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From BioShock Infinite to Gone Home: the story of The Fullbright Company

Edge:Nobody makes videogames in Portland, Oregon. Knowing Portland, that seems almost inexplicable: the popular stereotype of the liberal, artistic city is that it embraces any and all kinds of creative enterprise, from music and filmmaking to the weird and hyper-specific, like bagpipe-playing unicyclists and vegan tattoo parlours. But if you want to make videogames for a living, Portland is not the city for you.

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