL!!!! He's comparing apples with fucking basalt rocks.

Moncole1683d ago

It depends who sees this. This article doesn't bother me because I dont care but many people on this site would get mad because they are fanboys. People on 4chan would love this because they hate Sony and PC gamers wont care.

Sono4211682d ago

4chan anti sony? what? lol is there some other 4chan I don't know about?

triforce791682d ago (Edited 1682d ago )

WiiU like Shinen says uses edram for bandwidth and the 2GB of system ram has to be small for the hardware to sing just like Microsoft said or was it Sony ? anyway system RAM isn't a bottle neck against xbox1 or ps4 because you have Nextgen Havok compression x10 in the devkits so that debate is very cheap,now WiiU has by far the best chip RAM and cache and thats what makes for better graphics end of not tons of system RAM or tons of crap jaguar cores,wiiu's cores are much more powerful ie why you only have 3 and you have edram cache which is the future of IBM cpu cores because it doubles the power of the cpu work it out......

One more thing Shinen said 16MB of edram nets you 1080p native and wiiu has 36MB and a rumoured another 32MB in that 30% of unknown hardware ????? wiiu can hit high resolutions..

noctis_lumia1683d ago

bubble for this comment of yours made me laugh and the best part is that you r right lolololololol

JsonHenry1683d ago

Dumb down the graphics enough and any game can run 1080p/60fps.

nukeitall1683d ago

Which tells you what?

That resolution and frame rate is only a small part of the equation. So why are we so hung up on the holy grail of 1080p and 60fps?

JsonHenry1683d ago

^^ Resolution certainly helps with overall visual fidelity but I agree. I'd rather play a game with the visuals turned way up and a lower rez than the other way around.

jcnba281683d ago

Now Wii U graphics are dumbed down?

Talk about damage control lol

LonChaneyTV1683d ago

"Dumb down the graphics enough and any game can run 1080p/60fps. "

correct, and that statement can also backfire on next gen consoles too. If you want battlefield 4, 5 and 6 at 1080p 60 fps you will simply need a PC.

webeblazing1683d ago

so now gfx matter more than the res its in lets take a look at every rise and bf4 article

+ Show (3) more repliesLast reply 1683d ago
Hicken1683d ago

I can't quite agree.

Unless you think it makes sense to compare the libraries of consoles that haven't released yet to the library of one that's been out nearly a year.

A better comparison would be 1080p 60fps games available at launch. Well, a more even comparison, anyway. Since NONE of the Wii U's qualifying games were out at the time, it wouldn't even line up at the starting block.

nukeitall1683d ago

I think the point here is that resolution and frame rate doesn't speak of the quality behind each pixel!

Who knows, the Xbox 360 and PS3 might have more native 1080p games than next generation.

Yep1683d ago

My thoughts exactly.

Beastforlifenoob1683d ago

3 core cpu with 2gb DDR3 ram @17gb/s


8 core cpu with 8GB GDDR5 Ram @176GB/s

Now lets compare GAMES battlefield 4?o elder scrolls online? fifa 14? nba2k14/live 14? Destiny? Dragon age inquistion? Thief?Dying Light? Metal Gear Solid V? The division? Sniper elite V3? The evil within? Wolfenstein the new order? Yeah WII u is less power with less games.

Nice, fucking nice!

dale_denton1683d ago

yeah making mario and zelda running on 1080p 60fps is really that hard.

Magicite1683d ago

I wouldn't call Wii U games a ''next-gen''.

R00bot1683d ago

Why not?

Power has nothing to do with the generations, and if it does; it says right there that the Wii U has more games running in 1080p 60fps than the other "next-gen" consoles.

Get over this whole Wii U hate thing.

DevilishSix1682d ago

Power has nothing to do with new generations? Are you high? Of course power has everything to do with new generations of consoles cause if it didn't there would be no need for a new console at all. New consoles equal new tech and more power. Wii U is more powerful than the Wii enough said.

zebramocha1683d ago

@shok you are very wrong with the ps4 trying to emulate a pc architecture,mark cerny talked about using a updated cell but scrapped in favor of easy dev time,that being x86 CPU.