Not too long ago, Sony and Microsoft laid bare the engines of their eighth generation consoles. CPU clock speeds and DDR3 Ram numbers were bandied about, GHz were brought to bear, teraflops flaunted salaciously.
"The physical box, with the chips in it that it has, well there's no easy way to upgrade that. So we do expect that over time we'll see more and more offloading of intensive CPU processing to the cloud" Maybe they should've tried that with Ryse: Son of Rome. Then they wouldn't have downgraded it and moved the resolution to 1080p.
Let me summarise what the man from Microsoft is saying: The Cloud makes the XBOne more powerful than the PS4. -I respectfully disagree.
@The_Infected lol Well said, zinger of the day
I think Micro actually has a good idea in this, it is going to be good for them if it pans out... Sony will probably look at it seriously too, they could let devs offload some cpu tasks on openstack when that is up and running.
Does power only matter when its sony system? they were the weaker console between ps2 and xbox, wii wont last gen and was least powerful, need i go on or is this not good for you POV
^ Back in those days specs never truly mattered because every game was sub HD anyways.Youtube was in infancy, facebook was a gleam in zuckerburgs eye and twitter was non existent.Times change. Games are more advanced then ever and they REQUIRE (especially in consoles because they can't swap out parts for more power) as much power as possible. It only seems to be the xbox faithful who cling to the "but it's all about games now man! specs don't mean anything" Which honestly makes me chuckle when i think back on all that amazing game support for xbox over the years lol
i wouldnt think its more powerful because regardless the hardware on both ps4/x1 are similar. The online component of both systems is a difference maker. The cloud seems like it can add dimensions to games in addition to a better multiplayer experience. Now ps4 also will be able to utilize their own version of cloud but they're saying its more for storage purposes. Its like extra credit... sonys betting it will ace the test with no need for extra credit. MS is saying were doing good but we'll take the extra credit. Whether it puts x1 on par or surpasses the ps4 remains to be seen.
@ballsohard2013 "Whether it puts x1 on par or surpasses the ps4 remains to be seen." In what way? The cloud offloading is for CPU only, so for some cpu calculations it can potentially help out. As far as actual graphics, the GPU processes will not be offloaded to the cloud. So the way the game looks will not be affected, the way it runs, yes potentially. Make no mistake Sony will have plenty of server power also, two seperate cloud solutions. Gaikai for "storage" as you would say and openstack for worldwide dedicated servers, when up and running. Which can be used any way they see fit.
another PR stun by MS .. if they COULD they'd hve show us a demos one with the cloudzZzz and one without otherwise it's just BS
@DayZ, Every game sub-HD back then? I think the reason you don't understand Xbox fans is because you don't know the systems. The original Xbox was an HD console supporting up to 1080i. The reason you feel power didn't matter is bacause your system of choice had less of it at the time. Kind of funny how that works.
You mean da cloud which is actually limited by the power of your internet....When most of these nitwits that keep going on about it have trash internet and make it worse by using the wireless? Yeah the cloud isn't going to have a huge impact on either console because of trash internet A LOT of people have..... I love that there are people who still go on about how much better it's going to make games graphically, even though it's not designed in anyway that will even touch graphics. Or the 300,000 servers they think are all for One80 when it reality they are for ALL MS devices and a good chunk are virtual
The_Infected- "Maybe they should've tried that with Ryse: Son of Rome. Then they wouldn't have downgraded it and moved the resolution to 1080p." They didn't downgrade it, they clipped unnecessary polygons and shifted it to the environments. they also improved on lighting, effects, and shaders. http://i.minus.com/ibr2dgbh... http://i.minus.com/ib11ggBs... http://oi40.tinypic.com/123...
Problem EX: They start making games rely heavily upon Cloud, so much so, that if your not connected, you can't run the game properly. Basically they are going to start making games that are too powerful for the XB1, and rely upon getting that extra power from cloud. What if cloud goes down for a day or so ? You can't run that game properly. They are just prolonging and creating a new problem.
Guess I won't be playing those games for a few days.
Did we ALL just forget the GTA ONLINE thing that happened just days ago? Completely unplayable, characters deleted instantly, cloud based. Yeah, real reliable /s.
The Power Of The Cloud will rain down on all the competition, frying circuit boards As they try to keep up with the Power. You may try to fight, you may try to hide. But you will never stop The P.O.T.C
I hope your not serious..Since da cloud is limited by da powa of da internet that people have so it's not going to play a huge part on either system considering the large number of people with trash internet..... Or the fact that da cloud has NO power over da graffix since Azure is not designed to work with the GPU...It will help with matchmaking and MAYBE game A.I, that's about it other than storage for gold members
You are like a broken record deadpoolio... I don't have trash internet, no cap and its cable... So what do you have to say to ppl like me and a lot others with great internet? Can you come up with anything else other then the world isn't Ready?
I feel like I've heard this somewhere
The Power of "Da Cloud" just brings back always online argument, in spades.
Indeed. Xbox One fanboys won't see that though, or they'll dismiss it. Adam Orth syndrome is strong in them.
I am always online. Always. My Xbox runs for days at a time, depending on if I sleep or not; so. I don't see a problem with any game using the cloud if my Internet goes down that is not MSs fault. Are all you complainers on dialup? The cloud is not the penicillin of video games, it's not a paradigm shift. However it's not magic, nor make believe. It is a nebulous service, that will have tangible effects on the games we play. I fail to understand not being able to see past the limits of ones imagination. Dedicated servers for free is pretty impressive, and should not be discounted. 2cents complete.
@Redgehammer: And that's the blindspot for Xbox fans: they want and expect the console to only dominate, to become a #1 product among general consumers, but only only think of themselves. If Cloud dependency becomes a thing, that brings back questions with people who have poor or no internet access. Like the military. "Dedicated servers for free is pretty impressive, and should not be discounted." What are you smoking?! You pay for XBL to get those dedicated servers. You pay for PS+ to get them on PS4! You owe us two cents. [email protected]: Wait. So the Xbox 360 never had games which had dedicated servers but the PS3 has some which did? Though all I really know is that where something like ChromeHounds is no longer playable - I'm guessing - I can still play Warhawk, which still seem well populated but is deadly to anyone rusty like myself.
Oh I see, so because you're always online that equals everyone is as well right? It also completely negates the lack of proper infrastructure and ignores the problem of latency. But no, no, you're online all the time so it's perfectly ok right? Yeah, I'm sure everyone is going to see it your way. Also, why are Xbox One fanboys acting like dedicated servers is a new thing? Where was this excitement for dedicated servers with the Xbox 360? Oh wait... there were none... PS3 had them. Well don't I look foolish.
@Godmars290: Unless 3rd party publishers supplied dedicated servers themselves, Live on 360 is a P2P network, so no dedicated servers for first party games unless someone has an example of a game that does. PSN however had several games with dedicated servers. Warhawk was one such game, Demon's Souls as well (though that was a 3rd party game, it was published by Sony and I believe Sony provided the dedicated servers for the game in Japan and Europe while Atlus did so for NA). So I find it funny that people think the PS4 is suddenly going to be P2P and they gush over Live finally having dedicated servers like it's some kind of new tech and innovative.
Godmars, They're free to the developers. I know I pay for XBL., but when I used to play TF2 on the PC the best servers were ones that wanted you to pay to join. PSN will be charging to play online, and has Sony announced free dedicated servers to all developers there? I live in the US, and everyone I know has broadband, always on. I didn't see cloud dependency mentioned, augmentation seems more apropos. If a Game is great sans the cloud, but offers even more with the cloud, how is the disconnected person being screwed, because great is great. As long as all customers are being catered to, then what's the problem. I am speaking from the point of view of all of my 40 year old+ gamer friends, that are also always connected., and my own view of course. Gears of War 3 has dedicated servers. You dismiss the cost Microsoft is swallowing by allowing every developer access to free dedicated servers. Every game could potentially be dedicated, and is that a bad thing.? ""We are giving this resource away to them for free, so there is a huge incentive to utilise it on Xbox One as much as possible." "But I do think that will be advantages to the smaller game shops that had previously been spooked about getting into the server development because of the financial obstacle or the development obstacle there. That was one of the big intents, to take this barrier to entry of server development away and let these developers really explore what they could do with the cloud without having to worry about allocating financial resources or server developers to the problem." Again how is that a bad thing?
@Ragehammer: The "big thing" is that the servers aren't free. That's why Sony's charging for online multiplayer: to support the dedicated server network for PS4. Really, that's been the big complaint about XBL on the 360: that people were paying to access XBL network for things like multiplayer and Netflix, when in reality the multiplayer was P2P and Netflix was it's own separate service. That XBL was primarily superficial surface which MS only made money from.
And for today's forecast - Cloudy, with a high chance of bullshit. Back to you, phil.
*sigh* This again? That's it, every time I see a "cloud power" article the only appropriate response I'll be able to have is this... http://www.epicgifs.net/ima...
then why do you keep clicking on them, taking the time out to think of a comment, type the comment, then take the time out to hit add comment?
That's a good point. Now that I've posted the appropriate response for all future articles of this subject, I have no need to any further. Too bad people will actually believe this PR nonsense though. Ah well.
First thing said to an X fanboy on a Sony thread is why are you commenting here...
Da 900p machine will become the almighty 1080p/4K machine because uf da clowddddddd powahhhhh!!!!!! just get your Doritos and Mountain Dew and watch how it plays out! and ill get my Tacos!!!!!!! "cloudy with a high chance of bull#hit" lol hahahaha the quote of the day!!!! The community has already ripped all the Microsoft execs. a new one especially idiot penello and company!
WE NEED MORE CLOUD POWAHHHH!!!! "but sir it might explode" YOU FOOL JUST DO IT! ALIGN THE RODS WITH THE CAPACITORS AND WATCH TRUE POWAH COME TO LIFE!! "but sir its too much power, its going to bring down the whole building" This is how I picture Microsoft boasting about the cloud power
Yeah it also make the console and the games dependent of the servers... So yeah you buy a console and you don't really own it, you need the servers. You buy a game and you don't really own it, you need the servers. So MS is really becoming the APPLE of video-games, they will sell games just like APPLE sells music.
Bubbled up for interesting. I don't see why we can't have a discussion along these kinds of lines instead of most of the people in this thread dismissing it out of hand like it's a joke and that it's going to go away. It's here, it won't be going anywhere, so we might as well discuss the pros and cons of it like you are. If it were a big joke, Sony wouldn't have even bothered to say 'we can do that too'. Obviously we're going to see more of this in the future.
FYI Sony began the next gen cloud talk to begin with so Sony only kept talking about what they have been talking about and expounding on it, microsoft followed on the band wagon with a fairy tale spin. Secondly the reason ppl talk about it in the context of a joke is because all the while Microsofts msg has been a joke and alot of lying, false promises and idiots like Penello that have gotten reamed bcus they dont know wtf they are talking about. If Microsoft were such bull&hitters they would get the benefit of the doubt but kinect, rood, etc.... have painted a clear picture for us of what Micrsoft represents as a company. It also doesnt bode well that many ppl in the know, developers, gaf, etc..... have all called bs on Microsoft grandeur claims of the cloud. Furthermore computer tech isnt even at the point where its using cloud to make its games more powerful via the cloud and if computers arent doing it in theri gaming landscape then what makes you belive Microsoft will. They are using Pr spin to sensationalize dedicated servers and basic cloud computing into something more. The cloud on Microsoft will not boost graphical fidelity, if you havent infered that based on all the info, idk what to tell you.
@IcicleTrepan bubble for trying to spark the conversation. I think the clear message that many wont want to believe is that always connected /online is most certainly the future of not only gaming but computers in general. Now the debate is when does that future actually begin. MS wanted to usher that in faster than most were comfortable with. With that said MS walking into their E3 blunders basically helped clearly identify the major and important issues that the public at large have. Future companies should hopefully be taking note and address these things as they look to launch their online , always connected products.
But people HAVE been saying this from the start. And all the while, xbox fans just called it hating.
Exactly!!!! Either way you cut it this is Microsofts introduction of another 180! What's so sad is that they are going to get away with it! This my friends is the reintroduction of the constant internet connection, with DRM closely following, and their own fanbase is championing the cause. Seriously think about it.... Microsoft is saying that any discrepancies in the hardware side of the Xbox1 will be made up in the cloud! Does this not sound suspicious !? It's almost a self admission that they intentially gimped their own hardware to force people to rely on their cloud computing! Which cements the fact of why everything of value is resting securely behind their paywall. Love the gaming aspects if you want, but think rationally! Why does the majority of the Xbox1's launch window titles require either the use of a constant internet connection, Kinects or both? A way of pushing their fanbase in the direction they original intended them to go in the beginning. Perhaps? Lies have been the determining factor of why Microsoft has taken the flak that they taken these past few months, and lies will ultimately lead to what could possibly define the outcome of Microsoft and the Xbox1 this generation! Stop telling people it's raining, when you're actually pissing on their heads.
I think this all can be very good for developers and you can use it to build great games. The problem I see is that alot of the best games are cross platform made by the largest companies who dont want to build a game exclusively for XBOX and miss out on all of the sales to the other platforms. But for those companies that want to build a great game exclusively for XBOX, you will have amazing resources to use.
True however I can see that if developers start demanding this of all platforms, they will be obliged to implement it across the board. I wouldn't be surprised if it does get added to PSN at a later date.
I know what else is cloud powered *wink wink*... No but seriously this is getting pathetic... Only thing the CLOUD is good for is storing files/backing up files and sharing, NOT for GAMING and(as we saw with the GTA:O launch...) online save/server/storage...
I know what else is cloud powered *wink wink*. This?? http://31.media.tumblr.com/... Suppose to be a reply to Gentlemen.
Yes rain is but I was thinking on something a little more... *wink wink* Just having a laugh though ;)
You know I hope when they start showing the cloud off after release, they show an xbox utilising a realistic bandwidth but somehow I doubt it.
they think this is positive marketing, so they keep bringing it up. It also fuels the hopes of the xbone fans, thus securing those coveted preorders. Once the xbone has sold for about 2-3 years and people see that ze cloud claims was pure BS it will be too late, MS will have accomplished its goal of selling as many of those things as possible to stay relevant with publishers, enough to persuade them to bring titles to the xbone with parity
nothing will change, not for a while anyway microsoft are just being mircosoft, who needs shitposting when microsoft are trying to spin somthing..
*insert Cloud joke* Ok now a real comment. Obviously, I think the idea that the Cloud would offer any amount of significant improvement in games is a farce. However, I feel like I (and most everybody on forums) are being too myopic about the Cloud services, but admittedly it's confusing. Microsoft seemingly wants all developers to use their servers, but if they are letting them use the servers for free how are they going to recoup their money? The 300,000 servers (virtual or not) is a nice selling point for the Xbox One, but it has to be more than PR spin and slight improvements, right? I guess what I'm saying is the whole push towards the cloud seems like a huge investment that is probably for a lot more than gaming for Microsoft, but it's being marketed as if that's all it's for and that it is a huge deal. I'm just not buying it. But I'm also admitting I'm not seeing the whole picture.
I think your sentiments are echoed by many. Most heard MS talk about the cloud and as things stand it isnt something very applicable today, but 5 yrs out things will be very different.
I'm all for cloud computing, but i just don't think Microsoft should be pushing it so hard right now. It won't do whole lot as far as power and enhancing graphics for quite some time, probably not until the end of Xbox One's life cycle.
I'm really, really unsure about this
because Cloud power was so successful with GTA Online...
Please! enough with the 'power of the cloud' crap! Nvidiea had a tech demo showing of lightning effects 'enchanced' by cloud tech, but even they had to admit that cloud computing on a large scale was a near nightmare for resoucres and bandwidth when used on multiple system in a lab. Demo I watched could barely get past 15-20fps! Even they admitted that such use of 'cloud computing' wouldn't make it to mainstream for a few years yet and wouldn't really be viable until at least the next gen after this upcoming one. So please, can we all stop with the power of cloud
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