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Respawn on Titanfall and breaking free of Call Of Duty’s ‘spawn-die-spawn-die loop’

Edge:Word spread fast. Titanfall was demoed at August’s Gamescom show and, by day two, players were queuing for up to eight hours for a single 15-minute game, because once you play it you want to tell people about it. Titanfall is a mechanised and rocket-propelled anecdote generator, a meme with an Xbox One controller, a six-on-six multiplayer shootout where every moment is worth recounting, from the time you racked up a 20-man killing streak fighting alongside your own AI-controlled mecha to the moment an enemy Titan gunned down your armoured suit and you ejected straight onto the killer’s hull. Titanfall’s systems seem purpose-built to make stories happen.

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Septic1407d ago

"“It’s not boom-you’re-dead, boom-you’re-dead,” says McCoy. “Because you move so fast, it’s not about who [aims quickest]; it’s about who outmanoeuvres the other."

Exactly this. In my play-through, it was immediately apparent that those players who had higher ground had a big advantage. You get protection from titans firing at you and you can also flank enemies at the bottom.

Also, the Titans really do prevent the spawn-die-spawn loop because of the toughness of the titans. All of a sudden the game mechanics change where you're not an agile soldier on foot but a walking tank. There is a lot to consider here too because of the different classes of Titans. If you're anti infantry then you have to position yourself in a way that you can take advantage of but have to be aware of enemy titans.

The titans, at the very least, offer a break-up in terms of pace.

Salooh1407d ago

"“It’s not boom-you’re-dead, boom-you’re-dead,” says McCoy. “Because you move so fast, it’s not about who [aims quickest]; it’s about who outmanoeuvres the other."

I read it this way . Shooting need skills , therefore all the enemy team is dead :P