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Games on Xbox One – Better with Xbox Live Compute

Xbox One will benefit greatly from the power of the Xbox Live cloud. This obviously represents a broad Microsoft commitment that spans a number of scenarios, all intended to bring the best of entertainment and gaming experiences that our game creators have to offer. Xbox Live Compute represents one of the ways that games will be better on Xbox One. This service is specifically designed to enable game creators to utilize the scalable computing resources that Microsoft deploys within our regional datacenters, to enhance their game experiences beyond what is generally possible with the finite resources of a console. This sounds great, but what does it really mean for gamers and developers?

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jackanderson19851402d ago

at least they've finally launched into some explanation as to what it's all about... not too excited about playing with my friend even if they're not online, that just sounds uber depressing

Mr Pumblechook1402d ago

So what Microsoft PR want gamers to know is that it doesn't matter if the PS4 specs are more powerful, the magical power of 'dat cloud' makes the Xbone better!

jackanderson19851402d ago

no the lead program manager has explained the potential benefits of Xbox Live and the Azure system. If they nail it then it'll be a huge benefit to users of the Xbox One. If not, the fact they're given dedicated servers to devs for free is a huge benefit.

If you've an issue with the xbox one why go onto their related news and crap all over it.

and before you launch into me as a fanboy, I've never been one... what's the point in limiting yourself to one console when each one has different exclusives that appeal to you.. i got the wii u for it's games and i'm enjoying it till the X1 and the PS4 come out

mcstorm1402d ago

@Mr Pumblechook since when has more power = better console? Also going by what you said you owned a Xbox and a N64 over the PS2 and PSX? o no thought you did not.

Infamous2981402d ago (Edited 1402d ago )

@mcstorm Sony has the most powerful console and the most talented developers by their side example: ND,SSM,QD,MM, japan studio etc..

lol at the disagrees, all i am saying is a fact, why dont you like to hear it?

malokevi1402d ago

What MS wants gamers and developers to know is that they have gone to great lengths and invested in all avenues, from console to input to remote processing to services... and that their console is going to kick fugin arse.

That's all I need to know.

nukeitall1402d ago (Edited 1402d ago )

@Pumblechook:

Doesn't matter what specs on the PS4 is better, if you got lagging up the wazoo cause KillZone is on essentially P2P.

Point being, the cloud is real, it is here and it is coming to Xbox One. We are already starting to see the massive benefits coming to games.

We already know what we are getting, we just don't know what doors will open up soon, but so far Titanfalls is one of them.

@Infamous-assassin:

Sony does have great developers, but it doesn't help when my game is lagging out due to P2P connection.

Point being, why can't we accept that both consoles are great, and just enjoy it instead of bashing each other.

This is an article about Xbox One so let's leave it at that. We don't have to talk about the PS4, because it is about the Xbox One!

LordDhampire1402d ago

@Jackanderson195

Please do not miss interpret this article, they stated that cloud computing is free...not dedicated servers....

Its just PR mumbo jumbo to miss lead consumers.

Cloud computing is like the environments and AI, and weather effects they have stated the cloud can be used for...or updates and such. Stuff to improve games to make them better and compete against the ps4.

Dedicated servers for multiplayer will not be free, they will be availible for a fee to developers

if you would like read this article

http://www.oxm.co.uk/63335/...

gaffyh1402d ago

So...reading through this press release, the only viable thing is dedicated servers, and drivatars, which is essentially the same as uploading a ghost, and someone else downloading it, albeit done automatically. The "rendering" bullet point, is at the moment, complete BS, because you cannot render things faster in the cloud when your internet speed is a POS. You may be able to off load some minor things, but stuff in the immediate vicinity in a game will have to be done by the console itself.

Also, MS, please test the cloud on [email protected], I would genuinely like to see how much folds it can do. If it is as good as it is made out, it should be able to cure cancer in seconds.

GameNameFame1402d ago (Edited 1402d ago )

Why cloud does not improve graphics
http://www.eurogamer.net/ar...

And btw, Sony has clouds too. Gaikai and Openstack. Ofc, Sony does not lie to you and tell you it magically improves graphics.

Clouds has its uses, but it is not magic graphics.

Btw, if what they said was true, most X1 exclusive wont struggle to meet 1080P. I mean they got Crytek on board and they cant make it happen...

JokesOnYou1402d ago (Edited 1402d ago )

These are some pretty exciting key points Microsoft makes:

"We realized that there was an incredible opportunity to bring together the resources and global scale of Windows Azure, with the game services of Xbox Live to build a cloud computing platform that was uniquely focused on gaming and game creators."

"In fact, we even give them the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud."

"However, in this generation, we really want to help game creators draw on the ever-expanding power of our server infrastructure to drive continuous innovation in their game experiences – innovations that translate directly to better, more engaging gaming experiences."

"Higher fidelity game experiences –
As I mentioned before, cloud compute can enable developers to offload computations for all sorts of environmental elements."

"Improved multiplayer game experiences-
A great example of a game that is using Xbox Live Compute for their dedicated server multiplayer experience is “Titanfall.”

"Adaptive & evolving game play-
Xbox Live Compute, they can be dynamically updated, tuned, changed, and improved continuously. Games will evolve and live on for greater periods of time, continually providing fresh content and new experiences. The flagship example of this application of cloud computing can be found with “Forza Motorsports 5, “and its Drivatar system."

"On-demand compute improves game availability-
This ensures that games meet the changing demands of their player communities for compute, and gamers experience optimal connectivity based upon their geographic location."

"We expect that this platform will help our development community build more of their games as services – games that are intelligent, immersive and continuously evolving experiences for the players – powered by Microsoft’s ever-expanding cloud infrastructure. This is only the beginning though." 

-Wow micro weren't kidding about their use of cloud computing for gaming, its nice to hear more details about their future plans to implement cloud computing. If it all works well in practical games like Forza5, Azure/Cloud computing will only become more common on X1 and just might be the innovative game changer micro thinks it is. We'll see. I appreciate their efforts in this space either way.

+ Show (6) more repliesLast reply 1402d ago
patsrule3161402d ago

I actually think it sounds pretty cool. Not cool enough to make me go with XB1 over PS4, but cool enough that I would be happy if PS4 added that fuctionality.

infectedaztec1402d ago

There is no hope of that. MS has a huge business in providing servers to companies (them and oracle are world leaders in this field). They are allowing xbox to tap into that to improve it.

Sony can't offer these benefits because they don't have the infrastructure or expertise in place. Thats no slight to Sony, they are great at making hardware, but software and online capacity is microsoft's area.

Infamous2981402d ago (Edited 1402d ago )

@nukeitall Sony always used dedicated servers in many of their exclusives. btw, Killzone SF will have dedicated servers.

nukeitall1402d ago (Edited 1402d ago )

KillZone SF has dedicated proxy server. Everything else is P2P.

So no, it doesn't have dedicated server to process game logic or any of the benefits that come with it.

All KZ is have a server forward some of your traffic to another PS4. That is not a dedicated server, it is a dedicated proxy server!

Sorry you were fooled by Sony.

BBBirdistheWord1402d ago (Edited 1402d ago )

@ infamous

Not quite.
Although dedicated servers are involved, these will not be used to host the game.

http://n4g.com/news/1363693...

Quote from the article
"Boltjes confirmed that Shadow Fall will have dedicated servers. However, the servers will only act as a hub between different game clients and any game logic will not be hosted on the servers. “Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4,” stated Boltjes, “with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.”

Essentially this means the multiplayer logic is hosted on the best available ps4 of the network at the time.
This also means the 'hosting'ps4 will need to render its own graphics, its own gameplay workload and also the demands of the multiplayer logic for all players involved.
A big ask, if you ask me.

I hope that has cleared it up.

n4rc1402d ago

Cool... Awesome to see direct from ms that these servers come free to devs. You'd be stupid not to use it..

Kayant1402d ago

"You'd be stupid not to use it as long as it's in MP ". Fixed.

I don't think servers are free because respawn devs say otherwise there are just heavily discounted. Am guessing using compute stuff is free but dedicated servers are discounted.

"Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers."

http://www.respawn.com/news...

vallencer1402d ago

In all fairness that could mean they're free if it's the most affordable option.

n4rc1402d ago

Well that's all I was referring to..

And I'm not against using it for single player. I'm all in for an online only future..

Everyone I know is online.. Even grandparents! Lol.. And so is seemingly everyone that was against it..

tigertom531402d ago

I love the way the new xbox starts up and that you can it uses your name.. :)

Hercules1891402d ago

Well they finally said that the cloud can improve on graphics as well, now we wait for sony fans to respond

PR_FROM_OHIO1402d ago

Sony fans don't have to respond bc you do realize that the cloud will help the PS4's graphics to bc SONY has it's own cloud service as well right??

Kayant1402d ago

@thrust

No but servers are not exclusive to XB1 :p

thrust1402d ago

But they are not used by the ps4.

that's all i said!

n4rc1402d ago

Well when I've seen reports that azure is over a million servers worldwide now.. I don't think it unreasonable to assume when they say 300k they are referring to what is allocated to Xbox live..

And come on with the comparisons to gaikai.. Why even bring it up in here? But since you did, Gaikai streams old games.. That's what it does.. It was also bought for about 1/3 of what ms spent to upgrade one datacenter.. Its apples and oranges.

FrigidDARKNESS1402d ago (Edited 1402d ago )

Sony's Galkai servers are set up for streaming only. It won't do any of the stuff as MS cloud service. Sony said Galkai was cloud to keep pace with Ms.

http://www.youtube.com/watc...

MS is investing 2.7 billion in a Dutch data company for a new cloud infrastructure service in Europe.
http://www.wpcentral.com/mi...

GiggMan1402d ago

@thrust, all Sony has to do is purchase some copies of Windows Server 2012 and set up a bunch of virtual severs and run Hyper V just like MS is doing.

What people don't realize is that is all the "cloud" is lol. It's not exclusive to anyone...

+ Show (3) more repliesLast reply 1402d ago
Pancit_Canton1402d ago (Edited 1402d ago )

Well compare to Xbone. PS4 doesn't need help from the "Mighty O'le Cloud" to produce next gen graphics and such. Raw processing power and GDDR 5 are enough to do that.

infectedaztec1402d ago

that sounded pretty insecure - nobody (well maybe you will) can deny that this cloud service will greatly enhance the product.

After reading the article I realised the cloud can offer even more than I hoped. I wanted an xbox but I never thought I was getting value for money....this has changed my mind

joeyisback1402d ago (Edited 1402d ago )

Sony announced there cloud support for PS4 before xbone also we had cloud saves before the 360 on PS3 Sony hasn't announced all of there cloud details besides being able to stream PS1 PS2 PS3 PS4 games in early 2014 also play PS4 games on the go with the PS VITA its require except games who use PS MOVE PS4 the better system

Strikepackage Bravo1402d ago

Sony has nothing like Azure, what Sony has is a streaming service, that is FAR less sophisticated than the actual cloud computing that Azure does. Only a few companies in the world have what Azure does, and Sony is certainly not one of them.

Volkama1402d ago

Sony have announced streaming of games in the US only. Their infrastructure cannot support other regions yet.

Microsoft are clearly a long way ahead in terms of infrastructure, so it makes sense for them to try and leverage the tech more so than Sony. That's unlikely to change any time soon.

We've yet to see if it's a significant advantage though. MS need to pull out some games to prove it.