OPM: Here’s the second part of my interview with Killzone Shadow Fall‘s lead designer Eric Boltjes. This focuses on the tech behind the game – building a PS4 engine, what next-gen brings to the action and just how many Helghans Guerilla Games can squeeze on the screen at once.
One of the things i love about this game is how detailed its draw distance looks.
Can't wait to see the Killzone SF special tomorrow on GT.TV!
24 nice
ooo nice, still gutted about their being no splitscreen co op/splitscreen online.
24 with those high res character models, I'm not surprised. 24 is more than enough, jesus lol.