A polemic about the spiraling budgets of AAA games and their lack of creativity.
Most of the time the bigger the game/franchise then the less risks the dev/pub takes in fear of losing profit. Which is why we see the most creative games from arcade/indie devs in my opinion, with a few exceptions of course.
I feel like sony understands this and is thus giving more freedom to their 1st party studios... I still want studios to push boundaries and completely create new genres because now in days 3rd and 1st person view seem to be the GO TO mold for most games...
I feel like a perfect example of an ''AAA'' developer, is CDPR. I mean, they're taking the risk of going truly open world, which is what they've been building up for with previous games.
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