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Submitted by Ryanbob 290d ago | opinion piece

Violence, Addiction, Teaching: The Three Dimensions of Video Games

Analog Addiction writes: Video games over the last few decades have slowly grown into an integral factor for millions and millions of people. Particularly with the advancing technology, video games have become much more expansive, realistic and immersive. This broadening of the capabilities video games have to offer means that it now has to deal with several issues while offering positives at the same time. For years the ongoing debate linking video games to mass violence and murders has waged, especially with video games like Grand Theft Auto. (Culture, Grand Theft Auto V, World of Warcraft)

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