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The Perils of Man: Branding for Creative Space

The production of a videogame is a process that is often misunderstood. Film and television have become so ingrained into society that we can watch ‘making-of’ videos with full size sets and rigging, actors repeating scenes over-and-over and computer wizardry in action for special effects and yet still be swept up in the will to suspend disbelief for hours at a time. Videogames aren’t so transparent. We might occasionally get a behind-the-scenes look at an Assassin’s Creed motion-capture set or commentary from the voice actors of a new Mass Effect space opera, but these are the elite. More often than not the more interesting stories come from those titles which you may not think twice about.

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electronictheatre.co.uk
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