Cyril Kowaliski: When the PlayStation 4 and Xbox One were announced earlier this year, I saw it as a victory for the PC.
Soon, it seemed, bringing major blockbusters to the PC would be easier than ever. There would be three major gaming platforms—the PlayStation 4, the Xbox One, and the Windows PC—and each one would be only a slight twist on the same basic formula. Each one would feature an x86 processor, a DirectX 11 graphics chip, and its own, custom-tailored operating system. How could it get any simpler?