It has been a little over a year since EA revealed the brand new SimCity title to the world at the Game Developers Conference 2012. And, yes, it’s been a long year. SimCity has been the subject of EA’s PR nightmares for over a year, suffering from negative fan reception to a media that couldn’t even review the game because there was no online service. Scrambling and saving face has been a part of the game since late last year; despite frank and near-unified resistance to many “features” of the game, EA did not budge. What’s even more unfortunate is that EA took captive one of the most accomplished development studios–a development studio that just so happened to have created the critically-acclaimed predecessors to SimCity 2013–and forced them endure the prospect of ruining their game in the name of profit or of anti-piracy. That is absolutely unacceptable.