AusGamers caught up with Ubisoft Montreal's Kevin Shortt to talk about how their open-world ticks.
The full interview discusses a range of things such as hard-fail scenarios and dynamic play, collecting cars, building a HQ with safe-houes, the in-game economy, side-missions, interiors, weather and much more.
From the interview:
"Wind is definitely a part of the game. What’s cool about this engine (Disrupt) is we have a full wind simulation. Now it doesn’t change the way you play, but what it does is it really brings some extra… like, the wind is dynamic, right, and it just helps to pull you in."