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Knock-Knock Review | GIZORAMA

GIZORAMA - For years, developers have struggled to make games scary, with mixed results. Off-putting atmospheres, occasionally wonky control schemes, a lack of supplies and defensive means, maybe a little of all three. Studios both big and indie have tried to blend these elements together into a cohesive mixture of tension and fear, with a variety of results. Though it may look simple on the outside, Ice Pick Lodge’s recently crowd-funded Knock-Knock brings many different aspects of other, successful horror games together into a fun, if not obtuse, whole.

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