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Submitted by crock7owu10 686d ago | news

Xbox One’s cloud will help mitigate development costs, says Bruno

There are a number of things that Microsoft's upcoming Xbox Live Compute will affect including processing power and how resources are allocated. Examiner was curious about how it would impact development costs so in our exclusive interview with John Bruno, Lead Program Manager at Xbox Live, we asked him what he thought. (Industry, John Bruno, Microsoft, Xbox One)

tuglu_pati  +   686d ago
Whats up with all this cloud News lately
TRD4L1fe  +   686d ago
i was thinking the same exact thing
NewMonday  +   686d ago
this gif sums how games will work on the cloud ..

http://www.ps4gamers.co.uk/...
#1.1.1 (Edited 686d ago ) | Agree(7) | Disagree(20) | Report
Freedomland  +   685d ago
If the same game you want to play without internet then what will happen.
So SP=No
MP=maybe
Because in MP the different speed of internet connection will destroy the gameplay.
One player will have the assets loaded quickly, the other one will have to wait because of connection speed.
Dread  +   686d ago
wow

sony fanboys (not saying u r one by the way) complain that MS has not demostrated how the cloud can be used to enhance gaming and now MS is trying to explain its benefits in great detail. Now people critizes the fact thta they are trying to explain its benefits

MS cant win.
AngelicIceDiamond  +   686d ago
@Dread Monday IS a Sony Fanboy. And one of the worse ones on this site as well. Just bubble him down every time he post's on X1 articles.

Btw I don't like Mondays...

Anyway.

I strongly believe the cloud will benefit the Xbox and devs in some form or fashion. The AI, and cloth enhancing I can see as well, but persistent and ever changing worlds and bettering graphics remains to be seen.

Optimistic, but remains to be seen. And yes I really hope MS comes through with this.
#1.2.1 (Edited 686d ago ) | Agree(6) | Disagree(1) | Report
Volkama  +   686d ago
A Sony 1st party dev came up with some of the best evidence of the potential of cloud computing earlier today. Apparently Killzone Shadowfall can handle 24 individual AIs before the framerate starts to drop.

Offload AI to the cloud and that limitation is gone. That is entirely plausible, the AI will be able to respond to you quicker than an online opponent and the resulting actions take a tiny amount of bandwidth.

This is no slight on Killzone, I'm not saying it's a bad game. It's just a nice example of where cloud compute could be applied to achieve something new.
nukeitall  +   685d ago
It really makes you wonder why monday has so many bubbles, yet he trolls in Xbox One news.

@Volkama:

Exactly! and if cloud is not available, revert to the default standard of 24 opponents.
#1.2.3 (Edited 685d ago ) | Agree(0) | Disagree(1) | Report
jackanderson1985  +   686d ago
it's "week of xbox one", MS are pumping out a ton of info about xbox one this week... everyday at 2pm GMT or 6am PST they're releasing some info... yesterday was the clouds chance and people are latching onto it and interviewing the main guy of the article Bruno
kickerz  +   686d ago
More and more people are starting to see its awesome potential.
EXVirtual  +   686d ago
I really don't think the Cloud is going to do all these amazing things MS says it will. Even if you use the cloud to an extent, it's reliant on a steady internet connection. Helping out AI is something I can understand, but graphics? Effecting game development costs? C'mon.
AngelicIceDiamond  +   686d ago
Ehh, sounds cool but we just gotta wait and see.
tuglu_pati  +   686d ago
MS is offering the cloud FREE to developers, which helps with arbitrary development needs, therefore saving developers time AND money. So I think it could defenitely lower development cost.
Funantic1  +   686d ago
Nvidia Cloudlight enhances graphics, so why can't Azure Cloud?

http://youtu.be/aiWdJxshWMM
thrust  +   686d ago
Boom, that right there!
MasterCornholio  +   686d ago
Because Nvidias solution is GPU based while Microsoft's is CPU based. They are two different types of cloud servers.

Nexus 7 2013
tuglu_pati  +   686d ago
@Funantic1

great find.
Kayant  +   686d ago
True but that was also a tech demo done in a controlled environment in july 2013 so the application of that in the real world won't be seen anytime soon. Also like mastercornholio said its very heavily gpu based which is expensive atm.

So we will have to wait and see....
#2.3.4 (Edited 686d ago ) | Agree(1) | Disagree(2) | Report
dethpuck  +   686d ago
It alone won't enhance graphics. However by offloading some of the other things the CPU does, can free it up to enhance graphics
jackanderson1985  +   686d ago
you're making the assumption the cloud needs to work from day 1.. this could be another 8 year or longer generation and if MS get it up and running and broadband speeds catch up within a year then they'll be flying
EXVirtual  +   686d ago
Yeah, but that's 8 years. By then the gen will be over.
jackanderson1985  +   685d ago
@exvirtual.... i meant if MS get the cloud based stuff and the broadband speeds roll out within a year (dunno about US but in Ireland that roll out has already happened with very few areas without decent speed internet)... i've heard something about google fibre but honestly don't know much about it so not sure when the planned completion of that is
Bluemaster77  +   686d ago
This appears to make sense. Take the burden off the developers with respect to providing a network infrastructure, and they can utilize those resources towards making a better, more ambitious online experience over all. Its a Win-Win.
HugoDrax  +   686d ago
Thus why Respawn Entertainment has been able to make such an amazing shooter :-). I think next gen I'm most excited for Destiny, The Order, TitanFall, and that Zombie Parkour game. I forget the name, I think it's Dying Light?. As well as any other interesting titles that gets announced next year, including HEAVY(ier) RAIN hahahaha, the sequel.
Bluemaster77  +   685d ago
Yea I was quite disappointed with Beyond 2 Souls. Admittedly I allowed wayyy to much hype preceding the release. And I Dying light still looks sort of iffy to me. If I'm not mistaken that is the same developer who engineered the Dead Island series? If not the engine looks very similar.
HugoDrax  +   684d ago
Yeah, I got that iffy feeling from it as well lol. I just thought it was a unique blend of Mirrors Edge + Dead Island. Should be a fun game if the controls are good.
solidworm  +   686d ago
This gens cell lol
AngelicIceDiamond  +   686d ago
And yet you were probably one of those who hyped up Cell to to no limit.

Its funny to see you make fun of Cell now.
Dread  +   686d ago
lol

good one :)
solidworm  +   685d ago
No sorry bro but ive been around gaming for too many tears to be still falling for fud like this. Every gen as some secret sauce bullshit that the noobies like yourself lap up and fall for everytime. Dont worry though one day deep in the future youll finally see this hype for the smoke and mirrors it ALWAYS is. Have fun in the mean time though lol.
AngelicIceDiamond  +   685d ago
"Every gen as some secret sauce bullshit that the noobies like yourself lap up and fall for everytime."

Its clear your embarrassed and mad. All you have to do is scroll up and see my first statement.

"Ehh, sounds cool but we just gotta wait and see."

It all sounds cool but we have to wait and see if MS comes through.

Btw the Cell tech didn't show its prowess until Drakes Uncharted series, The Last Of Us, Heavy Rain, and Beyond 2 Souls. While some Multiplats looking better than Xbox multiplats.

So I guess Cell came through? Sony's Cell processor finally did what they wanted to do several years later.

If you truly and believe cloud is some pipe dream and not real then your sadly mistaken. Especially when the tech already exist and used by millions of people right now.
strigoi814  +   686d ago
technology they want to implement is nice but the present assets aren't like a good to begt internet connection to execute it properly.
DanielGearSolid  +   686d ago
Makes sense, and if your playing multiplayer, obviously there will be a persistent connection there
SuperBlur  +   686d ago
what is this cloud thing , is it like what EA sets out to do with Sim City ? I'm confused
tuglu_pati  +   686d ago
The cloud is everywhere, in fact you just used the cloud to write that post.

Cloud computing, or something being in the cloud, is an expression used to describe a variety of different types of computing concepts that involve a large number of computers connected through a real-time communication network such as the Internet.

http://en.wikipedia.org/wik...
malokevi  +   686d ago
You know how else they could cut development costs? Having sex for money.
SilentGuard  +   686d ago
Cloud dependence = online required console. MS backdoor plan to re-implement the always online requirement
#9 (Edited 686d ago ) | Agree(2) | Disagree(2) | Report | Reply
christocolus  +   686d ago
any one who thinks wont cut down cost for devs is just being ignorant...its a great idea as some 1st and 3rd party devs have already stated.
MightyNoX  +   685d ago
Pfft! I heard it can also cure Cancer, end world hunger and stop global warming. Frankly, I'm not impressed.

Call me when it can find where in the world is Carmen Sandiego, THEN we'll talk.

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