Two teams of four will battle on a map featuring three objective points. Teams that control an objective point will be able to spawn nearby. Should your team run out of respawns or not control an objective point, you lose. No creeps, no towers, no barracks, no ancient; Just you, your friends, and your spells. In fact, the game plays incredibly familiar to Magicka fans. You’re still able to queue up various spells to perform various combinations, but the entire process has been refined in order to balance things out.