70°
Submitted by s8anicslayer 183d ago | interview

Turn 10 on why Forza Motorsport 5′s physics are ‘impossible on last-generation hardware’

Turn 10 Studio’s creative director Dan Greenawalt will talk about the brutal, complicated maths that underlie Forza’s handling model for days, if that’s what it takes to prove the necessity of next-generation hardware for making Forza Motorsport 5 work. (Dan Greenawalt, Forza Motorsport 5, Turn 10 Studios, Xbox One)

windblowsagain  +   183d ago
Sounds like they are doing in good job in many places.

It'll be interesting to see all the next gen racers strutting their stuff,lol.
JokesOnYou  +   183d ago
Yes they are.

Despite what you only hear on n4g Forza5 is NOT just your average racer with nothing special to offer, pure lunacy considering its history. Of course they will point out weather/day night cycles and spread misinformation about lighting. Yet almost every preview praises the game for both visuals and all the quality cutting edge physics content packed into the game that no other next gen exclusive racer has like real damage that affects car performance, customization that affects driving, cloud based AI that allows you to race offline with cpu clones that are more realistic/constantly changing and not sure about other launch racers but Forza5 offers headtracking with Kinect all running at a crisp 1080p 60fps.
#1.1 (Edited 183d ago ) | Agree(13) | Disagree(23) | Report | Reply
GiggMan  +   183d ago
I usually don't believe when a developer touts it's games horn when it comes to "not being possible on current gen". I will give him the benefit of doubt when it comes to AI and physics due to better processors and hardware specs.

The things you are mentioning though, real damage affecting driving, customization, 1080p 60FPS are all done on current gen. Along with day night cycles and weather. I can't wait to put these physics to the test to see for myself but realistically Forza 5 isn't doing anything spectacular that current gen racers aren't doing. (but we shall see)
NatureOfLogic  +   183d ago
I'm not impressed at all with Xbox One only 1080p exclusive that is still not doing things already available in current gen racers.
OrangePowerz  +   183d ago
It is using pre backed lighting that is not misinformation and has AA and pop in issues.

From the Demo I played it`s a good game, but not as great as people hope it would be if the demo is anything to go by. Obviously the final game could be better and have the AA and pop in issues resolved.

Sometimes I wish Turn10 would get off of their high horse going on about how they know more about Pirelli tyres than Pirelli and how they will write textbooks about tyres. Sometimes they can say smart things, but sometimes they spout stuff like that.
PoSTedUP  +   183d ago
to be completely fair and honest: forza5 looks great and their tire physics sounds crazy. there is no denying they are talented developers. but given what they were lacking in terms of physics compared to PD this gen, and the fact they had a lot less content and when only focousing on road physics they still couldnt match up in that aspect, and were newer developers working on weaker more simple hardware; i believe that if PD cut down their cars to 300, took away all the resources and power that went into the physics of rally dirt rain snow ice weather etc. and just focused on road and tire physics, i think it could be done on this generation of consoles by PD (and their undeniable talent, knowledge and experience) with the ps3 and the cell (just because when working with it they could tap into much more power over time, and turn10 may not know what that is like because they havent developed for the ps3 or had the oppertunity to do jus that).

im not sayng they are wrong or i am right, im simply putting this out there in hopes that someone could clear this up for me with better insight in my search for greater knowledge. id kindly give a bubble and go research whatever you can explain to me, i dont think what ive said was that stupid. (i dont think?). but there are a lot of unanswered questions for me to take anyones word b4 i agree and move on.
#1.1.4 (Edited 183d ago ) | Agree(9) | Disagree(0) | Report
NewMonday  +   183d ago
If the defensive fans stop the hyperbole fore one second more people can get down to excitement

Forza 5 has great gameplay, it sure looks better than 360 games but doesn't have the best graphics compared to top looking next gen games.

I just went to a games event with a motor head friend who loves GTA but loves Forza even more, he tried out DriveClub and was massively disappointing, while it had great looking graphics he didn't enjoy the driving feel.

point is while DC is the better looking game Forza has the better gameplay, but fanboys insist on winning every fight and claim it is the best looking game and that makes a big opening for critsism
#1.1.5 (Edited 183d ago ) | Agree(4) | Disagree(0) | Report
ambientFLIER  +   182d ago
GiggMan -

"The things you are mentioning though, real damage affecting driving, customization, 1080p 60FPS are all done on current gen."

GT5/GT6 are NOT true 1080P. One is 1280x1080 and the other is 1440x1080. And they drop frames noticeably down to 20-25fps when things get hectic. Not the same as 1920x1080 and locked 60fps on Forza 5, along with next gen detail and effects.
#1.1.6 (Edited 182d ago ) | Agree(1) | Disagree(2) | Report
B1uBurneR  +   183d ago
Can't wait to play demo at Walmart after launch
Tornadobounce  +   183d ago
Cars sound better in 4
the worst  +   183d ago
Forza Motorsport is a arcade game should be compared to burnout
Nocando  +   183d ago
Appropriate user name.
dark-kyon  +   183d ago
burn out is too much arcade,i believe what need for speed can be more close,the true is what turn 10 since the forza 3 is making the game to get better scores and be more spectacular but is left to side be better sim racing and felt more real looking.
pete007  +   181d ago
ganturismo, the self called real driving simulator where you drive cars as if they had metal train wheels, to me seems the same as ridge racer. comparing forza to burnout its an honour due to metacritic, now ridge racer....... at least the ps3 launch title was a 6 real sweated and not everywhere
SKUD  +   183d ago
Whatever helps sell the game.
Nocando  +   183d ago
There is no better example (visually) of the law of diminishing returns than racers. Make what you will of that statement, but it is neither bashing or praising Forza 5.However an improvement in physics and ai should be immediately noticeable upon playing.
BOLO  +   183d ago
The law is enforcing itself on both platforms...In an 8 year time span since the 360's release...We are still at 720/1080p 30fps or so gaming. A leap similar to the PS2 to PS3 won't be replicated for some time.
#6.1 (Edited 183d ago ) | Agree(1) | Disagree(0) | Report | Reply
strigoi814  +   183d ago
xboxone and older gen versions do both do roll overs to the extreme...
voodoogts  +   183d ago
Driver club does not even comes close to Forza 5. A lot more customization to the cars, more tracks, more modes, cars and much more.... Driverclub all they had was car color change. Lol
OrangePowerz  +   183d ago
DriveClub is an Arcade racer and doesn` try to be a simulation. Since you really want to get into the details. DriveClub has better looking environments, better AA, day/night cycles, dynamic lighting, weather effects and some other things.

Not even sure why you started bringing DriveClub up, but whatever floats your boat.
pete007  +   181d ago
yeah, the trees, they look fantastic, they realy look like paper trees, i couldnt have done that replica as perfect as they did, a bit like GT series, 2D environments to justify pseudo full hd.
stop bashing games that have proven themselves the best in class. forza its a 90/100+ driveclub will be at most a 70/00
DanielGearSolid  +   183d ago
I honestly dont believe them... It reminds of the "Only possible on ps3" phrase
christocolus  +   183d ago
turn 10 keep up the good work..
urwifeminder  +   183d ago
Love Dans passion he should be running the show at xbox.
BOLO  +   183d ago
Apparently real-time dynamic lighting and shadows coupled with night racing and weather which was present in GT5 is "impossible" on Xbone.
paul-p1988  +   183d ago
I think Turn 10 just have blinkers on all the time, all this 'only possible on Xbox One' tech information they mention has pretty much all been done in GT5, and probably made even better in GT6... but they didn't see that.

Imo, the tyre and road physics in the GT Academy 2013 demo (which are the improved physics for GT6) were incredible, and felt like a massive step up over GT5, but i only truly noticed the difference whilst playing my steering wheel. If Forza can replicate, or even improve on that, then they are heading in the right direction. Until then, Gran Turismo will still be the king of racers!
pete007  +   181d ago
you forget sir. XbOX 360 has allready that stuff on need for speed shit and shift 2 unleashed, among other games and that didnt make them sell a lot more because of night racing. i am a pc sim racer and never race on line at night, EVER. an on line driven racer doesnt need that kinda shit, when you race ranked races or just have fun with your friends but you dont want to give an inch to them, you race at clear skyes, high visibility and good tyres. all the rest even if its packed on he dvd we, racers dont give a shit about it
level 360  +   183d ago
Seriously I didn't see any big change with the physics on Forza5.. it played like Forza4 honestly only with high-res graphics.

Also I didn't even notice MS touted new "Impulse" trigger tech. Everything felt the same as when I was playing Forza4 or Horizon.
MightyNoX  +   183d ago
Seeing how it discarded dynamic lighting, dynamic environment, day and night cycles to be able to barely run properly, I'm guessing it's impossible on Next gen hardware as well. Hoho~
kidhero99  +   180d ago
t I have never, ever, in all my years of gaming seen someone
make a game that did arcade as well as the arcade-only titles, and sim
as well as the sim-only titles all at once. In Forza's case, they've
got brilliant physics, and AI that belongs more in Need for Speed than a
sim. It's fun, people love it, but until they get their AI in order,
it'll never be a sim.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

5 amazing Final Fantasy facts and secrets

7m ago - There’s nothing final about Final Fantasy. Having made its debut on the NES in 1987, the RPG seri... | PS4
20°

EB Games Canada Offering Mario Kart 8 Pre-Order Bonus

7m ago - Blue Shells — Ruining friendships since 1996. EB Games of Canada (owned by GameStop) is now offer... | Wii U
10°

How Die Augen der Welt Plans to do Stealth Differently

8m ago - Eldritch's David Pittman opens up to Front Towards Gamer on the thought process behind his newest... | PC
10°

Nether Preview at CalmDowmTom

9m ago - "After selecting a server and quickly customising the appearance of my character, I spawned on a... | PC
Ad

Filmwatch April Contests

Now - Calling all Marvel fans. Come celebrate the release of Captain America: The Winter Soldier with us as we give away a cool prize for fans of Cap plu... | Promoted post
10°

Politicians to face off in Starcraft II tournament

9m ago - Swedish politicians put election debates to one side and settle their differences over a game of... | PC
Related content from friends