Whatever happened to RPGs? And to be more precise, why do they struggle in telling the stories that they used to? I look at RPGs like I look at books. If a book can't grab my attention and hold it within the first chapter, I stop reading it. Similarly, if an RPG can't grab and hold my attention in the first hour, I stop playing it. This system has only been in place over the past few years since the advent of things like particle effects, 3D normal mapping, etc. You know, the things that developers now use in lieu of writing a decent story.
Author: Zach Hines