Xbox Live Compute: The Difference Engine

Not too long ago, Sony and Microsoft laid bare the engines of their eighth generation consoles. CPU clock speeds and DDR3 Ram numbers were bandied about, GHz were brought to bear, teraflops flaunted salaciously.

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Ghost_of_Tsushima1557d ago (Edited 1557d ago )

"The physical box, with the chips in it that it has, well there's no easy way to upgrade that. So we do expect that over time we'll see more and more offloading of intensive CPU processing to the cloud"

Maybe they should've tried that with Ryse: Son of Rome. Then they wouldn't have downgraded it and moved the resolution to 1080p.

Mr Pumblechook1557d ago (Edited 1557d ago )

Let me summarise what the man from Microsoft is saying: The Cloud makes the XBOne more powerful than the PS4.

-I respectfully disagree.

NewMonday1557d ago (Edited 1557d ago )



Well said, zinger of the day

scott1821557d ago (Edited 1557d ago )

I think Micro actually has a good idea in this, it is going to be good for them if it pans out... Sony will probably look at it seriously too, they could let devs offload some cpu tasks on openstack when that is up and running.

GmIsOnPt3601557d ago

Does power only matter when its sony system? they were the weaker console between ps2 and xbox, wii wont last gen and was least powerful, need i go on or is this not good for you POV

ThatCanadianGuy5141557d ago


Back in those days specs never truly mattered because every game was sub HD anyways.Youtube was in infancy, facebook was a gleam in zuckerburgs eye and twitter was non existent.Times change.

Games are more advanced then ever and they REQUIRE (especially in consoles because they can't swap out parts for more power) as much power as possible.

It only seems to be the xbox faithful who cling to the "but it's all about games now man! specs don't mean anything"

Which honestly makes me chuckle when i think back on all that amazing game support for xbox over the years lol

ballsohard20131557d ago

i wouldnt think its more powerful because regardless the hardware on both ps4/x1 are similar. The online component of both systems is a difference maker. The cloud seems like it can add dimensions to games in addition to a better multiplayer experience.

Now ps4 also will be able to utilize their own version of cloud but they're saying its more for storage purposes.

Its like extra credit... sonys betting it will ace the test with no need for extra credit. MS is saying were doing good but we'll take the extra credit. Whether it puts x1 on par or surpasses the ps4 remains to be seen.

scott1821557d ago (Edited 1557d ago )

"Whether it puts x1 on par or surpasses the ps4 remains to be seen."

In what way? The cloud offloading is for CPU only, so for some cpu calculations it can potentially help out. As far as actual graphics, the GPU processes will not be offloaded to the cloud. So the way the game looks will not be affected, the way it runs, yes potentially.

Make no mistake Sony will have plenty of server power also, two seperate cloud solutions. Gaikai for "storage" as you would say and openstack for worldwide dedicated servers, when up and running. Which can be used any way they see fit.

black0o1557d ago

another PR stun by MS .. if they COULD they'd hve show us a demos one with the cloudzZzz and one without
otherwise it's just BS

Death1557d ago


Every game sub-HD back then?

I think the reason you don't understand Xbox fans is because you don't know the systems. The original Xbox was an HD console supporting up to 1080i. The reason you feel power didn't matter is bacause your system of choice had less of it at the time. Kind of funny how that works.

Deadpoolio1557d ago

You mean da cloud which is actually limited by the power of your internet....When most of these nitwits that keep going on about it have trash internet and make it worse by using the wireless? Yeah the cloud isn't going to have a huge impact on either console because of trash internet A LOT of people have.....

I love that there are people who still go on about how much better it's going to make games graphically, even though it's not designed in anyway that will even touch graphics. Or the 300,000 servers they think are all for One80 when it reality they are for ALL MS devices and a good chunk are virtual

Evilsnuggle1557d ago Show
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LonChaneyTV1557d ago (Edited 1557d ago )


"Maybe they should've tried that with Ryse: Son of Rome. Then they wouldn't have downgraded it and moved the resolution to 1080p."

They didn't downgrade it, they clipped unnecessary polygons and shifted it to the environments. they also improved on lighting, effects, and shaders.

3-4-51557d ago

Problem EX:

They start making games rely heavily upon Cloud, so much so, that if your not connected, you can't run the game properly.

Basically they are going to start making games that are too powerful for the XB1, and rely upon getting that extra power from cloud.

What if cloud goes down for a day or so ? You can't run that game properly.

They are just prolonging and creating a new problem.

Nocando1557d ago

Guess I won't be playing those games for a few days.

HammadTheBeast1557d ago

Did we ALL just forget the GTA ONLINE thing that happened just days ago?

Completely unplayable, characters deleted instantly, cloud based.

Yeah, real reliable /s.

Stsonic1557d ago (Edited 1557d ago )

The Power Of The Cloud will rain down on all the competition, frying circuit boards As they try to keep up with the Power.

You may try to fight, you may try to hide. But you will never stop The P.O.T.C

Deadpoolio1557d ago

I hope your not serious..Since da cloud is limited by da powa of da internet that people have so it's not going to play a huge part on either system considering the large number of people with trash internet.....

Or the fact that da cloud has NO power over da graffix since Azure is not designed to work with the GPU...It will help with matchmaking and MAYBE game A.I, that's about it other than storage for gold members

buynit1557d ago

You are like a broken record deadpoolio...

I don't have trash internet, no cap and its cable... So what do you have to say to ppl like me and a lot others with great internet?

Can you come up with anything else other then the world isn't Ready?

ImG2theB1557d ago

I feel like I've heard this somewhere

Godmars2901557d ago

The Power of "Da Cloud" just brings back always online argument, in spades.

DragonKnight1557d ago

Indeed. Xbox One fanboys won't see that though, or they'll dismiss it. Adam Orth syndrome is strong in them.

Redgehammer1557d ago

I am always online. Always. My Xbox runs for days at a time, depending on if I sleep or not; so. I don't see a problem with any game using the cloud if my Internet goes down that is not MSs fault. Are all you complainers on dialup? The cloud is not the penicillin of video games, it's not a paradigm shift. However it's not magic, nor make believe. It is a nebulous service, that will have tangible effects on the games we play. I fail to understand not being able to see past the limits of ones imagination. Dedicated servers for free is pretty impressive, and should not be discounted. 2cents complete.

Godmars2901557d ago (Edited 1557d ago )

And that's the blindspot for Xbox fans: they want and expect the console to only dominate, to become a #1 product among general consumers, but only only think of themselves.

If Cloud dependency becomes a thing, that brings back questions with people who have poor or no internet access. Like the military.

"Dedicated servers for free is pretty impressive, and should not be discounted."

What are you smoking?!

You pay for XBL to get those dedicated servers. You pay for PS+ to get them on PS4!

You owe us two cents.

[email protected]:
Wait. So the Xbox 360 never had games which had dedicated servers but the PS3 has some which did?

Though all I really know is that where something like ChromeHounds is no longer playable - I'm guessing - I can still play Warhawk, which still seem well populated but is deadly to anyone rusty like myself.

DragonKnight1557d ago

Oh I see, so because you're always online that equals everyone is as well right? It also completely negates the lack of proper infrastructure and ignores the problem of latency. But no, no, you're online all the time so it's perfectly ok right? Yeah, I'm sure everyone is going to see it your way.

Also, why are Xbox One fanboys acting like dedicated servers is a new thing? Where was this excitement for dedicated servers with the Xbox 360? Oh wait... there were none... PS3 had them. Well don't I look foolish.

DragonKnight1557d ago

@Godmars290: Unless 3rd party publishers supplied dedicated servers themselves, Live on 360 is a P2P network, so no dedicated servers for first party games unless someone has an example of a game that does.

PSN however had several games with dedicated servers. Warhawk was one such game, Demon's Souls as well (though that was a 3rd party game, it was published by Sony and I believe Sony provided the dedicated servers for the game in Japan and Europe while Atlus did so for NA).

So I find it funny that people think the PS4 is suddenly going to be P2P and they gush over Live finally having dedicated servers like it's some kind of new tech and innovative.

Redgehammer1557d ago

Godmars, They're free to the developers. I know I pay for XBL., but when I used to play TF2 on the PC the best servers were ones that wanted you to pay to join. PSN will be charging to play online, and has Sony announced free dedicated servers to all developers there? I live in the US, and everyone I know has broadband, always on. I didn't see cloud dependency mentioned, augmentation seems more apropos. If a Game is great sans the cloud, but offers even more with the cloud, how is the disconnected person being screwed, because great is great. As long as all customers are being catered to, then what's the problem.

I am speaking from the point of view of all of my 40 year old+ gamer friends, that are also always connected., and my own view of course. Gears of War 3 has dedicated servers. You dismiss the cost Microsoft is swallowing by allowing every developer access to free dedicated servers. Every game could potentially be dedicated, and is that a bad thing.?

""We are giving this resource away to them for free, so there is a huge incentive to utilise it on Xbox One as much as possible."

"But I do think that will be advantages to the smaller game shops that had previously been spooked about getting into the server development because of the financial obstacle or the development obstacle there. That was one of the big intents, to take this barrier to entry of server development away and let these developers really explore what they could do with the cloud without having to worry about allocating financial resources or server developers to the problem."

Again how is that a bad thing?

Godmars2901557d ago

The "big thing" is that the servers aren't free. That's why Sony's charging for online multiplayer: to support the dedicated server network for PS4.

Really, that's been the big complaint about XBL on the 360: that people were paying to access XBL network for things like multiplayer and Netflix, when in reality the multiplayer was P2P and Netflix was it's own separate service. That XBL was primarily superficial surface which MS only made money from.

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ThatCanadianGuy5141557d ago

And for today's forecast -

Cloudy, with a high chance of bullshit.
Back to you, phil.

DragonKnight1557d ago

*sigh* This again? That's it, every time I see a "cloud power" article the only appropriate response I'll be able to have is this...

Blaze9291557d ago (Edited 1557d ago )

then why do you keep clicking on them, taking the time out to think of a comment, type the comment, then take the time out to hit add comment?

DragonKnight1557d ago

That's a good point. Now that I've posted the appropriate response for all future articles of this subject, I have no need to any further. Too bad people will actually believe this PR nonsense though. Ah well.

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