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Submitted by mathsman 684d ago | article

The Perils of Man: Branding for Creative Space

The production of a videogame is a process that is often misunderstood. Film and television have become so ingrained into society that we can watch ‘making-of’ videos with full size sets and rigging, actors repeating scenes over-and-over and computer wizardry in action for special effects and yet still be swept up in the will to suspend disbelief for hours at a time. Videogames aren’t so transparent. We might occasionally get a behind-the-scenes look at an Assassin’s Creed motion-capture set or commentary from the voice actors of a new Mass Effect space opera, but these are the elite. More often than not the more interesting stories come from those titles which you may not think twice about. (Android, Culture, Industry, iPad, iPhone, Mobile, PC, Perils of Man)

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