"According to Forza 5 developer, Dan Grennawalt, the Xbox One controller's ability to provide haptic feedback to the player allows the developers to teach players how to become better drivers in Forza 5."
I think a seat, steering wheel and pedals wil help more
Don't forget G force! haha
Thx Forza 5 Dev, i will think about it when i play GT5/GT6 with my steering wheel.
EXCELLENT! Now I won't have to fork out £50 for a provisional, £20/hour for a lesson and a £100 test! -.-
Too late to edit, dammit. ---- "In many ways, as gamers, we are being trained by games," Greenawalt explained. "Trained how to shoot a rifle using just a trigger and a controller, which is a very complex behaviour. Training how to drive a £3000 car at 200mph hour, that’s a very complex thing to do." What £3,000 car can go 200MPH?
You'd also figure staying on the damn road and not hitting you opponents would make for better driving in driving games. Feedback isn't going to do much of anything if you can't keep the car on the damn road.
I agree Lior, but the investment difference is huge. I think they are just highlighting the improvements in the controller, not comparing it to a full driving setup. You also need to keep in mind that this is the way most people play driving games. Good feedback helps with better control. You get a better sense of how the car is behaving.
I love the Forza series. Customizing cars and selling & buying via the Auction house is among the most addicting things I've ever done in a video game before. Played the heck out of F2, a bit of F3 and haven't touched F4. F5 looks awesome.
If you never played Forza 4, you missed out on something truly great. Seriously...it's a big step up in graphics from Forza 3, and ESPECIALLY forza 2.
I real as these games get they aren't going to compare to actually driving a car.
"According to Forza 5 developer, Dan Grennawalt, the Xbox One controller's ability to provide haptic feedback to the player allows the developers to teach players how to become better drivers IN FORZA 5." Not real life. Read the darn article.
Funny how you tell us to read the article but you didn't. -- From article: "In many ways, as gamers, we are being trained by games," Greenawalt explained. "Trained how to shoot a rifle using just a trigger and a controller, which is a very complex behaviour. Training how to drive a £3000 car at 200mph hour, that’s a very complex thing to do." -- Basically, what he's saying throughout the article is that it's training players in Forza 5 to become better drivers in real life using haptic feedback of the tires and brakes to tell you when to accelerate and decelerate. Read the article next time.
"In many ways, as gamers, we are being trained by games," Greenawalt explained. "Trained how to shoot a rifle using just a trigger and a controller, which is a very complex behaviour. Training how to drive a £3000 car at 200mph hour, that’s a very complex thing to do." OH SH*T JACK THOMPSON WAS RIGHT?! NOOOOOOOOOOOOO!!!
Kryptix, you read it wrong. It is pretty easy to read that out of context but no where did he indicate that you'd become a better driver in real life. He was talking about feedback from the controller letting you get cues from the car that you are accelerating too much/tyres are spinning/one tyre is off the track/braking too hard ect. You Ponies read the headline and proceeded to tear into it like you usually do.
You'd be surprised how close GT5 can be to driving a real car. One of the GT Academy winners went on to become a professional racer.
No, it doesn't. I hate it when devs spew this kind of nonsense.
"According to Forza 5 developer, Dan Grennawalt, the Xbox One controller's ability to provide haptic feedback to the player allows the developers to teach players how to become better drivers IN FORZA 5." Not real life. Read the darn article or the very least the summary before spewing your kind of nonsense. Take your hate elsewhere
Okay, i "dislike" it when devs spew this kind of nonsense. Happy now? Edit: Nevermind, i just checked out your comment history. Biased Xbox fanboy. Ill keep my hate. I didn't say he was talking about real life, rumbling triggers wont make me a better driver, looking at the screen and seeing where my car is on the road will.
Yes, do keep your hate that is founded in ignorance. Edit: What does my comment history have to do with you spewing nonsense about an article you did not read? What do consoles have to do with this? I have a PS3, 360 and Wii. I'll be getting an Xbox One so far for next gen. As soon as the other platforms get more THAT I WANT, I'll be buy them as well. Forza 5 is that game FOR ME on Xbox One
That is extremely ironic given your comment history. Im getting both consoles, but i bet you're only getting one, right? "Edit: What does my comment history have to do with you spewing nonsense about an article you did not read? " 1. I did read it. 2. your comment history tells me you are a fanboy, so that's why you calling me ignorant is ironic.
Sony fanboys don't read articles. They read the title and then skip to the comments to attack a console that they probably wont even be getting. @Lukas_Japonicus What has someones comment history got to do with you jumping to conclusions because you didn't read the article? You don't need to resort to attacking someones previous comments to defend yourself.
And MS fanboy is b***hurt over some opinions....
I just hate when people make comments about the article without reading the article... A feedback loop is essentially what we humans rely on to learn anything. Sure visual cues are most important when learning how to play a game. So are audio cues... (engine sounds, screeching tires, etc. Haptic cues have a place too. They can provide information about, traction and breaking for example, and at a finer detail than can be had through audio and visuals. Think about it. When you drive your car, you don't just react on what you see. You feel g forces when you turn, you feel loss of traction when you hydro plane, you feel abs kick in when you break hard, and you react to this things as well. And folks who better understand how to react to these feelings are better drivers. So to say that the nuance provided by haptic feedback cues will have no effect of the gamers ability to improve their skills, is... pretty stupid
You should have read the article. You sound like a douchebag now.
Impulse triggers are a great addition to x1 controller IMO. Colour me excited :)
It looks like a very good new addition to the controllers, very smart!
*insert comment based on headline that makes me look like an idiot*
Well Forza 5 is made to be played with a pad just like any other arcade racing game... Maybe FM5 will feel better with X1 gamepad than other racing game.
I don't know if they are right, but GT certainly taught me something. Years ago I was driving a roundabout, not fast. But the road became incredibly greasy - a Diesil spill or something? - and my car dramatically understeered in a straight line. I released the accelerator and immediately the car oversteered, kicking the back end out. I just steered into it without thinking and regained control. It happened very quickly and I don't think I even left the inside lane of the roundabout. I don't drive fast or dangerously to maintain zero points on my license, so I think many hours with GT allowed me to act with instinct to regain control of my car without incident. Cheers Kaz.
The lengths they go...
cant wait to get the game...
lol teach players how to drive? i think not. Sorry dev. it's just not true
. . .in the game
GTA teached me how to drive.
Elmo's Letter Adventure taught me tenses.
So sick of turn 10. They've become nothing short of MS mouthpieces and PR hype machines. The controller will teach people how to drive? Really? STFU.
Calm down, troll. You obviously don't know what you're talking about! lol
By all means, enlighten him... and the rest of us, as well. Since a controller is NOTHING like the controls of a real car, how will it teach players how to drive?
Are you all blind?! Read the article, he's not talking about a REAL CAR.. he talks about teaching players to drive in FORZA 5! lol You're obviously just here to troll!
... shouldn't that be the whole game, not just the controller? But his whole argument is predicated on something buyers of games like Forza don't do anyway. "If you think about a controller, the way people tend to drive with a controller is very digitally. It’s all acceleration, it’s all brake, it’s all left and it’s all right." I'm literally playing GT5 right now, with a DualShock controller, and that's not what I do at all. And I haven't been doing it for years, thanks to GT. What he's saying they're doing with the triggers in Forza is something I feel right now in Gran Turismo 5, on current gen hardware with a current gen controller. There might be the potential for greater subtleties with the extra motors inside, but I can feel when I'm spinning the rear tires, as he says, or the difference between when the ABS is on or off(I never use it, anyway, or traction control). It almost would have been better if he HAD been talking about real cars. Because what he's done instead is brag about doing something that's been done for quite a while. Well, maybe he didn't know, since it would have been on a competing console.
"Forza 5: 'Xbox One Controller Teaches Players How To Drive' Says Dev" That's got to be the dumbest comment from a dev in quite some time!
While it's easy to learn. This is still goodjob Forza!!!
I would suggest anyone who work for MS or on an Xbone game to STFU until the launch date, unless they have some valuable info to rely to us.
Ok in the game, great...
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