Grant Brunner: This has been an interesting year for gaming consoles. Both the PS4 and Xbox One were announced to huge fanfare, but it wasn’t polygons or frame rates that attracted the most attention. Instead, DRM has been the biggest point of contention leading up to the launch of the next-gen hardware. Microsoft came out strongly in favor of an all-digital future, but ended up being sent home with its tail between its legs. Now we’re in something of a holding pattern, one that likely isn’t going to change any time soon.
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
Filler, it's like a 80 episodes show where only the first and last episodes actually matter
Hopefully Hercule will at least get his jetpack.
One far fetched comment I've come across so far, is that it would prevent us from playing games...AT ALL!
So strict that I don't give a rats ass.
my #1 problem:
if i BUY something i should be able to do anything i want with it.
example..i buy a chicken nugget sandwich salad. i only eat half and i feel its the best dam salad ever created. i should be able to share it with my girl or throw it in her face or trade it with her for her taco (giggity). na mean i gave you my money and its mine to do what i please with it.
the day that I no longer own my games is the day I stop supporting the gaming industry. The great thing about the NES is I can still enjoy it and Mario 3 is just as fun as it was 20yrs ago.
As long as I can just put in a disc game into console at whatever time I wish and as many times (just like now with PS3 and Xbox 360) without paying or not simply being able to just play it because somebody else before me who BROUGHT that game before me LEGALLY at full RETAIL PRICE I do not care about about any other DRM. I just want to take disc out of that case. put it into console and play. Is that really hard? Why do all companies try to make this basic operation so complicated? I'm cool with digital DRM (steam is amazing) but please for the love of god make DRM as far as possible from physical.